Antichamber Review

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The Good

The Bad

Mark Walton
Posted by Mark Walton, Senior Staff Writer - Reviews
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Antichamber bends the rules of space and time with challenging puzzles and a fantastic sense of atmosphere.

The Good

  • Mind-bending and inventive puzzle design  
  • Stark and stylish visuals  
  • Eerie ambient soundtrack is a fitting accompaniment to your travels  
  • Gives you a great sense of accomplishment.

The Bad

  • Some brief moments of frustration.

Antichamber is a game that demands patience. Its puzzles can't be rushed, nor their solutions fully grasped without a second's thought. No, this is a puzzle game that rewards a gentle, studious approach of careful logic and inventive experimentation. It helps to keep an open mind too, for there are few rules that Antichamber doesn't shatter with its swaths of non-Euclidean space and its stark, stylish visuals. But while its trials of the mind verge on the extreme at times, they are an integral part of this remarkable achievement. Few games reward you with such an overwhelming feeling of satisfaction and intelligence, or boast such thought-provoking game design.

Part of the charm lies in Antichamber's reluctance--however complex the task--to provide you with anything more than the simplest of instructions. There's no hand-holding, no drawn-out tutorial section, and no quick-and-easy puzzle to get you started. Instead, you're placed in a small chamber where the walls are covered with the basic first-person controls, and an interactive map points you towards the first puzzle. It's from this room that you see the many secrets of the game unfold. With each puzzle you discover, the map grows larger, while another wall is gradually filled with unsettling but clever sketches and clues that you uncover during your journey.

Aside from providing visual feedback on your progress, this starting chamber performs an important task; it is the only constant in a journey full of misdirection. There are no set paths to wander down or a narrative to point you in the right direction. The joy of Antichamber is in discovering things about the world that shock, mystify, and teach. When you encounter a puzzle, you never feel like you were pushed there or that a character forced you. The path you take through Antichamber is guided by your own curiosity and your own inventiveness. So it helps that at any point you can instantly jump back to the starting chamber to gather your thoughts and see the sprawling path you've carved through the many puzzles.

Those puzzles are unlike anything you may have seen before. The simple white walls and thin black lines that make up each room, hallway, and tunnel provide an impeccable distraction-free backdrop for the most complex of ideas. There are rooms where stairs that point up or down lead back to the same starting point, and rooms where four right turns lead you into a completely different area. Floors appear in midair, walls disappear before your eyes, and huge chasms send you on endless loops back to their peaks. To succeed in Antichamber, you must forget the rules and embrace its unique way of thinking. And that applies not only to the laws of physics, but to the rules of video games too.

Where you might be inclined to push forward, going back may open up a new set of options. Jumping headfirst into a chasm might normally spell death, but here it is a means of exploring areas that are seemingly out of reach. There are no set rules to how these rooms are connected or how they interact with one another, which makes wrapping your head around the game's most wild ideas a stiff but inherently satisfying mental challenge. If you get stuck, your only option is to mull over each puzzle, and keep trying until you get it right. What little help you receive comes in the form of cryptic clues and illustrations scrawled onto walls that kick-start the thought process rather than give you direct hints about each puzzle.

What really messes with your mind, though, are the later combinations of logical and lateral thinking. The logical puzzles take the form of Antichamber's most traditional game-like mechanic, which is a gun that lets you pick up and place small cubes around the environment. The cubes are used to open doors, trigger laser trip wires, and build objects that can be used as bridges and steps. Those puzzles alone are tricky enough, but to switch between lateral and logical ways of thinking--and to often combine the two--is a challenge that can break even the most astute of minds. But with such great trials come even greater moments of elation. It helps, too, that the solutions never seem unfair.

Even during the later stages of your adventure, Antichamber continues to surprise with its puzzles and delight with their solutions. Most impressive of all is how it creates a sense of foreboding and horror, not through its narrative or with cheap scare tactics, but with the puzzles themselves. When the very fabric of reality is made meaningless by a world where up can mean down, left can mean right, and walls can be nothing at all, everything takes on a deeply sinister edge. The soundtrack that backs it all up adds to the foreboding, building up as it does from nothing into a fittingly eerie, synth-driven ambient soundscape.

There are moments in Antichamber that remain with you long after you've uncovered your last clue and solved your last puzzle. What has been created within its barren walls is supremely intelligent and wildly inventive, and Antichamber doesn't give up its ideals for the sake of accessibility. The few spells of frustration are fleeting and never compromise Antichamber's powerful achievements in design and style. "Every journey is a series of choices," you're told at the beginning of your adventure. You should choose to begin yours in Antichamber: it really is quite unlike anything else.

Mark Walton
By Mark Walton, Senior Staff Writer - Reviews

Writer, riff maker, purveyor of fine foods. Mark currently spends his days trying to overcome his small (large) obsession with high-top trainers and mobile games. He's known to respond well to Long Island Iced Tea, falafels, and karaoke, but not necessarily in that order.

56 comments
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Zarkhaine
Zarkhaine like.author.displayName like.author.displayName 2 Like

Just finished this game and it is amazing. I thoroughly recommend it! (The only thing wrong with the game is that some rooms and areas that seem like puzzles sometimes aren't, so you can spend loads of time trying to figure something out, only to find out that nothing happens, and you've just wasted 30 mins on nothing.) But seriously, it's awesome!!!

Thyasianman
Thyasianman

I am very interested in buying this game, but I would love to know how long the game is. Anybody got some times? Also, is it worth the money? It's currently on sale on steam for $15.

