30Jan 2013

Sleeping Dogs DLC Year of the Snake outed - trailer and mission details revealed

Bomb missions! Cultists! High possibility of kicking people!

Good news, alleyway brawlers of Hong Kong. Sleeping Dogs is to get another DLC pack, titled Year of the Snake. The name points to a release around or on Chinese New Year's Eve - 10th February.

Ta to Exophase for the leak, and Eurogamer for being first to the Dragon punch. PlayStation Trophy details point to missions that involve bombs and cultists and collectables. I'm going to go out on a limb here and suggest that you'll need to defuse the bombs while fighting cultists and collecting the collectables. Bit of a stretch, but it's not impossible. Oh look, here's a trailer!

The news comes narrowly after we revealed that United Front is work on a next gen console game with multiplayer. Could be Sleeping Dogs 2, which we've been told will be set in either London, Moscow or Mexico City.

In a manful show of support for disgruntled internet people, the developer's Dan Sochan has said that cutting content for day-one DLC doesn't benefit anyone.

Comments

13 comments so far...

  1. I didn't think Sleepy Dogs was all that tbh, sure it was good and had some good gameplay but in my view it would have benfitted from not being open world, as the world itself was incredibly linear as it was, they should've just have the hubs and gotten rid of the useless motorways and the rest. Very dull design, certainly not a contender to SR or GTA, but it showed promise of something.

  2. Unlike Bezza I really loved every moment of it (although there were bits that could have been better, but not bad for a first sandbox by the devs) but traded mine in recently.

    I'll propbably pick up this DLC in a year or so when I rebuy the game.

  3. Same, really liked it. Thought it was better than SR 2 and GTA4.

  4. Great news. I thought Sleeping Dogs was great, and it's one of the few open world games I've actually finished. Glad to see they're bringing out more DLC.

  5. I thought the story was very good and the gameplay was pretty good too, but it seemed to be missing something that would make it a great game. I've bought it on PC in the recent Squeenix sale on Steam, so I'll be playing the main story again soon along with the other two story DLCs I haven't played yet.

  6. Unlike Bezza I really loved every moment of it (although there were bits that could have been better, but not bad for a first sandbox by the devs) but traded mine in recently.

    I'll propbably pick up this DLC in a year or so when I rebuy the game.

    You missing my point about me enjoying the game? I ask did you find it a good open world game or just a good game? Was there any need for the motorway connectory bits? you couldn't explore in between you were very much confined to roads, diabolically dull design for open world. But a good game nonetheless.

  7. I thought the story was very good and the gameplay was pretty good too, but it seemed to be missing something that would make it a great game. .


    So pretty it was pretty much a True Crime game then - this i can agree with.

    I liked it as much as i did those games. Good fun but not particularly great or memorable.

    SIDE NOTE - anyone remember Total Overdose? that was awesome.

  8. New DLC arriving just in time for me starting the game. Might be worth a download.

  9. I thought the story was very good and the gameplay was pretty good too, but it seemed to be missing something that would make it a great game.

    A massive kung fu showdown with Kung Fu Fighting by Karl Douglas playing in the background.

    Or just a world that feels alive, that's one of the more important things about open world games.

  10. I thought the story was very good and the gameplay was pretty good too, but it seemed to be missing something that would make it a great game.

    A massive kung fu showdown with Kung Fu Fighting by Karl Douglas playing in the background.

    Or just a world that feels alive, that's one of the more important things about open world games.

    It's the only downside really, a solid game otherwise, and also on the other point; a missed opportunity for Karl. I'd like to see a Rush Hour dlc. Kafilka fish! You just asked everyone to get out their samurai swords, and shave your butt. You asked them to get naked and sacrifice a goat! ...I didn't, which word was goat? lol

  11. Unlike Bezza I really loved every moment of it (although there were bits that could have been better, but not bad for a first sandbox by the devs) but traded mine in recently.

    I'll propbably pick up this DLC in a year or so when I rebuy the game.

    You missing my point about me enjoying the game? I ask did you find it a good open world game or just a good game? Was there any need for the motorway connectory bits? you couldn't explore in between you were very much confined to roads, diabolically dull design for open world. But a good game nonetheless.

    I'll give you the motorway bits were a bit dull, but then I've driven round the motorways of Hong Kong and they are REALLY dull. I do think as a sandbox it could have done with a few more side missions (not just extra fight club stuff, but extra characters giving you proper missions) but I found quite a bit to do in it and think it was a very good game considering the Devs hadn't done a sandbox before.

  12. Had they not done true crime games? I still think it would have benefitted by having the four acts of the story in four hubs, it would have been original and made the world more interesting as a result of not having to fill out motorways and adding endless collectibles. I respect your opinion, but you're wrong! :mrgreen:

  13. The True Crime label was pasted on to an already existing game by Acti wanting to boost sales (why they thought a largely written off label would help I don't know) The original True Crime games were made by Luxoflux, one of the many studios Acti gave naff licenses to and then closed.

    Although United Front did have staff from R* and Volition to get some open world experience the only games they had released as a studio where Kart racers like LittleBigPlanet and Modnation. I think they did a remarkable job with Sleeping Dogs with that in mind; poor sods had never had a plot before.