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The Official Destructoid Review Guide


5:00 PM on 06.16.2011

Average starts at five, not seven


A lot has changed since our last Destructoid Review Guide, posted shortly after I became Reviews Editor in 2008. We've had a lot staff changes, we've altered much of the way reviews operate internally, and we've had years of fresh accusations/outrages to address. 

With that in mind, here's an updated reviews guide for 2011! It should explain how we operate, why we do the things we do, and how our scoring system works. Please read this before you send us any hate mail the next time we give your favorite game less than 11/10.

Destructoid Reviews: Our Goal

Destructoid always aims to give you, dear reader, our most honest appraisal on a game, even if it hurts us.

Destructoid "goes to work" to serve our readers, not the gaming industry -- so we feel it's imperative to review games harshly as needed. We don't mince our words, but we're just as likely to heap high praise upon a title as we are to inject it with deadly venom and throw it to the wolves. In the case of a massive disappointment, we have thus earned a reputation for being one of the most brutally honest publications online as we encourage our writers to not spare any emotion. We also take this opportunity to check the hype and promises used to market a game and try to cash that check. It's only fair -- and keeps the PR kids responsible.  When it comes to reviews, we prefer to let emotions run deep.  

We place a high value on personality at Destructoid. The editors writing the reviews are editors many of you have gotten to know over the years. We think our reviews are valuable because you know what we look for in a game -- and you know that whether you agree or disagree with us, you can better inform your own purchasing decisions. We do not aim to solely influence your buying habits -- but we like to think we can help you as part of a variety of tools that consumers use to make their decisions. If you're going to spend $60 on a piece of software, it better damn well deliver!  

It is our mantra that reviews are subjective. The idea (and ideal) of the "objective" review is nonsense. That would be more like a manual or a list of specifications. Feel free to check out our mock attempt at an objective review here.

If you prefer reviews without emotion, there are tens of thousands of bland gaming web sites out there for you to discover -- websites more concerned in selling their reviews into retail product review databases than serving their readers. 

Destructoid reviews use scores, and use the FULL ten-point scale.

It is surprising that we have to educate the industry that the number five is the one in the middle of a ten-point scale. If you don't read the rest of the article, at least take this away with you: a five is an average, perfectly normal game. Repeat it, take a deep breath, and repeat it again. A five is an average, perfectly normal game. yMoving on.

Every single number has a distinct meaning and a valuable place in our system. Our scoring scale was specifically designed to reflect the various tones that a review can take with its written content. Note that without the written content, the score is meaningless. It's not enough to just look at a number -- we pick our scores based upon what we wrote. Read the content before judging an entire review based on the number at the end. 

Brutal honesty, a full ten-point scale, subjectivity and a personal touch -- that is the Destructoid review four-part policy. Please respect our desire to use all the numbers in between those two extremes, too. 

The Scale And How We Score:

The scoring scale was designed in 2008 with much careful consideration, and is intended to take the thought out of the numbers. While it is impossible to not have a number in one's head when writing a review, this system helps make the number a little more "natural" by lining up the tone of the written review with the scoring summary. If a writer said in the review that the game was good, but short, then he can look at the scale and see that a number in the 7.0 range is suitable. 

Every number is important! Here's the full scale:

10 -- Flawless Victory (10s aren't perfect, since nothing is, but they come as close as you could get in a given genre. The new game to beat in its sector, we're talking pure videogame ecstasy here.)

9 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)

8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)

7 -- Good
 (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

6 -- Alright
 (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)

5 -- Mediocre (5s are an exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit "meh," really.)

4 -- Below Average (4s have some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend.)

3 -- Poor
 (3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.)

2 -- Bad
 (2s are a disaster. Any good they might have had are quickly swallowed up by glitches, poor design choices or a plethora of other issues. The desperate or the gullible may find a glimmer of fun hidden somewhere in the pit.)

