Bulletstorm is a colorful skillshot-fest that took 3.5 years to make. It didn't perform quite to expectations at retail, but the experiment was by all other metrics a success. This straight-shooting design-focused postmortem discusses everything from emergent feature discoveries to downloadable demo woes.
The game industry is a dynamic and fluidly-changing one. But who (and what) are the companies and concepts that are shaping the game industry today? Our answer to this question is 20 companies, processes, and concepts that are changing the game.
Reactive programming represents a different way of thinking about code, moving toward a model that focuses more on expressively describing when things happen in games. Gary Dahl illustrates these ideas in Microsoft's Rx.
Tekken is a venerable 3D fighting game series, dating back to 1994. As the Tekken team looks to complete its mashup with the Street Fighter series, we spoke with game director Katsuhiro Harada about the first game's origins.