Points: 5
Rank:
Nooblet
Cover Story: Odds 'N Ends

REVIEW

DmC Review: A Different Kind of Cool

(PS3XBOX 360PC)

Ninja Theory's reboot is brazen, fast, and devilishly clever.

For better or worse, and to the chagrin of some of the series' more outspoken fans, Capcom stuck by their decision to shake up Devil May Cry and try something new. Understandably, news of this reboot set off major concerns from loyal followers, some of whom have painted a bleak picture for the future of the series. In their eyes, Dante should always have white hair, a cocky demeanor, a touch of Japanese wackiness, and a deep arsenal of weapons and combos to use in his fight against demons. Nothing could ever change it.

As someone who enjoyed the first and third installments of Devil May Cry immensely, I couldn't help but feel conflicted by this change. Our first look at the new "Dante" had a disturbingly beat-up and dark motif, but one the developer has subtlely dialed back over time. Just take a look at Dante now! New developer Ninja Theory has wisely toned down some of the off-putting characteristics their rebooted hero initially displayed, making him a much more approachable leading man. As far as looks go, he still bears similarities to professional Portuguese soccer player Cristano Ronadlo over Hillary Swank and Twilight, but he also retains the same irreverent attitude as ever -- not to mention a collection of fantastic weapons and fighting styles to use against his demon opponents. And, most importantly, he's still cool.

I went into this review ready for practically anything and well aware of the outcry that's followed the latest chapter of the series, DmC, since its 2011 debut. What I've discovered is that, despite all of the negative opinions surrounding Ninja Theory and Capcom's controversial reboot, DmC delivers a fresh and imaginative take on Dante, one that paints the character and his world with satisfying, relatable, and entertaining brushstrokes; one that empowers players with a strong combat system full of combo opportunities. The final product comes together as one of those rare experiences in video games where both gameplay and story complement each other in remarkable ways and deliver surprising results.

An early scene after the first mission accurately captures Dante's preserved 'tude. After a psychic named Kat helps rescue him from a large Hunter Demon, she convinces him to get in the car and follow into the heart of the city to meet her boss. "I'm part of an organization called the Order," she says as they drive off.

"Something to do with that masked freak on the net?" Dante muses aloud.

"Yeah, that's my boss," Kat replies enthusiastically.

"Wonderful. Can't wait," Dante responds, unimpressed.

In line with their previous work, Ninja Theory uses story and technology as a crucial element to boost DmC's appeal. The script, supervised by veteran writer Alex Garland, gleams with narrative polish typically absent from action games. Dante's one-liners, specifically, steal the show, but many individual scenes resonate as well when I look back on the whole story.

I realize using Hollywood talent and impressive motion capture to tell a story isn't new for this studio, but Ninja Theory leverages their expertise to create a fascinating take on Dante's world of angel and demons. The cutscenes themselves boast impressive attention to detail. You'll notice the way the actors' eyes move as they respond to each other with a range of lifelike expressions that never appear divorced from the scene itself -- a problem that noticeably plagues other big-budget Hollywood-chasing titles like L.A. Noire. DmC showcases Ninja Theory's understanding of how narrative and gameplay go hand-in-hand, along with their commitment to a well-directed scene.

Combat in DmC takes an equally impressive approach. According to the new fiction, Dante has the powers of both Angel and Demon, and the player can tap into these two styles -- plus his normal attacks -- effortlessly. In Demon mode, Dante swings slower, more powerful weapons that pack a wallop compared to his normal moves. As an Angel, he attacks at a much faster speed and tears through his enemies quickly. By carefully transitioning between the three styles, a player can mix things up with a range of different combos, most of them made up the fly. Enemies follow the same rules as Dante's own attack styles -- some appear blue or red to signal that only corresponding colors can do any damage to them -- but they also exhibit other weaknesses like counter projectiles. Dante can bat projectile attacks back at foes for harsh damage, and otherwise exploit specific pattern logic in each encounter.