1 -- Complete Failure 
(1s are the lowest of the low. There is no potential, no skill, no depth and no talent. These games have nothing to offer the world, and will die lonely and forgotten.)

Why We Use Review Scores:

The simple answer is this: review scores are the standard review currency in the industry. We didn't invent them, and if we don't use them, they're not going away. Destructoid is simply doing its part to participate in the ecosystem of scores.  Scores get us on Metacritic, which in turn gives our reviews much more exposure. I wholeheartedly believe that Destructoid features some of the best reviewers on the Internet, and I want to maximize their influence and audience. Scores help that. Straight from the mouth of our founder:

"Ad companies we've worked with have called us crazy for publishing scores. It really is like deciding to go to war. The only reason a site does not publish review scores is to sell more advertising. We have lost ad campaigns because we've given bad review scores, and frankly my dear, I don't give a damn. I'm not compromising our voice. Still, we understand the danger of a bad score. For example, some publishers giving their employees pay cuts due to scores, but in that case we push it back on them. It's not our fault you choose this method to compensate your employees. Grow a backbone, stand behind your work, make better games, and stop blaming the gaming press for having an honest opinion.  - Yanier Niero Gonzalez, Destructoid Publisher/Founder

So there, shut up.

We are often asked why we use review scores, and frequently receive requests to remove them. This will not happen anytime soon. We use scores because, as much as we emphasize the written content, many readers expect numbers to accompany their reviews. This goes for all forms of entertainment, not just videogames. 

For a more detailed explanation on this subject, feel free to read this article

Who Writes Reviews And How We Do Business:

The majority of reviews are handled by myself and editor-in-chief Nick Chester. The predominant reason for this is that Destructoid counts as a full-time job for the pair of us, so we have more dedicated time to play and write about these games. We also have access to developer kits and the developers themselves, which means we are the likeliest to receive advance review code in order to get more timely reviews published. 

Though we handle most reviews, we also have Conrad Zimmerman, Dale North, Maurice Tan, Jonathan Holmes, and Jordan Devore as regular reviewers, whose unique specializations allow them to review games in particular genres. We have a number of interns to turn to when we cannot find another writer or have something incredibly obscure that needs writing up. 

Reviews are assigned by Nick and myself based on our years of professional acquaintance with each other and our writers. Every month, I email Nick a list of upcoming games with suggestions on who should review each one. Nick emails back with agreements or superior suggestions. After a short discussion, we then contact PR representatives to check on the status of review copies. If we find a PR rep is unresponsive, we make plans to purchase the game instead. 

Though our system is by no means perfect and we sometimes miss obscure, but wholly valid, game releases, we do a pretty good job. Nick and I work hard to compromise and find the best fit for the job. Over the years, the amount and variety of games we cover has only expanded, and will continue to do so, with more allotments made for mobile and PC game coverage. 

Finishing Games:

We aim to complete every single game we review, but let me clue in on something: very few reviewers in this industry actually manage that. We have a pretty damn good track record, but it's not policy that a game has to be reached to its entire conclusion in order to give a valid rating. If a nine-hour game is played for eight hours, and those eight hours were garbage, that's a pretty good ground for assessment. That said, we aim for completion in almost all circumstances, and as of this guide, endeavor to inform readers within each review when we didn't quite make the end, at least in the case of big, story-driven titles. In extreme cases, where a game is so broken or unplayable that we couldn't even reach halfway through the game, a review will go up unscored. 

The Myths:

Destructoid has earned a reputation for writing negative reviews, and there are a number of myths surrounding this. The biggest myth is that our reviews are written simply for traffic, in order to cynically gain hits from controversy. If that were true, it would make us supervillains on a genius scale, because this apparently blatant and transparent hit-grab has successfully worked for the past three years. The reality, however, is more mundane. 

