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Ken Levine talks escaping the past: "plain remakes don't do

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Bioshock boss praises XCOM reboot for "reducing choice but making choices more interesting"

All the rose-tinting in the world can't hide the fact that classic games don't always hold up under scrutiny today - or so says Ken Levine, Irrational Games boss and lead designer on Bioshock Infinite. Speaking to OXM as part of an interview published in our latest issue, on sale now, Levine offered Firaxis's XCOM: Enemy Unknown reboot as an example of how to teach an old dog new tricks.

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Ken Levine talks escaping the past: "plain remakes don't do

Postby CunningSmile » 1 Feb 13 3:05 pm

Is Ken Levine doing wall to wall press junkets at the moment or did he give one interview that OXM are cutting into bite size sound bites? Just seems like there's a new piece everyday...

...not complaining mind you. It's really nice to see a developer who didn't go to the "slag off everyone else to make our game look better," school of press release.
Do you feel like a hero yet? Do you even remember what your mission originally was?
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Re: Ken Levine talks escaping the past: "plain remakes don't

Postby FishyGinger » 1 Feb 13 3:40 pm

CunningSmile wrote:Is Ken Levine doing wall to wall press junkets at the moment or did he give one interview that OXM are cutting into bite size sound bites? Just seems like there's a new piece everyday...

...not complaining mind you. It's really nice to see a developer who didn't go to the "slag off everyone else to make our game look better," school of press release.


This just in, Ken Levine says you smell.

I'm so mature... :D
It's Mega Maid. She's gone from suck to blow.
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