The light/normal/heavy system sits at the heart of all of Ninja Theory's previous games, but in DmC the developer has finally found a way to make it seem a lot more flexible. In many cases, if you can think of some crazy combination of moves, chance are DmC's combat engine will give you a chance to do it. Even the way the three corresponding styles fit into the fast weapon selection -- where players cycle through other tools they find using the D-pad -- shows that a lot of thought went into designing this combat system. And then there's the shop and upgrade system, which lets players unlock new moves using upgrade points awarded based on performance. DmC lets players try any move before they buy it and even sell it back to the vendor for an upgrade credit they can use to unlock a completely different move altogether -- something I don't think I've ever seen in any other installment of the series.

Dante's new look signaled Ninja Theory's willingness not to shy away from taking risks with DmC, but the final game goes beyond that. It features some impressive stages and ideas that I almost don't want to mention for fear of spoiling the experience. One of the few I will point out is Limbo, a contorted reality that twists elements of the real world and a club scene, allowing the designers to use psychedelic atmosphere and sound to produce a colorful and memorable stage.

Maybe music by CombiChrist and an Aggrotech sense of stye doesn't fit everyone's definition of cool, but the DmC still deserves your attention simply for being one of the best action games released in years. The combat and high production values deliver a worthwhile adventure, one that will hopefully serve as a meaningful introduction for more Devil May Cry in this new style. I realize that for some the transition to this new look has sparked a particularly nasty controversy, but put aside your preconceptions and you'll find that DmC stands as an exceptional effort by Ninja Theory to try and do something interesting with Capcom's well-known series. Now that I've finished it, I don't think the old Dante would have fit quite as well into this new style. If you're dead-set against the idea of a reboot, I doubt anything I can write will soften your heart. But if you're looking for an exceptional action game, DmC's depth, replayability, and narrative will keep you happily engaged for hours.


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Comments (64)


  • madhat
  • I broke my oath-nya...

    Posted: userComment.createdDate by  madhat

    And played the game that I swore to hate (and I still do) . You have no idea of how hard it was for me to restrain myself from saying ; "I HATE THIS GAME !!"... though I just did... aaaaaanyways , it's a decent game , world setting , narrative and action scene-wise if they didn't slap Dante's name on some poser with a pottymouth (on that note , they changed Vergil's badass silent attitude to some idealist goody two shoes) . I still stand on my opinion that you don't need to drop f-bombs or s-bombs or whatnot to be "cool" . Action speaks louder than words , speaking of action , I found that they (Ninja Theory) had the nerve to NOT include the taunt button (the function that grew on me since part 3 and 4) . The only way that I'll buy this game is if they (Ninja Theory) would give me the opportunity to come face to face with the character designer (assuming  that he's the one responsible for Dante's image) and give me the opportunity to give them all a MEAN RIGHT HOOK .

    To summarize ; Ninja Theory ,

    WHO

    THE

    FUUUUUCK

    ARE

    YOOOOOOOOOUUUUUUU?!!!

  • DigitalVeil
  • Minor nitpick.

    Posted: userComment.createdDate by  DigitalVeil

    Would just like to point out the option to refund the proud souls you invested into your current skills for others was available in DMC4, so this game marks the second time such a feature has been implemented. 

  • themoth
  • I've never really connected with the series

    Posted: userComment.createdDate by  themoth

    For some reason I bought 4 on day 1 which was a huge mistake because it was in the bargain bins within a couple of months and I didn't play more than an hour of it. 

    I think I also have the greatest hits version of 3. 

    So maybe I'll eventually check this out. I could download the demo but since I only get 60 GB a month I'm not sure I can spare the DL to check it out.

  • asrealasitgets
  • Love the Architecture

    Posted: userComment.createdDate by  asrealasitgets

    Playing through the demo I just really enjoyed the environments and architecture of the buildings. I just walked around after clearing areas of enemies and looked and admired everything with the camera. I only wish that the game didn't push you forward all of the time. I would like to have been able to explore these beautiful areas a bit more. I understand that it's a fast paced action game that needs to move forward, but I wish the Ninja Theory Artists created an RPG instead. DMC RPG. Wishful thinking...Undecided

  • king_mob
  • The demo is sweet...