For a start, it is a myth that negative reviews automatically generate more traffic. For example, one of our notorious negative reviews was Platinum Games' Vanquish. That same month, we also reviewed Fallout: New Vegas, giving it a high score that was in line with the many positive reviews it received. The stats confirmed that our New Vegas review received more hits than our Vanquish review. Destructoid's reviews are some of the most read of all our articles -- whether we score a game high or low is irrelevant to their ability to become successful articles. We don't need to fake a score to get traffic. We'll get hits regardless. 

It is important to note that negative reviews carry severe business risks. You may think we spew venom without consequence, but this is also a myth. We have had publishers remove their advertising from our site before, based on a low review score. If we were all about making money, it would be incredibly counter-productive to generate traffic for a page that had just lost its adverts. With every review we score 6/10 or below, we run the risk of losing more money than we could hope to make. That our boss, site founder Yanier Gonzalez, gives us the freedom to use a ten-point scale is a testament to how much he values our integrity as writers over guaranteed profit. 

We do not enjoy being hated. Years of hate mail is tiresome, but it's something a number of reviewers have had to endure during their tenure at Destructoid, for daring to give a game a low score. Some seem to think we revel in controversy, but that is not true. Tense relations with publishers and the risk of getting blacklisted is never fun. We write our low-scoring reviews because we want to give an honest opinion, not because we like to make people miserable. Only a sociopath would write reviews just to cause trouble, and sour relationships to their own detriment. 

It's a myth that Destructoid scores games lower than everybody else. While some of our high-profile reviews have been more negative than others and don't always march in step with the hive mind, we do not consistently score lower than everybody else. You might find our opinions on certain games can differ, but on the whole, our positive-to-negative ratio isn't as skewed in favor of the negative as you might think.

Although these statistics are a month old (at time of writing) and review score data can fluctuate from time to time, you'll notice that our closest competitor, Joystiq, scores games rather similarly to Destructoid:

IGN scores even lower, though IGN also reviews a lot more shovelware. Either way, we only get in trouble with readers because of the profile of the games we've given "bad" scores to. Hype doesn't matter to us, though if we think a game is crap, we'll say it's crap. You might think differently, but that's your damage. It's nothing to do with us. 

Now, you may be wondering HOW Destructoid can claim to use the full ten-point-scale and still have an average score that falls in line with (and is even higher than) some of the big sites like IGN. Well, bear in mind that Dtoid has less resources than a major corporate blog and, as such, we don't have the time and manpower to review the sheer volume of guff that's out there. We try to review all that we can, but some stuff gets left on the pile, stuff that IGN will do. So, while we're ignoring licensed games for the latest kiddy movie, IGN's forced some poor intern to do it. We review less, and end up ignoring more shovelware. Our average would likely be a lot lower if we had the time to do everything in the Bratz line of games!

Finally, it should be noted that there's a misconception that we rate all AAA games or console exclusives negatively for attention. The facts simply are not there to support this claim. Were it true, Killzone 2 and Killzone 3 would not have received high scores. Portal 2 would not have joined the rest of the reviews in utter praise. Modern Warfare 2 would have gotten a low score. After all, if our entire modus operandi is to give popular games low scores, there are so many better games we could be picking on.

It would have been far more effective to rate Killzone 3 a 4.5 rather than give Heavy Rain a 7.0. It's an insult to our intelligence to claim we rate certain games low on purpose, because the games we rate low are simply poor choices compared to some of the things we could've done if we had this particular scheme in mind. 

In summary, we like video games. A lot. We want to play good ones and tell people how much fun they are. That is why we started this site and what we love doing most. When that fails, bad reviews happen. Nuff said.

Problem?

I've done my best, as reviews editor, to make our review process as easy to understand as possible. A link to this guide will be in every review published and I hope that our intentions and activities are confusing only to the willfully ignorant. If you have any problems or need of clarification, feel free to comment here or contact me at jim[at]destructoid.com. 

If you have any other grievance with our reviews, please remember the most important point of all -- VIDEOGAMES.