Planeforger
Planeforger

@Thyasianman Some people are finishing it in under 3 hours. I have personally spent 6 hours on it and haven't beaten it yet.
It really depends on how much time you spend finding hidden rooms, and how often you get stuck on the puzzles. I do think it's worth it though, even if it isn't the longest game around.

shanethewolf
shanethewolf

....and this was such a pretentious review! Really made me cringe.

shanethewolf
shanethewolf like.author.displayName like.author.displayName like.author.displayName 3 Like

The Good - blah blah

The Bad - Didn't you forget the obvious, disgusting, eye burning visuals?

I'm one of the first to promote gameplay over graphics, but this is not just half assed and sloppy, it actually hurts my eyes to look at and is just too uncomfortable to play.

bargeral
bargeral

@shanethewolf Ironic that you use "pretentious" in your criticism of the review and then turn around and exhibit it in your disdain for the graphics.


innominatus2
innominatus2

@shanethewolf I agree with that comment. I got scik just by watching the gameplay movie. As clever at it my be, the visualls are unacceptable. And review should have mentioned that 

Toysoldier34
Toysoldier34 like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 5 Like

@shanethewolf I have played the game all the way through and found no problem with the visuals. When watching a video it can seem off, but when you are actually playing the game they don't seem out of place. The game couldn't be done any other way.

Toysoldier34
Toysoldier34

I just finished the game and it was amazing. Though had anyone else played it? 

I was able to finish the game without ever getting the last red gun. I know there are some optional areas like a room with info about early stages of the game, but I feel like I figured out a way to bypass a whole section. Curious if anyone else can provide some input.

Planeforger
Planeforger

@Toysoldier34 I'm guessing that you can skip most of the game's rooms/puzzles once you know your way around, especially if you work out how to get cubes from one puzzle to the next.

 Still, you're missing out. The red gun was quite fun to play around with.

gamelovercouk
gamelovercouk

Love the Drunk Portal comment.  I have far too many other things going on in  my life to have the time to play this game. Which is a shame because it does sound amazing. My Brain  has been fried trying to work out my energy bills !

starduke
starduke like.author.displayName 1 Like

This game looked like someone took Portal and got it really incredibly drunk.  I definitely want to play it!

xeno1ith
xeno1ith like.author.displayName 1 Like

This looks like an IQ test dream world.

Minishdriveby
Minishdriveby like.author.displayName 1 Like

I got a little nauseous watching the review. I don't think I could handle it.

faizanhd
faizanhd like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

Faith in the gaming industry,RESTORED.

SciFiCat
SciFiCat like.author.displayName like.author.displayName like.author.displayName 3 Like

This reminds me why I love video games, because it allows for experiences that would be impossible in the real world.

Grovilis
Grovilis like.author.displayName 1 Like

I really wish I could wipe my brain of everything I've seen/heard about this game so that I could walk in blind.

This comment has been deleted

WTA2k5
WTA2k5 like.author.displayName like.author.displayName 2 Like

This needs to come to Mac.

mruizinho
mruizinho

 This game is gr8, i m playing the demo but for what i ve seen is better than most of games ive played in 2012 cause its not the same formula over and over again.

I would rate it 9, i really love the sense of hmm i dont know something like The cube movie series. And its frustrating but surprisingly in a good way that i cant explain either. 

The only thing bad for me its the graphics, yeah i know its not a game about graphics and its the thing i care less in games but they could  at least try original portal graphics or a bit worse cause the feeling of just lines and colours dont feel real.

criminalscum87
criminalscum87

Saw this on a Random Encounter a while back and it blew my mind. Gonna have to give it a try.

EliOli
EliOli

We have achieved coolness...

Going to have to give this one a try.

xsonicchaos
xsonicchaos

I could swear I've played this game before, probably a beta stage or some kind of demo, but it was at least 2 or more years ago. I remember playing it for sure, I remember the frustration and the weirdness and I ended up somewhere with no apparent progression, then I gave up. It's a great little game.

Sefrix
Sefrix

 Pfft, 1280 x 720. Also this game looks amazing but would most likely make me feel unsmart :(

MAD_AI
MAD_AI

So for 15$ on Steam, how much game time are we looking at? cause I'm really interested.

Toysoldier34
Toysoldier34

@MAD_AI Quality over Quantity. Regardless of how long it is for you it will be worth it. The length all depends on how quickly you get stuff and how much you want to explore.

I got the credits to roll after about four and a half hours but I think I found a way to accidentally skip over a big chunk of the game. You get a gun and can upgrade it and I never got the last one and didn't go everywhere but managed to find myself at the end. 

Given that I missed out on some stuff and still plan to go back and play a lot more and I have played lots of Portal and similar abstract puzzle games I feel I may have got through a bit faster than normal. Expect 6-10 for a fulfilling playthrough.

Journey is another game that isn't very long but I didn't regret buying it. I would take a short grand experience over a drawn-out decent one anytime.

loafofgame
loafofgame like.author.displayName like.author.displayName like.author.displayName 3 Like

@MAD_AI I asked a similar question a few weeks ago and it was noted that it should take 8-10 hours to finish, which is pretty standard for a shooter. Although in this case it's hard to interpret that estimation, since the amount of thinking that has to be done may vary greatly from player to player...

LightEffect
LightEffect

Looks like another game to add to my list of must-play!

WCK619
WCK619

This game could have used some kind of narrative, like the portal games.

Kevin-V
Kevin-V moderator like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 9 Like

Honestly, I knew very little about this game until Mark's review. Now, I want to play just based on the visual style alone.

Toysoldier34
Toysoldier34 like.author.displayName 1 Like

@Kevin-V Put it into the podcast. Maybe even a cast of its own/ to smaller unique games like this. 

I would love to hear the true thoughts of the staff about this game.

brxricano
brxricano

@Kevin-V You get a like just cause youre Kevin Van-Ord, Lord of the badasses. Keep it up Kev!

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