    Posted: userComment.createdDate by  king_mob

    The new Dante works in the context of the game, which is a touch less campy than the original DMC. I hope we see DLC that allows players to use the original Dante skin, but I like this new take on the character (although I think the voice actor who plays him is just a leeeetle bit flat.. Still, like Link, Dante is a character that deserves to have multiple incarnations. I hope one of the future installments give us a new version of Nero. I still love his gloved attack.

    It's good to see the DMC franchise fall into the hands of a worthy heir, now that Hideki Kamiya is no longer at Capcom.

  • anurok
  • Everyone needs to just chill out

    Posted: userComment.createdDate by  anurok

    I have all previous DMCs (yes, even 2) and I must say the one thing I dont like about this new one is not being able to use the R1 button for Stinger like in DMC3/4. That is really the only gripe I have.

    Is the game fun so far? Hell yes.

    Does the difficulty feel good so far? Hell yes.

    Is the story a convoluted mess like the previous DMC? Hell no.

    This reboot is the best thing to happen to this franchise since DMC3. DMC3 was an amazing combat game but it had shit story. DMC4 again had great mechanics but a stupid main hero and story. No one knows where Nero came from or how he even got his Devil Bringer.

    At least, so far, within this DmC I can follow whats happening while comboing away. People need to stop crying.

     

    This is an amazing game.

    • gsmonkeyrobo
    • I think I'd rather have a story with a few loose ends

      Posted: 01/16/2013 by  gsmonkeyrobo

      Than one that goes out of its way to make sure I'm aware they get into limbo with squirrel spunk.

    • deafwing
    • haters need to hate man ...

      Posted: 01/16/2013 by  deafwing

      ... that's their job let them do it lol :D

    • BrokenH
    • Machocruz

      Posted: 01/16/2013 by  BrokenH

      I've learned DmC has countless difficulty levels even beyond "Dante Must Die". 

      But yeah, that looks pretty easy. lol.

      I think Hell and Hell mode is hardest.

      Beyond that, this person may have upgraded Dante's equipment multiple times.

      As for DMC3,DMC 1, DMC 2, and DMC 4, I beat them all and didn't find them to be sweat worthy. Surely they were not the same hair pulling difficulty as Battletoads, Super R-Type, or the original Contra. So I take it DMC fans think the series is or should be as hard as Dark Souls? Uh, okay. It never has been but whatever!

      Ps: Seriously, "Hell and Hell mode" makes it where Dante can die by being hit only once! If there are masochists in the audience by all means, cut your teeth on that!

    • deafwing
    • PROOF IN THE PUDDING

      Posted: 01/16/2013 by  deafwing

       ... Hands down ... this game is dope. I'm not sure why gamers have their panties so tightly shuved up their shit holes :D ... 

       

      oh look DMC made me a better potty mouth :D 

    • Iggy77
    • To answere your question about Nero

      Posted: 01/17/2013 by  Iggy77

      To answere your question about Nero, he was Virgil's (Dante's brother) son.  This is confirmed when Dante allows Nero to keep Yamato (Virgil's sword) and tells him that they need to keep it in the family.  As for Nero's devil trigger, Virgil's Devil Trigger hovers over him as he weilds Yamato.

  • mjemirzian
  • mechanics and scoring

    Posted: userComment.createdDate by  mjemirzian

    The mechanics and scoring are relatively simplified, shallow, easy, low skill cap, etc. It's perfectly possible to play Bayo, DMC, NG, at a low skill level and have fun mashing away. Those games having a higher skill cap or greater difficulty modes doesn't impact them in any way. Conversely, while it's possible to play a high skill cap game in a low skill manner and still have fun on an easier difficulty level, it's not possible to do the opposite in a low skill cap, low difficulty game. It's very immature of some of these reviewers and commenters to backlash against legitimate complains about the combat mechanics by name calling and chest-beating about how proudly casual they are, etc.