Legacy Comments (will be imported soon)


Yeah but still.
I can dig it. Thanks for the update. People will still bitch and accuse but, none the less, thank you.
I wonder how these "myths" got started and why they're being propagated... that would be a much more entertaining read.
10/10

I bought Deadly Premonition on word of mouth ALONE. The score was a 10, but the text was even more important in understanding why. One of the best examples of why the score might not even matter. Also I think it was literally the game to be reviewed after the 4.5 debacle. Which. Was. HILARIOUS.
I'm sorry could you repeat yourself, I only pay attention to the glowing red "below average critic" numbers
I think it's kinda sad fact of reviewing that this guide has to be published again and again. You'd hope that people would just get it and live with the fact that they might not agree with every review they read online. That being said, it's good to see Dtoid's policies made totally clear.
You guys gave MW2 a 9.5? It was the most generic pile of trash ever.
Typo

You spelled Mantra wrong.

FIX IT FATTY.

Also, I'm going to permacopy this link for every review hater to read.

(Destructoid=Joystq. Two stellar groups with two great communities.

But destructoid has Holmes and the Bennets. Dtoid wins!)
It's not the negative review scores it's the sensationalist opinion of Jim Sterling that draws in people. Recent example the decent game Duke Nukem Forever was crucified by Jim and there was probably an influx of people who came to read the review and lol.

I want to be a pro reviewer so I think I'll be controversial, over the top and edgy to be cool.
Thanks Jim. It sucks that this has to be said every year for people who just don't get it, but the fact that Dtoid uses a FULL 10 point scale brings me back here. Dtoid reviewers, keep being awesome.

Haters gonna hate.
This should be an industry standard.
Jim, might it be an idea to include the whole 'bias'-thing in the myths section?
People who troll game reviewers for low scores need to get a life! If you don't like the review try it yourself (like im doing right now with DNF). I mean half of my most favorite games are trashed by reviews. But I don't give a damn and just play what games I wanna play
MANTA RAY!
I think I'm one of the few people who prefer Destructoid's approach to reviewing than other sites. I mean, you go on any other site, and they slam Dynasty Warriors, a series I love. I come to Destructoid and it's reviewed by someone who also loves the franchise, the daring Mr Sterling, and I feel I get a fairer and more relevant to me review because of it.
Even if there's a reviewer who I know doesn't tend to like games I like, I can still read their reviews but with a pinch of salt, knowing that if I'm interested in the game then I should still check it out.

Whereas at Gamespot, IGN and the like I feel they're more just mindless drones who are looking for games to just tick a certain criteria so they can give them high scores.
Fair points, all. My only complaint with Dtoid reviews, and with all due respect Jim this one goes to you personally, is that when you DO decide to review negatively (not saying you do it unfairly often, but it does obviously happen) I find your tone to be somewhat harsher than I think it strictly needs to be.

I understand you pride yourself on not pulling punches. That's fine. But I find there to be a fine line between brutal honesty and unnecessary roughness. It's your writing style and you obviously have every right to say whatever you like. You don't need my permission for that. I just offer the constructive criticism as a counterpoint to your article.
You forgot to mention how, by the definition of average, half of all games are below average.
Where is the review at the bottom? I don't know if I should be happy or upset over this article?! I like those stats in comparison and those myths are hilarious!

I really think people scroll to the bottom and then squeeze their capri sun all over their keyboads! They don't even bother to read the bulk of the message.

I love Dtoid, never stop being.
MAAAAAAANNNNNTTTAA RAAAY.

My house door is open, Jim. Enter when ready. I'm dripping with anticipation.
After defending Jim in the parody thread, I'm back on the warpath.

In your first two paragraphs, you claim to use the whole range of scores. You also claim here (and elsewhere) that the scores have certain meanings. 6's are alright, 5's are average, 4's are below average, etc.

