Darksiders II

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Release Date: August 14, 2012

Weapons

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Death's main weapons throughout the game are his Dual Scythes. The Dual Scythes are the most diverse weapon, changing shape in combat in to a long Polearm weapon as well as doubling as a throwing weapon. Death will find different Scythes of varying power level and ability as well as learning more devastating combos and attacks with them.

Secondary Weapons

In addition to his Scythes, Death will find a number of secondary weapons which can be used to devastating effect when combined into combos with scythe attacks. They split into two categories.

Possessed Weapons

As you explore the realms, you may chance upon very rare weapons with the “Possessed” property. These weapons have their own experience bar which you can fill by “feeding” it with other weapons. High-level weapons tend to give more experience compared to lower-level ones. You can feed a Possessed weapon by selecting it in your inventory and choosing the “Upgrade” option. You can also rename it whenever you want to.

You can level up Possessed weapons up to five times. When leveling them up, their base stats increase and there's a chance to inherit an attribute as well. For example, feeding a Possessed weapon with unwanted gear with the “Regen” property increases the chances of inheriting the said property.

IGN_Possessed3.jpg

Redemption

Death acquires one of Strife's pistols just as War did in the original Darksiders. The pistol Redemption doesn't do a lot of damage, but is the weapon with the longest range. The pistol is useful for taking out small flying enemies, damaging approaching creatures before switching to melee or as a way to keep a combo count racking up.



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