    • Shi_Wei_Li
    • Skill Cap

      Posted: 01/16/2013 by  Shi_Wei_Li

      listen, I've beaten DMC 1, 3,4 and Bayonetta on their hardest difficulties.  I don't think the skill cap of DmC is noticebly lower... well lower than DMC4 but that'd be the only one (style quickswitch and IR were intense systems).  I mean when you think about it, one of the reasons Bayonetta was so freakin' great was that it had a lower skill cap than the DMC series.  DMC4 has the deepest mechanics but DMC3 is the best game, why is that?

      Think about it, in Bayonetta all the weapons follow roughly the same combo paths, and there are no more commitment moves.  The only technique that took 'learning' was dodge offset (Kamiya's gift to action gaming right there) but that's not even hard to do once you see it's usefulness.  It's an easier to play game than DMC4 but it actually benefits from it in its own way.  DMC3 combos are easier to perform than 4, but we like it more--probably because there is a fine line between fluid action and being to convoluted (I'm a huge fan of 4's combat though, seems like I'm one of few)

      Now note, I view skill cap differently than difficulty.  I haven't gotten to crank DmC up to DMD mode yet so no comment there yet.  But honestly, once your old muscle memory adjusts to the new controls DmC feels just as great as the rest.  Give it time to click.

  • gsmonkeyrobo
  • Yeah, that narrative polish, man

    Posted: userComment.createdDate by  gsmonkeyrobo

    Totally makes Dante oh-so-relatable. Tell me again about the part where he force aborts a fetus with a gun and gloats to the father about how he enjoyed seeing the child blown into "wet chunks".

     

    Oh, but it's okay, because it was a demon and demons r bad mkay Undecided.

    • deafwing
    • lol

      Posted: 01/16/2013 by  deafwing

      all this drama is just making me want this game more lol :D

    • djsaiyan
    • Did you even play the game!? *WARNING: SPOILERS*

      Posted: 01/19/2013 by  djsaiyan

      1) That was Vergil, NOT Dante.

      2) He had to piss him off. And if you watch that scene, you'll notice that going for the wet chunks line was not his first inclination, it's what he went to when he realized his initial approach wasn't working. It was a hail mary. A desperation play. And hey look, it worked! 

      Abortion jokes: Not even okay with functionally immortal demon kings.

  • Reinhard_Von_Lohenngram
  • Writing

    Posted: userComment.createdDate by  Reinhard_Von_Lohenngram
    "The script, supervised by veteran writer Alex Garland, gleams with narrative polish typically absent from action games. Dante's one-liners, specifically, steal the show, but many individual scenes resonate as well when I look back on the whole story."I really do disagree with you on this point. The writing was really bad, so much so I was cringing during a variety of scenes. The writing seemed
  • nipsen
  • Jose...

    Posted: userComment.createdDate by  nipsen

    This thing..

    "This review was based solely off the Xbox 360 version of DmC. My colleague, Ryan Clements of IGN, tells me the PS3 version suffers from additional technical hiccups. Read his review on IGN to learn more."

    It's unsourced in Clements' review as well (even if it probably comes from some internet forum "debate" on Gaf)... And it's not the case either. What you have in the ps3 version is a framedrop at the beginning of the streaming that happens when the hi-res "close-up" sequences are running (they hide the level-loading behind those).

    That streaming sequence is there on the xbox version as well. But you get some texture pop instead of the slowdown. Neither of the versions seem to have much slow-down during the game otherwise, including the moving scenery sequences. So it's one extremely specific case you get a "slow-down" in the game. Fyi.

    There are these other small differences between the versions, though. Having to do with how the input reacts, and how consistent the triggers are, even if the v-sync isn't hit 100% of the time. One of the versions are missing some particle effect and overlay filters as well. So I know which version I prefer. And if you really wanted to do some sort of recommendation here, there's a lot to pick at actually.. even if both versions are extremely playable (and much better made than every single other action game that's come out lately, because of the way the input seems to be read more often than the image is drawn to the frontbuffer, etc).

    Not that the differences between the versions jump at you like a sucubus, or anything like that. :) But you really should source these things - and since you have Clements in the building, couldn't you have pulled his source from him right away?