However, according to your summary statistics (which I've read myself on metacritic, although it does help that you have them here as well), the average game ACTUALLY receives a 72%. How can 5 be average if the site average is over a 7? How can you claim to use the whole spectrum when you have the same upward bias as every other gaming site (including supposedly evil sites like IGN and Gamespot).

"It is our manta that reviews are subjective. The ideal of the "objective" review is nonsense. That would be more like a manual or a list of specifications." - If it is subjective, then you should add scores. I guess I get the whole "we need to get exposure!" idea, but it's not really a justification. It's like saying "I stole the food, so I could eat." It's a utility justification rather than moral. In an article where you're trying to defend your practices as.. well.. defensible, this doesn't really help your case.
In general, if your reviews are essentially just personal blogs about each game, you shouldn't use scores. If you do use scores, you should ATTEMPT to make them meaningful in a generalizable sort of way (imagine that?!). In other words, when I see a 9 on Dtoid, I should be able to say "oh, that's a good game." Instead, I have to make sure Jim isn't reviewing Dynasty Warriors, Chad is reviewing anything cute or indie, Holmes isn't reviewing a Nintendo game, etc. etc.
Listen, I understand objectivity isn't simple or easy. It would almost, dare I say, require an Reviews Editor who tries to do their job. All I desire is the attempt, which Dtoid is pretty @#$%ing far away from.


At the end of the day, Dtoid defends low scores by saying they use the whole spectrum, which they do not, and by citing subjectivity, which should clearly indicate that there shouldn't be any scores at all. It's same bullshit different day.

/rant
YAY VIDEOGAMES
@mix

Dude, you asshole. Now I want a Capri Sun. Thanks.
Keep on being Dtoid. You can't please everyone, but know that you have people that appreciate your efforts here to bring complete reviews for wary buyers...
@killias2

So then...euhmm...why not just read reviews from other sites?
Oops
I meant "If it is subjective, then you should<b>n't</b> add scores."
I'd like to add that it's also tiresome to get hate mail for giving a game a "high" score.

People are still mad at me for voicing my positive opinion of Dead Rising: Chop Till You Drop.
Uh huh. :/
Keep doing what you guys do best. I love this site and I think you have the best reviews around, even if I don't agree with them half the time.
"It is our manta that reviews are subjective. The ideal of the "objective" review is nonsense."

I disagree with this. I think a GOOD review needs to have a certain amount of objectivity, or it becomes meaningless to anyone but the reviewer themselves.

For example, I don't like platformers. Never really have, even when they were by far the dominate genre in video gaming. But if I were asked to review a Mario game, I wouldn't simply say, "this game sucks, it's a lot of platforming, it gets a 2.5". I would try my best to be relatively objective about which aspects I thought worked and those which didn't.

A totally subjective review would have no reasoning behind the opinions, no explanations. If you want other people to be able to relate to what you are saying, to understand WHY you hold a particular opinion, then there needs to be some measure of objective analysis involved.
Tristrix:

You certainly make a point. There IS a line between criticizing a game with brutal honesty and tearing it to shreds in an unhelpful way. I am fully aware that my tone is seen as "unfair" to some people, but that's simply the way I write -- I write all reviews with a very genuine passion, because I adore reviewing games and I put pretty much everything I have into them, more than any other type of article.

When it comes to reviews, I'm all about the cereal business. I might crack a little joke within the review, but the review itself is genuine and heartfelt. That may mean I am sometimes pretty damn vicious, but it's not because I am trying to put on an act. I'm just trying to express my thoughts on a game as genuinely as possible.

If that makes sense. I could be talking bollocks.
All looks good to me. I'll never agree with every single review but im more than happy with the majority. Keep up the fine work.
@killias2: "It would almost, dare I say, require an Reviews Editor who tries to do their job."

That was a petty insult. You might have had a good argument, but you ruined it with that bullshit.
But what about the fact that Destructoid actually gives good scores to video games that aren't Call of Duty or Grand Theft Auto? WHAT ABOUT THAT BULLSHIT!?
I often argue against a 10 point scale and think reviews should be out of four or five, but with sites like Metacritic, people will still bitch. I think this is one of the best and most concise review guides I've seen for a while.

