Quantcast
Review: Teleglitch - Destructoid
DestructoidJapanatorTomopopFlixist
New? Take a tour   |   Suggestions   |   Themes:   Aah   Ohh   Foe

games originals community video shop xbox360 ps3 wii u pc 3ds psvita iphone android


Review: Teleglitch photo
Review: Teleglitch


2:00 PM on 12.06.2012

[Insert Aliens quote here]


When death comes in Teleglitch, I can feel a part of myself being replaced with a weighted ton of soulcrushing loss and hopelessness. So goes the roguelike, a genre that has increasingly proliferated among bedroom developers (Spelunky, FTL), major studios (Dark Souls, ZombiU), and sadomasochistics.

A good roguelike is a balancing act of keeping levels, item placement, and enemy encounters random without making an unfair, lame game. Teleglitch will be beat you down, drag you across the floor, rip you open, and paint the walls with your entrails but I never felt like walking away from it altogether. Each victory, big and small, is a memorable one in Teleglitch that lingers long enough to give courage to continue -- and it's almost always worth it.

Even when I lost two hours of progress, I didn’t feel I was done with Teleglitch. I may never be done with it, and its relentless hordes of monster will certainly never be done with me.



Teleglitch (PC)
Developer: Johamm Tael & Mihkel Tael
Publisher: Johamm Tael & Mihkel Tael
Release: November 24, 2012
MSRP: $13.00

Elevator pitch time! Teleglitch is the combat of Hotline Miami and Alien Breed meets the aesthetics of Quake meets the story of System Shock meets an RPG roguelike where you explore randomly generated dungeons, collect items, and craft new gear. Believe it or not, this is selling it short.

Teleglitch opens with with an image of a planet along with introductory text -- it’s not the only connection the game has to Doom and Quake. You are a space marine investigating a isolated human colony on a remote planet. It’s typical sci-fi material but the text in between levels and terminal messages are well written, adding to the game’s grim atmosphere. The subtle audio cues, shrilling enemy noises, and abstract visuals help distance Teleglitch from other games that have occupied similar ground.

The beginning tutorial does a good job of explaining the game’s basic mechanics: You fire weapons, manage inventory, combine items, and flip switches. Alien Breed fans will find themselves right at home with the game’s excellent controls, but Teleglitch holds a wealth of strategic decisions that only dedicated players will discover through repeat playthroughs. Teleglitch’s roguelike influences become immediately apparent when you play the same level for a second time, finding items, rooms, and enemies in completely different places. Teleglitch manages to make procedurally generated level design work without sacrificing good flow. Like Spelunky, sometimes you’ll stumble into something awful (an enemy hive in a small room) and sometimes you’ll get lucky (three medkits in the start area).

You need to depend on more than luck to get past even level two, however, so memorizing what items you need to combine to make a better weapon becomes important. This might sound complicated but the game’s barebones UI makes it a cinch by highlighting all possible upgrades currently available. Through combining items, you can turn a pistol into an automatic firearm, build armor out of empty cans, and create robotic legs that will make increase speed. Though there are no stats to build, the forward progress through items and level progression makes Teleglitch a very addicting game.

From firing a laser to stabbing a dude in the face, Teleglitch plays great with a mouse and keyboard. A controller option would be a welcome addition and hopefully one that makes it into a future Steam release. Teleglitch’s enemies don’t make anything easy for you. They move around like raving maniacs -- which I suppose they are -- but I never got used to their movement patterns. Even when I had full health and armor (a miraculous occurrence), I never felt safe in Teleglitch. When you hear the boss in level 6 scream, you will know true fear. The game also does a brilliant thing in placing pipes throughout levels, with only a couple serving as a spawn point for a ton of enemies. So, whenever I saw one, I felt my grip tighten as I slowly crept forward. I’ll never look at pipes in Super Mario Bros. the same way again.

