The Break Room Interviews: Jonathan Blow

loading...

Related Videos

  1. The developer behind Braid and The Witness talks about the indie scene, if games should be fun, and the state of Japanese game development.
    Posted Mar 7, 2012 | 7:29 | 39,810 Views
  • Feb 1, 2013

The creator of Braid talks about his latest project, his willingness to speak his mind, and his ideas on how to elevate the cultural significance of games.

Download

Choose your preferred download format:

HD H.264 MP4
4194.3MB 
Sign In
Hi-Res H.264 MP4
1816.6MB 
Sign In
Lo-Res IPOD / PSP
458.4MB 
Sign In
86 comments
Sort: Newest | Oldest
bonzaibillie
bonzaibillie like.author.displayName 1 Like

Hats off to Tom Mcshea for such a great interview!!! 

Longini
Longini like.author.displayName like.author.displayName like.author.displayName 3 Like

Love these break room interviews, laid back, raw and unedited. Awesome discussion.

Articuno76
Articuno76 like.author.displayName 1 Like

I agree with him on what you want out of games changing as you age.  These days with both TV and games I want to play something that leaves me feeling that it was worthwhile and challenged me in some way (either that or has very well realised characterisations that can play to my emotional intelligence).

These days I find it really hard to get behind a game unless it has that deeper hook or in Japanese (so I can focus on my language learning)...but nowadays just having the latter doesn't do it for me.  A lot of the games I play suddenly seem big and dumb...and I don't mean the obvious ones like explosion-filled action games; there is something contrived about many games in general as the actions characters take in games for instance are often the result of game-logic rather than something any person would do in the situations they found.  When you step back and look at what the characters are doing (and why) it suddenly seems really bizarre. 

dribblesbarbax
dribblesbarbax like.author.displayName 1 Like

He's a very interesting man.... to say the least.

nick-nikol
nick-nikol

Well we will have to wait and see.It does though sounds very interesting and the interview is very well done congrats

2bitSmOkEy
2bitSmOkEy like.author.displayName 1 Like

Braid was awesome, definitely looking forward to this.

Otacon6669
Otacon6669

whatever restaurant they're in played passion pit for like the whole interview

startman_1999
startman_1999

Great interview! Thanks! This sounds like it could be interesting. I'm a big Myst fan.

tgwolf
tgwolf

Elevating the cultural significance of games is no more difficult than raising the bar on quality, including in basic concept and development, and disowning trash media and content from what should be an otherwise-respectable artform...OF COURSE I am referring to content and rating, EVERYTHING ELSE by comparison is irrelevant when discussing trash games, not when we really want to make games respectable.

timoe14
timoe14

i don't understand why anything he is saying is considered controversial. it's all extremely obvious. even tom was too embarrassed to tell jonathon that gamespot gave red dead redemption game of the year (unlike journey). everybody knows that game publishers, like movie producers, won't take large risks and game critics can only compare games to other games. anything with a little story that makes sense seems deeper, even when it isn't. the takeaway is the developer's like jonathon and journalists like tom are trying very hard to push things in what they believe is the right direction... which is happening, albeit very slowly.

manicwagon
manicwagon like.author.displayName like.author.displayName 2 Like

It's strange; I like his GAME, I'm looking forward to 'The Witness', and I agree with most of what he has to say, but I hate HIM.  He seems to be putting on this tortured artist/fragile genius mask, and that's all that kind of attitude is, just a show for the person doing it.  

Chunkman
Chunkman like.author.displayName like.author.displayName like.author.displayName 3 Like

Good interview. Relaxed, insightful and very well articulated. A nice way to begin a Sunday morning.

Furry_McTank
Furry_McTank like.author.displayName like.author.displayName like.author.displayName 3 Like

This is a great show Tom, thanks!

Deingerous
Deingerous like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

The problem is industry and prestige, Game Publishers don't care about the artform, its the nature of their business to care about quarterly statements but the developers that do care about art need the publishers to make the game, so most AAA's end up in a stalemate of interests. The counter to this is prestige which movies have in the form of Oscars/Baftas/Sundance/Cannes etc... Until we have more developers/publishers that chase a prestige rather than survival through money it will be very hard to gain cultural significance. Also to move into a higher realm of art, Game Fans need to accept change, without change things can't move forward but without the fans they can't keep doing what their doing (another stalemate of interest) in the end... its hopeless really lol 

ABEzilla116
ABEzilla116 like.author.displayName 1 Like

@Deingerous I agree completely. I believe that it was Miyamoto who pushed for a orchestral soundtrack for Skyward Sword and Nintendo probably would have been better off financially to say no. Artistic expression can come with risks not only financially but also at the risk of reputations. I for one really respect publishers that are willing to take that risk. 

