The Wii U GamePad is a lot more versatile than it looks. Some potential consumers have not been quite as inspired by the system as they were by the immediate uniqueness of the Wii and its remote controller. After all, tablets and smartphones have gotten us used to gyroscopes and touchscreens -- what could the Wii U give us that's so interesting?
Nintendo Land is the answer to this question. While none of the games included in this glorified tour of the Wii U's capabilities are compelling enough on their own merits, they contribute to an overall package that does an exemplary job of showing why the Wii U has so much promise as a system. This is a game with one job -- to sell you on the merits of a GamePad.
It accomplishes this job.
Nintendo Land (Wii U) Developer: Nintendo Publisher: Nintendo Release: November 18, 2012 MSRP: $59.99
Nintendo Land is a virtual amusement park boasting a series of attractions based on classic Nintendo properties, from Super Mario to Animal Crossing. Essentially, it's a minigame compilation, but before you roll your eyes in jaded memory of the Wii's minigame-saturated library, bear in mind that the Wii U needs, perhaps more than any other system, this kind of title at launch. The GamePad can be used in many more ways than the Wii Remote, and Nintendo Land does a fine job of demonstrating this.
Each attraction uses the GamePad in a different way, meant to show off a number of intriguing ideas that, while not fully fleshed out on their own, could be evolved later down the line to potentially support any number of full games. There are 12 attractions in all, some of which are solo affairs, and others able to be played with friends using Wii Remotes.
Solo attractions are, as you might expect, for one player using a GamePad. Takamaru's Ninja Castle is a shooting gallery in which the GamePad is gripped on one side and aimed at the television. The player fires shurikens at the screen by swiping the touchscreen, as if they're whipping the throwing stars off of a table. Donkey Kong's Crash Course makes use of the gyroscope to tilt an arena of platforms and navigate a little wheeled contraption to a finish line. F-Zero Racing has players looking at the GamePad screen to get a bird's-eye view of the race course, while the television screen shows the racer from behind. Using these two perspectives, the player can gyroscopically steer the vehicle along a winding path from above, while using the rear perspective to navigate through tunnels.
Team attractions combine one GamePad user with up to four Wii Remote wielders to cooperate in levels inspired by The Legend of Zelda and Metroid. In the Zelda courses, the GamePad user is an archer, aiming with motion controls and firing with the right stick. Wii Remote players are swordsmen, and swing at the opponents while looking at the TV monitor. Metroid is rather similar, with players using spaceships and ground troops for a larger battlefield that isn't as much of an on-rails experience as Zelda. While Metroid is more free, I have to say I enjoy the Zelda attraction much more, especially when played cooperatively. Controls are simple, tight, and very well implemented, while the typical Zelda charm is of course a nice bonus.
Competitive attractions are no less self-explanatory, as these pit the GamePad user against up to four Wii Remote players. By far the standout game is Mario Chase, in which the GamePad user is Mario and the Remote users are Toads, charged with catching him. Mario gets a full view of the arena that only he can see, while the Toads have a limited field of view on the television and only audio cues as to which colored zone their objective is hiding. It's a lot more fun than I expected it to be, and could make a great party game. Luigi's Ghost Mansion is similar, with one player acting as the ghost and using the personalized view of the map to sneak up on opponents before they can blast it with torchlight.
There are a few games using the (already) overlooked stylus, one in which players swipe gusts of wind to direct a balloon-hoisted character across a course of hindrances, and a very intriguing little puzzle game in which a course is drawn on the touchscreen to direct a Yoshi to eat pieces of fruit and reach an exit. The twist is that fruit and obstacles are only visible on the television, so the player has to estimate the approximate position of them on the touchscreen using the visual clues set up by the terrain. It's a clever idea, and can become quite tricky indeed once later stages are reached.
All these attractions are themed around a central hub populated by all manner of twee Nintendo Mii characters. In each game, coins can be earned and spent in a simple ball-and-peg minigame to unlock decorations for the hub, such as items and enemy statues, a jukebox, and a button to change the world's ambiance to daytime, dusk, or night. I do wish this area of the game wasn't as barren as it is.
