Metascore

Generally unfavorable - based on 22 Critics What's this?

User Score

Generally unfavorable- based on 19 Ratings

  • Summary: Each of the 007 Legends movie-inspired missions include multiple levels based on a re-imaginings of some of the most iconic Bond films, showcasing state-of-the-art spy gadgets, an arsenal of weapons and tricked-out vehicles, exotic locales, and intense moments that require Bond’s dexterity to defeat notorious villains and their wily henchmen. Expand
Score distribution:
  1. Positive: 0 out of 22
  2. Negative: 15 out of 22
  1. 65
    Ultimately, the different modes are a shallow vehicle for allowing players to control memorable characters from the franchise's history. There's unfortunately no tangible benefit to playing as favorites like Oddjob, or anyone else, for that matter.
  2. Oct 16, 2012
    45
    An abhorrent 'tribute' to the history of the British super spy that doesn't just take liberties - it takes the piss.
  3. Nov 30, 2012
    44
    A mediocre shooter tainted by the dullest of shootouts. [Issue#225, p.78]

See all 22 Critic Reviews

Score distribution:
  1. Positive: 1 out of 6
  2. Negative: 4 out of 6
  1. 42 overall? Let's just get this out of the way, yes 007 Legends is familiar to Call of Duty! This is a obvious seeing as Activision helped with the developing alongside Eurocom. Another thing, nearly every first person shooter on the market these days has an eerily similar control scheme to COD so why is it that this game is getting so hit on this basis? Hypocritical comments are abound nearly everywhere I look, but with that said here is what I though overall of this game.. Campaign = 6.5 - To start, 007 Legends had an ambitious goal at hand here, which basically was to celebrate the 50th anniversary of our beloved James Bond by tying in some memorable films to coincide with the release of Skyfall on November 8th. Being a huge Bond fan all my life, I liked the sound of what Eurocom was trying to do here, unfortunately though the campaign soon crumbles under it's own weight after about the third mission as each level consists of Bond running from point A to B gunning down baddies. Still, there are some interesting ideas abound such as the new emphasis on gadgets and detective work. It's just too bad these elements weren't put to better use and fleshed out a bit more. The campaign runs roughly from 5-6 hours depending on the difficulty you choose and has a good variety of missions drawing from some classic bond films (Goldfinger, OHMSS) and some not so classic bond films (Moonraker, Die Another Day). Overall the mission structure is usually fairly predictable and consists of a few objectives that differentiate from others. Another odd, yet interesting aspect is the fight mechanic which wears thin after it's opening intro which basically has you using the analog sticks to fight against any number of bosses in each section of a mission. The element seemed fresh at first, but after doing this nearly 20 times total, it got old real fast and came off as more of a quick throw on from the developers. With all this said, the campaign is quite mediocre with some flashes of greatness and some fun vehicle sections, it's just too sad that it's so short and uninspired for the most part. Still, for Bond fans its almost irresistible to not smile at some of the moments throughout with a good variety of locations to help kick away boredom. Gameplay = 7.5 - The gameplay for 007 legends is fairly by the numbers, but it's finely tuned as you'll notice the gunplay is tighter than that of Goldeneye Reloaded. I found some of the weapons in Goldeneye Reloaded to be unresponsive and somewhat lacking, 007 Legends thankfully adds more weapons, a decent perk system to upgrade during the campaign, and a greater variety of action than that of Reloaded. Some standouts though come from the AI as it's still about as dumb as can be, with enemies lingering out in the open and hiding behind little to no cover. It will suffice though, especially once reinforcements come. The stealth mechanic in the gameplay is delved into somewhat with sections in missions that basically require you to sneak from one section to the next. Given, you can use stealth at any point in the campaign, it still feels like a tinkered down aspect as it's nearly impossible not to alert guards thus sending an army of foes in which you will most likely spend another five unwanted minutes trying to subdue. Overall, it's finely tuned with some good ideas, but the AI still is frequently unaware or just plain suicidal at some of the more intense moments. Controls = 7.0 - Like said before, it's eerily similar to COD with few glances of any real difference. But also like said before, it feels a little more responsive this time around and who's going to complain over a game you can pick up and play off the bat? Graphics = 7.0 - 007 Legends holds some decently fleshed out graphics with locations in License to Kill and OHMSS showing an upgrade from the previous Eurocom game. Still though, the frame rate drops at times and most enemies look fairly bland. The bosses though, spot on! Overall the graphics will suffice, just don't expect Battlefield 3 beautiful. Multiplayer = 8.0 - For the online component of 007 Legends, I will say that I was fairly entertained with the few matches I found online. The maps seems fairly basic, but they do cover the various game modes in a great way, showcasing all the necessary requirements for a great time online. The perk system is basic with weapon upgrades and attachments being helmed, but in what other game can I go online as a Bond villain/character? None as refined as this online! Overall, the strongest element of this game is the multiplayer, with 4 player split-screen returning for those fun old days reminiscing on the N64 and a great online component that will surely entertain. Still wish the challenges were multiplayer though! END CONSENSUS = 7.0 007 Legends is an ambitious feat that succeeds in some areas and falls flat in others, still an entertaining game that will pass the time... Expand
  2. Voice acting, boss fights and graphics are largely terrible but there's enough fun in it to justify a play through. Multiplayer is pretty good too (though mainly because its the same as COD) Expand
  3. This year marks the 50th anniversary of Ian Flemming's James Bond big screen adaptations. What a way to celebrate, by having a game which grabs hold of some of the most memorable moments of the franchise and squashes them in to an entire game that barely lasts six hours. The problem is the game is as convoluted and nondescript as the rank and file of those Bond dispatches. The biggest ding in 007 Legends is to do with the sheer repetition and aggravation derived from the gameplay. The fact that it mimics COD isn't the problem, but the way it does nothing original, whilst packing in waves upon waves of mindless AI drones is a sickening letdown. The game also shares very clear similarities with its predecessor Goldeneye Reloaded. That is to say, the same animations for kills are repeated over and over and the bullet soaking AI are infuriatingly persistent. Stealth could've been Legends' savior, were it not for the fact that you can be caught by simply shooting a silent pen dart at a scientist, even when other AI's aren't aware. They simply have superhuman perception. The game forces you to play in a specific way too, whilst also ensuring that it tares off COD setpiece ideas and calls them their own. Eurocom should know better from their work on the franchise in the past. Most of all this game wants us to thaw Bizarre Creations out of cremation and produce original Bond games like Blood Stone- which is a very underrated third person shooter. Expand

See all 6 User Reviews