I'd give it a 9.67437. Some may say it deserved only a 9.23434 but I think that's a bit harsh.
People take opinions way too seriously these days. They also have this misconception that reviewers try to force opinions on people, where it is actually the complete opposite. The people always try to make the reviewer change their opinion, because for whatever reason it's scary to be an individual these days. People need to fuck off and let the reviewers say what they want, because the reviewers sure as hell let the people say what they want. I mean, is that not what this site is about? Everyone able to have their own opinion without the fear of someone tearing it limb from limb? Because I sure see a lot of it.
Keep up the good work, Jim.
I think the reason you may receive hate mail is likely the tone and more brash content than most reviewers put into their work. Certainly many reviewers get nailed for "being paid by Company X" as part of hate mail, or have their sexual orientations called into question when someone has a disagreement. Welcome to the Internet, sadly.

However, your reviews and stories in particular tend to feature more vulgarity, sexual descriptors and "creative" imagery. It's a very divisive way to write, but then again, it's also why you've gotten the reputation and following that you have. Like it or lump it, it's the Sterling methodology.

I admit, you've crossed the line quite a few times in my view. However, I keep reading simply because you have the balls to do so.
Thank you for this.
"However, according to your summary statistics (which I've read myself on metacritic, although it does help that you have them here as well), the average game ACTUALLY receives a 72%. How can 5 be average if the site average is over a 7? How can you claim to use the whole spectrum when you have the same upward bias as every other gaming site (including supposedly evil sites like IGN and Gamespot)."

I think you're really misrepresenting a fair few facts here. For a start, our scoring system does NOT say five is "average." We say it is "mediocre." It's slap bang in the middle, neither good nor bad. It's tepid and uninteresting.

You also need to remember that we do not review every videogame ever made. In fact, as many reviews as we do write, we still only touch upon a fraction of the releases that year. There are many 5-worthy games that do not get reviewed BECAUSE they are mediocre and easily overlooked.

You would have a point IF we review every single game released in a given year. We do not.
I still don't like this whole mentality of using the whole point scale.

Reeks too much of a bell curve.
Biased. :p
@killias
An average score for a game and an average score of a game review site, are completely different things.

If Dtoid's average score is a 72, then the site as a whole thinks there are a lot of games that are better than average. Which means good things, that the gaming industry is doing all they can to make quality games. If the average score was for that of an average game, I'd be pissed because there would be far too many mundane games being released.
Pat or Peggy, Jim? I'll go first - Peggy.
Oh and this:

"It would almost, dare I say, require an Reviews Editor who tries to do their job."

You are more than welcome to come to my office and do it for a week.
awesome pat and peggy photo!
By the way, Jim: When can we expect an Alice: Madness Returns review?
@Jim

Fair enough. I'm passionate about gaming too, and I'm certainly in no position to lecture you about how you do your job. I only bring it up because, honestly, your DNF review made me feel bad for the people that made it. I cringed hard.

It's not that you were wrong, or even that you were out of line. It's just that I know a lot of good, talented people worked for a very long time on that steaming load, and it seems poised to go down in history as the next Daikatana (remember John Romero?). I mean, this is the game that brought down one of the most storied and adored developers in gaming history. It's a goddamn tragedy, and even Yahoo picked up the story on the main page and quoted your review.

So... yeah. Point being, the whole DNF fiasco breaks my fucking heart, legit. I just don't want to kick them when they're down, ya know?
Never mind. I missed it somehow.
dtoid reviewer tastes don't seem to align with mine on a pretty regular basis, but that doesn't mean there's something wrong with the reviews. reading the actual review that accompanies the score informs me well. don't ever stop, baby foot
@stevil but pat's got ultra-bingo-wing power!




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