Best example I can think of right now, Spec Ops the line. I would love to meet the crazy bastards that actually green lit that risky title.

scaperat1
scaperat1 like.author.displayName 1 Like

A new game? Can't wait to cry, ponder my existence and talk about my feelings.

johnwck90
johnwck90 like.author.displayName 1 Like

The Thomist philosopher Etienne Gilson wrote:

Obviously, if there is in a substance anything that is act, it is not the matter, it is the form.  The form then is the very act whereby a substance is what it is, and, if a being is primarily or, as Aristotle himself says, almost exclusively what it is, each being is primarily and almost exclusively its form.  The distinctive character of a truly Aristotelian metaphysics of being...lies in the fact that it knows of no act superior to form, not even existence.  There is nothing above being; there is nothing above the form, and this means that the form of a given being is an act of which there is no act.


This is why games are the most significant cultural form in a world that offers such limited possibilities for so many.  You can exist via games in a world that is virtually without possibilities beyond selling your labour for long periods of every day and being continuously assessed while being denied access to anything (the other main experience of people).  

NobleDragoon_JL
NobleDragoon_JL like.author.displayName like.author.displayName 2 Like

Chico86 - took the words out of my mouth. The discourse was deep, meaningful, and insightful.  They touched on a number of issues that I have been struggling for many years to put a face and name to.  I especially like the comparison to film, literature, and other art forms.  Well done!


tightwad34
tightwad34

I wonder if he could sell his last name for $15,000 per kilo.

LoG-Sacrament
LoG-Sacrament like.author.displayName like.author.displayName 2 Like

I wondered a bit about the life of those goomba/lion head guys in Braid. They get shot out of a cannon often right into a deadly situation like a pit of flaming spikes or whatever. Do they not have an existence until they are shot out of the cannon? That's a cruel life. Do they have a family of little lion heads that they are being taken from? I don't know which one is worse. 

The less than enthusiastic "ouch" noises always make me smile though. You have terrible little lives. Show it, furry Camus.

madglados
madglados like.author.displayName 1 Like

Jonathan's face at 35:20 when the interviewer mentions angry birds, priceless

Minishdriveby
Minishdriveby like.author.displayName like.author.displayName 2 Like

I like his critique of BioShock. I had the same take away from it. Its message was hidden behind the game play.

hystavito
hystavito like.author.displayName 1 Like

There's a growing problem I've been thinking about for awhile and it comes out a lot in this video.  Elitism, and Tom is LOVING it :), he's the perfect choice for this interview.  Game journalists, which in the gaming industry are also reviewers, are losing touch with the actual gaming public.  It's part of why indie gaming is so hyped now, and yes I believe it is hype, many indie games are shallow and have nothing innovative in them, they just use simple graphics and claim it's some unique art style.  And before you flame me with examples, I said MOST not ALL :).

Personally, for me maybe not everyone, story is not a big problem in games today.  What turns me off from many of today's games is simple gameplay mechanics, things like quick time events and heavily scripted sequences that give the damned cinematic experience everyone talks about now, at the expense of gameplay.  Shooting guys in the face can be a great game, I just prefer to do it in a game where I need to make good use of tactics to succeed at it.  

There's nothing wrong with shooters you know, just like there's nothing wrong with other genres.  As an example, Call of Duty, the game everyone loves to hate now.  I haven't really played it since it left WWII, and I don't care for it much, I actually think it's too simple, too run and gun.  But, I cannot deny that it has to be doing something right to be so popular and enjoyed by so many people.  I'm looking forward to a game called Takedown because it's supposedly going to be all tactical and more realistic.  Still, I don't feel the need to call the CoD fans stupid idiots for liking their game that might be considered more simple and less difficult.  Hey, even if the tactics are very simple, being fast enough to make a shot in a so called twitch shooter takes skill, it's just a different type of skill than other games.