  • Zero_Hikari
  • I don't understand

    Posted: userComment.createdDate by  Zero_Hikari

    How a game  that is inferior in every way to it's predcessor which is 4 years + old gets a higher score than it's predecessors. The combat, clearly inferior, graphics inferior, runs at 30FPS instead of 60FPS, modles, texture and enviroments look worse(THAN A 4 YEAR OLD GAME), and a terrible unrelatable anoying story. Also it needs to be pointed out the sound desgin is much worse. One of the great things about the DMC series was everything felt incredibly powerful and sounded powerful when you hit someone. In this game guns espeically have no force behind them, the way they choose to show power of weapons hitting is incrdibly odd with screen freeze instead of screen shake(on 30 FPS it looks even worse than it would at 60).

     

    I mean I don't get it. Have our standards as a community dropped so low in the past 4 years that we except inferior sequels and praise them? I mean Bayonetta came out 2 years ago and is so beyond this game in every single way yet it gets the SAME SCORE. Where is the bench mark? Explain this scoring.

     

    When Capcom re-invented Resident Evil, it desereved praise because, all though different, it was better, it was evolved, deeper, more fun, and more complex and complete as a game.  This does not fit that bill.

    I feel like I'm taking crazy pills. I played the SAME games you played Jose. How is our analysis so different? There has to be some standard. DmC can be a good game(I think it's a decent game) but you can't claim a dumbed down inferior version of something is above or as good as other games of the same genre on your own website. It's not debatable that it has a superior gameplay systen and design. You can argue astetics all day but you can not look at this game and tell me gameplay wise it is superior to Bayonetta, DMC4, and DMC3. Are you suggesthing the presentation, graphics, and storyline are so much stronger than these games that it surpases it's gameplay deficiencies?

    Listen, DmC doesn't suck. It is not a piece of Trash game. It is a decent game that feels worse than it is because of the drop off from the original games. Lowering standards should not be rewarded with high scores, I'm sorry. This world rewards mediocrity too much and the video game industry is as well. Please defend your score compared to the previous scores given to games of the same genre.

     

     

    • pit104
    • Obvious

      Posted: 01/15/2013 by  pit104

      Obvious butthurt fanboy is obvious.

    • mjemirzian
    • Re: I don't understand

      Posted: 01/15/2013 by  mjemirzian

      Most gamers value looks over game mechanics. Even if you can get them to admit the fact that it's a relatively shallow, easy action game, they still wouldn't care.

    • PaulMC
    • Here's an idea.

      Posted: 01/15/2013 by  PaulMC

      GO PLAY THE GAME.

  • Graceful_Dead
  • Wow

    Posted: userComment.createdDate by  Graceful_Dead

    I am so surprised that no one is tearing Jose a new one for this review. EGM gave the game the exact same score and everyone's tampons went ablaze.

  • SDC
  • I'm not going to write specifics

    Posted: userComment.createdDate by  SDC
    Dante and Vergil hatch a plan, and pull some shit that is absolutely not cool. I'm hoping it enters into the video game violence discussion that is currently going on, because it is something I have absolutely zero desire to see.I'm not really sure how Dante can be considered "cool" after it happens, but there may be context I am missing that justifies it (I doubt it).I will be very, very interested to see what kind of reaction it provokes from the community, because after seeing it for myself I'm honestly surprised it hasn't come up in any of the professional reviews I have read of the game.
  • ButterflyMAC
  • Nice Review

    Posted: userComment.createdDate by  ButterflyMAC

    I can't help but notice how this review focused on multiple aspects of the game and how it benefits the experience and pointed to another review that has a different take on the title with information about some techincal differences between the two consoles with this game. Clearly, there is some familiarity with Ninja Theroy's techniques and pointing out how they seem to have gotten better with the merger of DmC is nice to read up on. I am actually interested in playing/re-playing some of the developers titles after getting my copy of DmC in the mail tomorrow. 