Teleglitch feels great, has a unique lo-fi aesthetic, and is packed with brilliant ideas, but some technical issues bog it down. I came across at least one game-breaking bug (a boss encounter in level 5 locks you into a room, but if you don’t enter quick enough you’ll be locked out) and never got some of the control options to work (the grenade and stab buttons). Teleglitch doesn't allow players to quit and save progress. That’s okay in Spelunky, where levels are brief, but I once lost two hours of progress in Teleglitch because of this. Asking players to sit and play without pause is a bit much. But, these are small issues that are easy to look past in light of all that Teleglitch has to offer.

Along with FTL and Spelunky, Teleglitch takes the core elements of a roguelike, does away with tradition, and creates a hybrid of a game unlike any I’ve played before. If you are a fan of horror, top-down shooters, and RPGs, Teleglitch won't disappoint. However, you will likely disappoint yourself when you play it.

[Teleglitch is currently only available at the developer's website.]



THE VERDICT


8.0 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.







Here's 2,000 codes for the Defiance beta!

Our friends at Trion Worlds have hooked up Dtoid with 2,000 closed beta codes for their upcoming MMO shooter Defiance! If you recall, this game isn't just based on the upcoming Syfy TV series, it's part of it. Talk ...   more

Here's 2,000 codes for the Defiance beta! photo

There will be a Survarium beta before the end of 2013

Despite my sadness that S.T.A.L.K.E.R. 2 may never happen, Vostok Games' MMOFPS Survarium might just fill that void. In a blog post today, the developers outlined the timeline they are aiming for and when players can get earl...   more

 There will be a Survarium beta before the end of 2013 photo

This Elder Scrolls Online video explains the story

As some of you may know, I'm an Elder Scrolls nut -- possibly the biggest one on Destructoid if you include games outside of Skyrim. So while I have my reservations regarding the upcoming Elder Scrolls Online, I'm eager to s...   more

This Elder Scrolls Online video explains the story photo

Guild Wars 2 boasts 3 million in sales

Guild Wars 2 had a pretty tall order to fill when it was released. It sought to change up the MMO formula once and for all, and despite the fact that I wasn't a fan of the original Guild Wars, I think it succeeded in spades. ...   more

Guild Wars 2 boasts 3 million in sales photo

Star Wars: The Old Republic and its new 'Gay Planet'

BioWare wants to take you to a gay bar. Or rather, a gay planet. Star Wars: The Old Republic is being updated to include a rather inelegant solution to its lack of gay characters -- a planet called Makeb where all the homosex...   more

Star Wars: The Old Republic and its new 'Gay Planet' photo

The Secret World sees 400% increase in 'activity levels'

Taking The Secret World from a subscription-based game to the "buy-to-play" model has done quite well for Funcom. The company has called this re-launch a success, announcing that "Activity levels in the game have increased by...   more

The Secret World sees 400% increase in 'activity levels' photo

Take a look at Defiance the game and the TV show

Trion Worlds has released a little look at the massively mutiplayer co-op action of Defiance. Expect large scale battles, vehicles, and lots of guns in this MMO that also doubles as a TV show. Yes, SyFy is making a TV show t...   more

Take a look at Defiance the game and the TV show photo

Gazillion initiates Marvel Heroes Founders Program

Down as I was on Marvel Heroes based on my time spent with the closed beta, there's little doubt in my mind that the game will find its audience and do quite well for itself. In addition to narrowing down the release to sprin...   more

Gazillion initiates Marvel Heroes Founders Program photo

TERA is going free-to-play in February

When I played TERA at launch, it felt like it was designed for a free-to-play audience. There were so many "kill X of Y" quests that it made me a bit nauseous. Now that it will be free-to-play starting in February, ...   more

TERA is going free-to-play in February photo

Sign up for the Final Fantasy XIV beta

Square Enix is nearing the re-release of Final Fantasy XIV and have opened up beta applications in preparations for the launch. Users can sign up for US or European accounts, and for either the PlayStation 3 or PC versions. ...   more

Sign up for the Final Fantasy XIV beta photo




Teleglitch review Gallery

Review: Teleglitch photo

Review: Teleglitch photo

Review: Teleglitch photo

Tags







More Shooters


















View all Shooters

Back to Top




Advertising on destructoid is available through Please contact them to learn more