Ah, my comments are kind of disjointed but I'm just getting tired of this subtle (sometimes not so much) condescending undertone I keep getting from many of today's gaming journalists.


Kevin-V
Kevin-V moderator like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 12 Like

@hystavito Personally, I am fine with being accused of "losing touch" with the gaming public (whatever that means; I am *part* of the gaming public, as far as I'm concerned) if it means that I can support games that try to do something more emotionally and intellectually engaging than shooting guys in the face. If you are content with a bunch of shooters, and not having games emotionally or intellectually challenge you in other ways, that's fine. I'm glad, however, that many of us know that games can be--and often are--much more than that. 

hystavito
hystavito

@Kevin-V @hystavito   But you see, you're doing it right there :).  I'm not being a jerk or feeling insulted, honestly, but look at what you said and how you said it.  Instead of saying that you are glad those other games exist, you said you are glad that many of you know they can exist.  I just looked up the definition of elitism, and that is a key element :).

  I'm like a grumpy old gamer now that dislikes many of today's games, and that would include many of those games that do not challenge people intellectually or emotionally.  But it's not because I think they are lowbrow or something, they're just different.

jeffrobin
jeffrobin

@Gwoolhurme @hystavito Agreed. I don't see it either. I don't know whether he sees something we don't or what. I pretty much agree with Tom and his thinking on games but I don't consider myself an elitist or a snob. And on another point one of the most annoying things in the world is another person telling you what your motivations are. You will never know.

Gwoolhurme
Gwoolhurme like.author.displayName like.author.displayName like.author.displayName 3 Like

@hystavito  I hardly find game journalists, especially on this website to be elitist at all, nor did I understand your point? This isn't a troll I am legitimately confused as to what you mean, or rather what I am not seeing. As for indie games, as you said your self, you are an old gamer, and indie games can at times give you a sense of challenge or retro feeling at times. For me the real draw is, it's a team of a handful of people creating beautiful games, that at times hold up better than large studios. At many times, these people get zero exposure except for sites like these...

RetroSEAL
RetroSEAL

I wonder how Jonathan feels about Antechamber.

obsequies
obsequies like.author.displayName 1 Like

@RetroSEAL he was promoting it on twitter with links and wishes

RetroSEAL
RetroSEAL

@obsequies @RetroSEAL It looks extremely interesting. Definitely need to give it a buy don't I?


madglados
madglados

@obsequies @RetroSEAL The game is not short; I've put in 10+ hours into the game and still haven't completed the last couple puzzles. It gets extremely difficult, unless I'm missing something entirely.

RetroSEAL
RetroSEAL like.author.displayName 1 Like

@obsequies @RetroSEAL On point to this video...the Witness intrigues me and the small glimpses I've seen looks beautiful. 

obsequies
obsequies

@RetroSEAL @obsequies I haven't gotten it yet, its on sale for 15 with a regular of 20. I've heard one person say that its short but I've heard other say that it took awhile maybe the guy that said it was short didn't know what he was talking about or was trolling I dunno. I've been wanting to play it for awhile though, its probably great for an indie but I just hope it doesn't get high expectations.

obsequies
obsequies

so what games was he talking about on twitter..I checked but didn't really find out

maeble
maeble like.author.displayName like.author.displayName like.author.displayName 3 Like

I think right now there will be happening the same thing in video games that happened in the Hollywood-movie scene in the sixties. At that time the Hollywood had run out of ideas and the whole industry was in a sort of depression. The cinema scope and 3d techniques didn´t seem that fresh anymore and the market was dominated by musicals and family-entertainment movies. A new bold and intellectual generation of young filmmakers came to prominence in America. They were inspired by European filmmakers (especially French New Wave), which at that time were much more daring than the stale Hollywood-studio based economy, because they were individualists-filmmakers. Film makers like Jean Luc Godart and Michalangelo Antonioni.

I think the same thing might happen in the video game scene. In fact it is already happening. The industry is in a crisis right now, because the market and the content has become stale. The content of most games repeats and often than not it involves juvenile tones and unnecessary violence. In an attempt of saving the market they try to make the games more entertaining and add many bells and whistles to make them appealing. The core structure remains stale (same thing Hollywood tried desperately to do in the lat fifties). Now since some years there has been  indie game-scene. They have the same role as the French New Wave had for the movie industry in the sixties.