For all its promise as a virtual amusement park, Nintendo Land as a place isn't all that amusing. Outside of the attractions, there's very little to do, and the "park" is but a small circular arena that lays sterile in its clinical nothingness. The game might as well be a menu from which the games can be selected -- an idea given more credence when, after a few plays, you're given the ability to open a menu from which the games can be selected.
Nothing Nintendo Land does is necessarily enthralling, providing as it does a selection of fairly disposable games that can be picked up or dropped at leisure. They're fun, but they're not going to keep you playing for hours on end. Their job, as I've said, is to showcase the GamePad, and that is what they do. They make an incredibly convincing case that the GamePad is more than just a poor man's iPad, especially when it comes to utilizing the two screens and exploiting the unique properties of one GamePad user versus multiple Wii Remote players. Its competitive modes are more than capable of being used as party pieces, and I have no doubt it can be used to keep kids entertained for quite a while.
Graphically, the game looks pretty damn impressive for a minigame collection. The bold colors look fantastic on an HDTV and do a fine job of showing just how great a Nintendo game can look when it's not tied to a standard resolution.
One major downside of the game, however, comes in the form of a little robot called Monita. She acts as the host of Nintendo Land, and all I can say is that if any real entertainer talked to an audience the way she does, they'd be fired within a week. From her droning, monotonous voice to the fact that everything she says seems like a contemptuous demand rather than a suggestion, Monita is vastly unlikable. It's not as if it's been done on purpose, either -- she has zero personality to justify her hateful tone, it was simply a disastrous attempt to make her sound robotic. What's worse is that she talks ALL THE TIME. She never shuts up, and her constant annoyance really puts a crimp in an otherwise inoffensive little game.
That glaring aggravation aside, Nintendo Land is what it is. It never set out to amaze us by itself, it merely wants us to respect the GamePad, and you can't really expect much more from a title packed into the Wii U's box. Even so, it's worth noting that, unlike so many tech demos, Nintendo Land is still quite fun. It's not forcing the GamePad's touchscreen and gyroscope into gameplay that doesn't support it, and it's not making established genres less convenient to play with hamfisted new input that doesn't belong there. Its game selection isn't compelling to the point of addiction, but it's all pretty good stuff to snack on.
Those unconvinced about what the Wii U can do would benefit from finding themselves a way of trying out Nintendo Land. It manages to do a lot with the system without, I believe, even scratching the surface of what more focused and dedicated videogames could achieve. It's a game meant to excite you more about the system you just purchased, and that is what it does. Well worth checking out, at any rate.
THE VERDICT
7.0 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.
Taking to Twitter after a fan inquiry on a possible Wii U version of Lords of Shadow 2, Dave Cox, producer of the Castlevania: Lords of Shadow series, shut the prospect down entirely.
"Sorry to disappoint you but no chance," ... more
This was my first MAGFest, and damn, it did not disappoint. So much hotness everywhere. For most people, it would be impossible to narrow down the greatest moment of the show.
For me, it was simple.
I'm at the main concert st... more
Whoa. Castlevania in modern times? What did I miss? I really need to get Lords of Shadow out of my backlog in preparation for the sequel. This brief trailer for the game was broadcast during the 2012 Spike VGAs, showing a ve... more
If you pre-order Castlevania: Lords of Shadow - Mirror of Fate (what a title!) at GameStop, you'll nab a cool looking 3DS case for free. You'll have access to the pre-order bonus both in-store and online, although of course a... more
Four episodes into the IGN-hosted web series Castlevania: Hymn of Blood, Simon Belmont has yet to do battle with so much as a mud man. All he does this week is ride on a horse and drink wine. I want to see some violence, man... more
Remember how I told you there was a Castlevania movie in the works and that Michael "Worf" Dorn would play a role? Only the latter half was true. The project, entitled Castlevania: Hymn of Blood, is actually a fan-made web s... more
Halloween was yesterday, but that doesn't mean you can't enjoy a new trailer for Castlevania: Lords of Shadow - Mirror of Fate today. I mean, any day is a good day for swing platforming and whipping the sh*t out of badd... more
Happy Halloween everyone! On today's SPOOKTACULAR episode of The Destructoid Show, we talk about some festively spooky video game stuff.