    Also, this is my hello. I'm new Cool

  • solution9
  • Please tell me I can expect no more FUUUUUCKKKK YOUUUUU

    Posted: userComment.createdDate by  solution9

    I was actually looking forward to the game, and this is coming from a die hard DMC fan. After playing the demo I was comforted with a solid gameplay engine and with the recent vids I'm glad you get to use the gauntlets again (looks like dmc3 beowulf too). But the writing from the demo seemed beyond horrible. Maybe I just find vulgar run-offs a bit too offputting; regardless, "fuck you, FUCK YOU, FUUUCK YOOOUUUU" killed off my hype. 

    I don't expect a genuine, poetic script from DMC. The cut scenes since DMC1 have always been about action leaving you in a 'wtf-woah-lol' hybrid that can't really be compared to anything else, but I don't think I can stomach writing that seems to be vulgar just for the sake of being vulgar. How is the rest of the writing outside the demo?

    • JOTERO
    • Writing

      Posted: 01/14/2013 by  JOTERO

      I found the writing was fairly good. I can only recall two instances where they dropped the F-bomb. I know the fight with the Succubus delievered three of them back to back, and felt really silly for it, but a majority of the writing steers away from this immature tone. 

  • Shi_Wei_Li
  • Awesome!

    Posted: userComment.createdDate by  Shi_Wei_Li

    Looks like another great game in arguably the best action game franchise.  Very nice, the demo was awesome.  I look forward to tackling this one on DMD mode just like 1, 3, & 4.

  • FoxScope
  • Cooler than Jesus

    Posted: userComment.createdDate by  FoxScope

    Good shit! Ignorre the butthurt weabos pining for a new yaoi jerk off obsession, this is a welcome new direction for the franchise.

    • BLACKSTAR84
    • What's with these stupid, immature titles?

      Posted: 01/14/2013 by  BLACKSTAR84

      "cooler than Jesus"?

      what are you, twelve?  

       

      On a side note, I'm probably going to buy the game :D

    • JackArthur72
    • I see

      Posted: 01/14/2013 by  JackArthur72

       

      I see "weaboos" is your favourite insult!

  • T_W_H
  • I'm still surprised...

    Posted: userComment.createdDate by  T_W_H

    ...people are still getting their panties in a twist because he doesn't look like the previous version.  I mean, he's more or less the same guy, only this is before he tries to become a professional demon hunter... unless this is an AU and then I'm just confused.

     

    But really, as long as the game is fun to play and replay, I don't see the problem.  I'mma get this. 

  • Vitor
  • Cristiano Ronaldo is Portuguese

    Posted: userComment.createdDate by  Vitor

    Just saying.

  • ForteII
  • Glad to hear

    Posted: userComment.createdDate by  ForteII

    This game turned out more than "just fine".

    Other than the platforming  (which I thought was kinda "meh")  I thoroughly enjoyed the demo so I was totally sold on the action itself.  Surprisingly, the lack of a "lock on" button didn't bother me too much.

    But now I am curious about the story as well.  That said, I had never been excited about a Devil May Cry game before; I am going with my gut feeling and buying this game.

     

  • deafwing
  • HATERS GONNA HATE ... but

    Posted: userComment.createdDate by  deafwing

    ... it was obvious (looks aside) that this game was going to rock

  • KazeFoxx
  • Dialouge

    Posted: userComment.createdDate by  KazeFoxx

    I guess I won't be able to look forward to wonky dialogue like there was in the first DMC. Some of Dante's lines in the first entry were just priceless.

    "I wanted to fill your dark soul with liiiiiiiiiiiiiiggggghhhhht!!!"

    • gigantor84
    • OH GOD THAT SCENE XD

      Posted: 01/14/2013 by  gigantor84

      I don't know man...I've seen some equally ridiculous stuff in this game's scenes as well, and not just the infamous "FUCK YOOOOOOOOUUU!".

    • deafwing
    • lol

      Posted: 01/14/2013 by  deafwing

      this DMC has similiar style but it's also different at the same time ... people just don't like change but when you give them the same thing they say "oh it's the same shit again, boring ..." can't please everyone :p

    • JOTERO
    • I'm glad somebody remembers that

      Posted: 01/14/2013 by  JOTERO

      I went back to the older games last night and was surprised how many weird things I had forgotten about in Devil May Cry 1 - 3.

  • snow77
  • Music

    Posted: userComment.createdDate by  snow77

    Can you turn down the music volume? Because that was the reason why I didn't finish DmC 3, its TechnoMetal was just too much too take.

    • deafwing
    • :D funny ...

      Posted: 01/14/2013 by  deafwing

      that's one of the reasons I got the series :) but i think they took a more dub step approach with this one ...

  • Iamsmartyouarenot
  • politics

    Posted: userComment.createdDate by  Iamsmartyouarenot

    annoyed at the forced political undertones in this game. apparently dante is an occupy wallstreet member in the game. thanks but no thanks. 

    • snow77
    • Not really

      Posted: 01/14/2013 by  snow77

      "Then he falls in with The Order, a bunch of radical activists clearly modeled after anarcho-liberal movements like Occupy Wall Street, Wikileaks or Anonymous."

      So not really Occupy. Still this is the first statement that raises my interest in the game :D

    • Iamsmartyouarenot
    • huh

      Posted: 01/14/2013 by  Iamsmartyouarenot

      but they are modeleld on it. so its very similar. espicially with their comment about being against the "1%". thats a reference to occupy wallstreet. i hate when games push their political beliefs on me. especially when its one of my favorite franchises and now they hand it off to a new developer who makes a stupid character and then proceeds to force its politics into the game. its a bastardization of the franchise. 

    • GospelX
    • What's important?

      Posted: 01/14/2013 by  GospelX

      When you play a game, is the story your preoccupation or the gameplay? I definitely tend to focus on the latter. The stories are almost always written poorly, so I focus on what games are supposed to do well - get me into the game itself.

    • JOTERO
    • Sounds personal

      Posted: 01/14/2013 by  JOTERO

      The whole occupy thing doesn't get waved around for long. It happens and they move on. I think there's more to the game than that.

    • Iamsmartyouarenot
    • not really personal

      Posted: 01/14/2013 by  Iamsmartyouarenot

      though i cant say i support occupy. im sure there is, its just a pet peeve of mine. i hate when politicical veiws are pushed on me in media, unless its more of a question type deal like bioshock where its introspective, and not the developers own veiws. i'll play this game anyways, i wont buy it though, because i dont think it looks as good as the old dmc series so i wont be supporting it. would have been better as a new ip, and i actually think it looks pretty fun to play. the dialogue seems aweful but im into that sort of thing. 

    • nipsen
    • :) Made me laugh

      Posted: 01/15/2013 by  nipsen

      But I suppose it might be possible to describe ideas without having too many inhibitive preconceptions - in a fictional universe.

  • omegawyrm
  • Great!

    Posted: userComment.createdDate by  omegawyrm

    Glad to hear they put a lot of thought into the combat and even happier to see Jose hint a few times that it has a satisfying narrative.

    Nagging question however, though I enjoyed Enslaved quite a bit, it had an incredibly prescribed and linear level design that kind of broke the reality of the world for me. In DmC, are their levels more like that or more like the Zelda-esque level design in DMC 1 and 3?

    • JOTERO
    • Level Design

      Posted: 01/14/2013 by  JOTERO

      The levels are pretty linear, but they also have hidden areas for secrets and collectibles. A few stages offer multiple pathways, but they all eventually lead to teh same place. 

    • omegawyrm
    • Thanks

      Posted: 01/15/2013 by  omegawyrm

      Hmmm..... fair enough. Thanks for responding.

  • Colorwind
  • Sounds like fun.

    Posted: userComment.createdDate by  Colorwind

    I'll definitely be checking this game out. I've never been a fan of this series but I am a fan of action titles and of Ninja Theory's Heavenly Sword.

  • andronemai
  • ­­­

    Posted: userComment.createdDate by  andronemai

    "most importantly, he's still cool."

     

    Stopped reading right there. 

    • Woodcutter
    • Why?