The gaming industry will use this ideas and capitalize on them to create a new branch of video games that are AAA but indie at heart (hopefully).

We saw that in journey. I wouldn´t call it exactly indie, because Sony had a deal for a lot of money with the creators. But in heart it is.

What i am trying to say, is that game like journey will be the equivalent to movies like Melancholia from Lars van Trier. It is a movie that isn´t exactly independent but i wouldn´t call it a blockbuster either.

hystavito
hystavito

@maeble   But what worries me is when the line between games and other forms of art is crossed.  We have to keep in mind that there is a difference, and when you push that envelope you can end up actually losing what makes a game a game.  Without going into a long detailed explanation, I you see where I am going with this.  I don't want gaming taken over by art purists.

jeffrobin
jeffrobin

@hystavito @maeble What does make a game a game? Where is this rule book? You could say the same about movies, that in the late 20's all movies should be in black and white with no sound and should never attempt to portray real life. Then in 1929 (sound) and the 50's (method acting) that all changed.

Were they ruining movies and taking away what movies were all about by doing this or was it just movies expanding and maturing?

_Judge_Gabranth
_Judge_Gabranth like.author.displayName 1 Like

@maeble


The problem is that I don't think there are enough people out there that want to create something new and meaningful


maeble
maeble

 I think right now there will be happening the same thing in video games that happened in the Hollywood-movie scene in the sixties. At that time the Hollywood had run out of ideas and the whole industry was in a sort of depression. The cinema scope and 3d techniques didn´t seem that fresh anymore and the market was dominated by musicals and family-entertainment movies. A new bold and intellectual generation of young filmmakers came to prominence in America. They were inspired by European filmmakers (especially French New Wave), which at that time were much more daring than the stale Hollywood-studio based economy, because they were individualists-filmmakers. Film makers like Jean Luc Godart and Michalangelo Antonioni.

I think the same thing might happen in the video game scene. In fact it is already happening. The industry is in a crisis right now, because the market and the content has become stale. The content of most games repeats and often than not it involves juvenile tones and unnecessary violence. In an attempt of saving the market they try to make the games more entertaining and add many bells and whistles to make them appealing. The core structure remains stale (same thing Hollywood tried desperately to do in the lat fifties). Now since some years there has been  indie game-scene. They have the same role as the French New Wave had for the movie industry in the sixties.

The gaming industry will use this ideas and capitalize on them to create a new branch of video games that are AAA but indie at heart (hopefully).

We saw that in journey. I wouldn´t call it exactly indie, because Sony had a deal for a lot of money with the creators. But in heart it is.

What i am trying to say, is that game like journey will be the equivalent to movies like Melancholia from Lars van Trier. It is a movie that isn´t exactly independent but i wouldn´t call it a blockbuster either.


DiaTheSwede
DiaTheSwede

I'm hesitant to admit this because I loved Braid and I think the guy has some great ideas but ever since I saw Indie game: the movie, to me he just seems to be one of the biggest douches I've ever seen.  Some of the comments he made about gamers "not getting his game" in that documentary came off as arrogant, douchy and overall makes him look like a guy with a horrible case of ridiculous hubris. 

proletaryus
proletaryus

@DiaTheSwede I think artists are arrogant :) we have to live with that.   I have played Braid and enjoyed , that being said, I really  and have fun playing triple A, "game for the masses" genre, There is so much coordination ,effort and  art involved in creating games like  Mass Effect, DMC, Fallout, Shooters and other superb games.

boixwunder
boixwunder

@DiaTheSwede I had the same feeling about him after watching that documentary. He is a talented designer, but, maybe, he should not be the person in front of the camera.

Chico86_basic
Chico86_basic like.author.displayName 1 Like

@boixwunder @DiaTheSwede I'm pretty sure he has all the right to say "people are not getting this game" in the same way we have the right to review it and give it scores. What makes you think we're less "arrogant" than him? Does he not have a saying in his defense for a game he has worked on for years straight that you can buy for a minimal price in one second?!

Conversation powered by Livefyre

The Witness

Follow:
  1. Not Following
    Xbox 360: Follow
  2. Not Following
    PC: Follow
  3. Not Following
    PlayStation 3: Follow

Follow for the latest news, videos, & tips from experts & insiders

GameSpot Fuse
    Platforms: