Halo 4 hands-on: head to head with Promethean Knights in Spartan Ops

Plus, probing Requiem's mysteries and mastering the new Armor Abilities

The whole point of slipping back into Master Chief's iconic, battle-scarred lid is that it's the pleasing warmth of the familiar, right? After excursions into the realm of the more stealthy ODST flavour of UNSC troop and the ill-fated Reach gang, 343 Industries was keen to jump-start another trilogy starring the series' original hero, Spartan John-117, and hopefully rekindle the sense of wonder we had when we first set foot on the Halo.

It's surprising, then, that what Microsoft chose to show at its E3 conference was so far removed from the classic Halo experience we're used to. Blue skies are quickly blotted out by a gloomy jungle canopy. Wide open spaces have been swapped for a confined path, lined with imposing foliage. Even an isolated Covenant Elite trooper is unceremoniously vaporised by an unseen foe. Combine all that with rustling in the undergrowth, unidentifiable metallic-sounding creature noises and the panicked radio chatter from fellow UNSC ground forces, and the vibe is more survival horror than sci-fi sandbox.

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When the new threat finally presents itself, in the shape of knee-high, orange-trimmed 'Crawler' enemies, it's not charging head-on towards you, but instead scuttling across every available surface, whatever the angle. Once the Chief has punched every one of their tickets using both the business and blunt ends of his battle rifle, Cortana chimes in, identifying the hostiles as 'some kind of defence AIs, definitely not Covenant'.

Turns out the Crawlers are just the forward party for a pair of altogether more nasty mechanised enemies - the symbiotic combination of the Knight and the Watcher. It seems the Forerunners had something worth aggressively protecting on the beautiful planet of Requiem, and the fact that the Promethean Knight's faceplate opens to reveal a human skull offers up more questions than it does answers.

What does provide some answers is gripping the pad and diving into Spartan Ops mode, 343's new episodic take on co-op multiplayer, and firing up a mission called Cauldron, set in the lava-drenched shadow of an active volcano. It's only when, as Majestic Squad, you and your mates lock horns with the Forerunner's AIs yourselves that you realise quite how entrenched the Halo series' enemy ecosystem had become in your mind and just how useless those time-honoured tactics have now become.

Chuck a plasma grenade towards a Watcher and it'll catch it using an invisible force, then spin it to build up momentum and sling it back towards you with considerably less time on the fuse. Similarly, relying on your ability to line up a precision headshot on a Knight isn't much use if he's protected by an impervious shield generated by a local Watcher or if, in doing so, you leave him enough time to dematerialise and teleport across the battlefield.

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Halo again

Before you question everything you held to be true in this world, though, remember that it's juxtaposition between the old and new. Barring a few tweaks, such as the now always-accessible sprinting and Reach's mildly controversial 'blooming' reticule, the Spartans handle just as we remember from Master Chief in the first Halo. It's a comfortingly familiar toolset, and it's only what you do with that toolset that has to change.

You'll grasp quickly that it's not about catching the Knights before they warp across the combat area, but predicting where they're most likely to appear and peppering them with bullets in the moment of vulnerability when they're reconstituting themselves. Or about shooting your plasma grenade before the Watcher has a chance to return it, removing the protective shield altogether and leaving the accompanying Knight deliciously vulnerable.

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Comments

6 comments so far...

  1. From what i've seen it looks like a perfect blend of the old and the new. I have played all three Halo games (plus Reach), and three more of the same, whilst nostalgic, would be a bore. Can't wait to fight the forerunners as it will force veterans to change their fighting style, and also find out what Requim has to hide. Come on November 6th 2012 :D

  2. This is one the the few games that I can't wait to get my hands on. Not so much for multiplayer but for the story and the evolution of it. I'm really interested to see where they go with the forerunners, what's their story and where in the galaxy/universe it'll take us. Roll on November :D

  3. Amazing how the whole Promethian / alien / human origin mystery matches almost exactly themes in the new Alien movie, even using the same name for the aliens.

    EDIT: Not saying either ripped the other off, as they were presumably both in secret development simultaneously. Still weird though.

  4. Does anyone know if Spartan Ops will be playable offline? This whole "episodic content" business has me worried that it will only be playable online, which would be horrible.

    What I've always loved about Halo (and Gears) is that you can play multiplayer or Firefight with your buddies in the same room. Would be a real disappointment if Halo 4 didn't allow local split-screen for Spartan Ops.

  5. Looks like a fantastic game but the discussion on every ones mind at the minute is the ranking system and whether it will be like Halo 3's or Halo Reachs

    let us know which ones you would prefer

    to be honest I would like a bit of the both of the ranking systems the credits to buy armour and the true skill ranking system for the online to bring back a bit of competition to win the matches.

  6. Looks like a fantastic game but the discussion on every ones mind at the minute is the ranking system and whether it will be like Halo 3's or Halo Reachs

    let us know which ones you would prefer

    to be honest I would like a bit of the both of the ranking systems the credits to buy armour and the true skill ranking system for the online to bring back a bit of competition to win the matches.

    I agree with you ePg x Ben, if they used a system similar to Reach's credit system but determinted the amount of credits earned, if any at all, by using Halo 3's TrueSkill system, then we have a very good multiplayer system on our hands.

    I would also like it if Achievments give credit bonuses, the more G's an achievment gives, the more credits you gain as a reward.

    There is a lot 343 could do in the next 3 Halo games, I guess we have to wait and see :)