      Posted: 01/14/2013 by  Woodcutter

      I'm interested to know why you stopped reading.  Was it because that was all you needed to buy the game?  Or was it because Jose saying that's the most important thing lost your respect?  Just curious.

    • andronemai
    • ­­­

      Posted: 01/14/2013 by  andronemai

      This version of Dante is possibly the lamest reimagining ever. Just from seeing that I can tell that I won't agree with his viewpoint. 

      Also, I wouldn't dare spend money on this. If you ignore the bad characters you also have a terrible story that tries too hard to be deep while also trying to be edgy or combat which is severely dumbed down compared to dmc3/4.

    • PaulMC
    • Old dante looked cool

      Posted: 01/14/2013 by  PaulMC

      Way back when.  I look at old Dante the same way I look at pictures of my parents in the 70's or myself 5-10 years ago.

    • andronemai
    • ­­­

      Posted: 01/15/2013 by  andronemai

      I look at old Dante the same way I look at pictures of my parents in the 70's or myself 5-10 years ago.

      With the hopes that your terrible life will be over and you can go back to living in a better time?

  • Andresostos
  • Cristano Ronadlo...

    Posted: userComment.createdDate by  Andresostos

    he is from Portugal, not from Spain ... 

    • JOTERO
    • Apologies.

      Posted: 01/14/2013 by  JOTERO

      I guess I got caught up on the fact that he plays for Real Madrid. Fixing now. 

  • heroman
  • RIP

    Posted: userComment.createdDate by  heroman

    I'm glad the gameplay is good, but damn, I can't stop hating on the new look of Dante.  He looks like a damn junkie, or a high school kid who got bullied for listening to My Chemical Romance and cuts himself.  Definitely a very, very bad look for a main character.  I'm channeling the AVGN when I say: "What were they THINKING?"

    Whatever though, bring on the PC version. I want to play this game, even if I am controlling a heroin addict.

    • kingsharkboi
    • kudos

      Posted: 01/14/2013 by  kingsharkboi

      to ninja theory for hearing so much of this outcry but still sticking to their guns (no pun intended).  I still favor the old Dante's look from a visual perspective, but whether or not i like the new Dante more can only come with playing the actual game through.  If anything the new guy looks suitably grimy to fit alongside the grimy level design.  Who knows, it's on the inside what counts right?

    • gigantor84
    • They've Actually Toned The Look Down

      Posted: 01/14/2013 by  gigantor84

      Most likely because, regardless of the producer saying he didn't care that old Dante fans didn't like the look, they don't want to stoke the flames anymore. I remember in the first trailer, Dante looked a lot more gaunt and unstable, which fit more in the context of this story (and his literally tortured past in the reboot).

      I feel like their effort to have it both ways--toning that initial look down while still making Dante look a lot different--didn't do anything to convince older fans and ended up muddying their alternate vision of the character. The initial "junkie" look was a much better fit for a story like this, and I feel like they should've just kept it since the hardcore DMC fans aren't down with the look regardless (myself included).

      The look is just one of many issues I have with this reboot, though, especially after playing the demo. I can't see myself spending more than $30 on this at most.

    • BrokenH
    • gigantor84

      Posted: 01/16/2013 by  BrokenH

      According to interviews, Ninja Theory started with the classic look but capcom wanted them to change it to something more "edgy". As such I don't know if blame can be laid with Ninja Theory. They only "went wild" after capcom encouraged them to color outside the lines.

      The game is also getting many good reviews. Sure, you can fall back on the whole "Capcom is paying these people off!" rhetoric but if that's true why did RE 6 get slammed so hardcore in comparison? There seems to be some inconsistencies with the "greased palm hypothesis" in this case. I'm not saying there's never been back seat pay offs between publishers and game journalists (that would be naive) but in this case I think the game is being elevated on its' own merits.


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Vitals

Game:
DmC
Platforms:
Xbox 360, PS3, PC
Genre:
Action
Publisher:
Capcom
Developer:
Ninja Theory
ESRB Rating:
Rating Pending
Release Date:
01/15/2013
Also Known As:
Devil May cry

1UP Editor Score: A

Average Community Score: A

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