Because we didn't report on it enough this week, Grand Theft Auto V is coming out t... more
This Halloween, you might feel like turning down the lights and cranking up the frights with a run through of a classic game like Resident Evil or Silent Hill. But for my time and money, nothing beats the premier name in acti... more
I may be late to this particular party, but the best part about music is that it maintains its flavor for a very, very, very long time.
This belated bottle of carbonated elixir is NEScapism, a synthpop album from our communit... more
It's going to be tough to talk about Krunch without also mentioning games like Super Meat Boy or VVVVVV, so I'll get it out of the way now: Krunch is similar to these titles in that you will die. A lot. You will also, however...more
Way back through the mists of time -- 1990 to be precise -- fans of the relatively new RTS genre were treated to what is sometimes retroactively considered to be one of the world's first MOBAs, Herzog Zwei. Players commanded ...more
Hey, Television! Check out Double Fine’s latest game for Xbox Live Arcade: Kinect Party. In fun-loving Double Fine fashion, it was released for free upon launch in mid-December until the New Year. For those of you who d...more
DmC: Devil May Cry is an insult. It insults the fans, who have loyally supported Capcom through thick and thin, and it insults the legacy of a most respected action series. Ninja Theory has spat upon one of the last pure name...more
The original Fire Pro Wrestling was a game specifically for the hardcore fans of pro wrestling. I'm not talking about the male soap-opera that is WWE, but a more brutal version such as some of the Japanese wrestling circuits ...more
Joe Danger was the definition of a perfect downloadable game. It was reasonable priced, it was tons of fun, and it was packed with content.
Naturally, since a lot of other people felt the same, a Special Edition version of th...more
The time has finally come. After numerous delays, and nearly a year of waiting after the Japanese release, Max Anarchy, known internationally as Anarchy Reigns, is finally here.
Conceptually, the game is basically a "Greatest...more
Imagine for a moment that you have the power to make videogames. OK, I guess you don't have to imagine. With tools like Unity, Game Maker, and Flash on the market readily available to anyone who puts their mind towards snaggi...more
Seduce Me is only on our radar because it was developed by folks who worked on the Triple-A Killzone franchise, and later denied a place on Steam's Greenlight project. We likely wouldn't have noticed it, much l...more
Maybe it's just me, but it seems that every once in a while there is a game that comes out that makes a statement about MMORPGs. That the best part of those games is the player-versus-player segments. In 2007, there was the "...more
The Sims series will always have expansion packs. It's part of the experience to slowly add more content to the game. Usually these packs add active content like new town locations, new interactions, or new career paths for y...more
I've just saved the planet, and I couldn't be less enthused about it. A New Beginning is a self-styled eco-thriller with a spot of time travel and science fiction thrown in for good measure. It launched in Europe a couple of ...more
It used to cost ridiculous amounts of money to record video from other sources, especially in HD. But these past few years companies like Hauppague, Pinnacle, AVerMedia and others have released affordable boxes that...more
A game that combines ideas from both Minecraft and Team Fortress 2 sounds like it would be a match made in heaven. The LEGO-style buildings and aesthetics combined with the multi-class gameplay should be right up my alley.
Ye...more
Capcom's treatment of the Mega Man franchise these past couple of years has been atrocious. When Street Fighter kicked off its 25th anniversary, Capcom clearly laid out its plans for the coming year, which included key softwa...more
Pirates and Vikings have a lot of things in common. Pillaging, raiding, exploration, and adventure -- these are their shared loves. One could be forgiven for assuming that they might even be able to get along, but that is mos...more
“How dare you? HOW DARE YOU! How dare you review a Lord of the Rings game without having every film box set in a display case! HOW DARE YOU review a MOBA without having been yelled at and debased by 12-year-olds for m...more
It’s not very often that I get a chance to review something bad. It’s even rarer for me to come across headphones that I just hate. Truth is, most things that you spend $50 or more on are pretty good. Mediocrity c...more