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Review: Ghost Trick: Phantom Detective

Nick Chester, Former Editor-in-Chief (2011)
2:00 PM on 01.11.2011
Review: Ghost Trick: Phantom Detective photo


Murder mysterious are a dime a dozen, but it’s not every day the gumshoe is investigating his own death from beyond the grave. Then again, Ghost Trick: Phantom Detective -- the latest game by Ace Attorney creator Shu Takumi -- isn’t your every day game.

For a game about death, Ghost Trick is full of life, with a unique cast of characters, genuinely sharp writing, and fresh gameplay. It’s a great way for Capcom to kick off the New Year, and an instant classic that’s bound to be a cult favorite.

Ghost Trick: Phantom Detective (Nintendo DS)
Publisher: Capcom
Developer: Capcom
Released: January 11, 2011
Price: $29.99

Start up Ghost Trick and you’re immediately dead. Shot. Game over, right? Not quite. You’ll come to, but surprise (!), you’re dead, and along with your life went your memory. With no recollection of who you are or who planted a slug in you, you’re compelled to solve your own mystery.

In your death, you’re faced with a good news/bad news situation. “Good,” it turns out you’re blessed with paranormal powers which give you the ability to possess and manipulate objects in the real world. The bad? Well, you’ve got a short amount of time to solve your mystery, because when the sun rises, you’ll disappear completely. Ghost Trick is broken up into chapters, different scenarios in which Sissel (that’s you, the dead guy with the funky hairdo and fancy red suit) must use his ghostly powers to not only piece together puzzles, but even change fates.

In the game’s ghost mode, time stops, and you’re able to move your spirit -- a glowing, blue flame -- into different objects scattered about the environment. Sometimes you’ll have to activate an object, like turning on a light or moving a cart, to catch the attention of folks in the real world or manipulate their actions. Other times you’ll just use them as vessels, moving from one object to another in an attempt to reach a destination or get closer to conversations that may provide clues.

The bulk of the game’s challenge and puzzles, however, come from using your ghost tricks on the newly deceased. By doing so, you’ll not only be able to communicate with the recently passed, but you’ll be able to rewind time to four minutes prior to their death. This gives you the chance to change their fate by using your ghost tricks, sort of a reverse Final Destination situation, if you will. With only four minutes to change the course of history and save a life, you’ll have to quickly hop around and manipulate objects to influence the outcome of a scenario. It’s a mixture of clever thinking, trial and error, and timing the manipulation of multiple objects concurrently that leads to success.

It’s a game of environmental puzzles, sort of like the board game "Mouse Trap," with a clear end goal in every situation. The way the objects and the characters in the game world react to your ghost tricks is relentlessly clever, full of “ah-ha!” moments and satisfying outcomes. Entering the ghost world, you’ll be presented with a handful of haunt-able objects, clearly marked in the game world; there’s very little excess here, so it never gets overly complicated. That said, the game’s chapters and scenarios can feel a bit linear -- there’s basically one path to you goal in every situation, with not much wiggle room for creativity on the player’s part.



As direct as some of the puzzles can be, that doesn’t mean they’re not a joy to suss out, and I still wanted to work them through in order to access the next chain of events and move the story forward. Ghost Trick is not a game that can easily be put down, thanks in part to its smart writing, witty dialogue, and a cast of characters that you’re sure not to forget. It’s a world full of style, color, and personality, one that (for better or for worse) will inspire cosplayers for years to come.

Despite its linearity, Ghost Trick still is going to provide you with anywhere between eight and ten hours of gameplay and story, each hour more compelling than the last as the mysteries unfold. Its a completely fresh experience on Nitnendo’s handheld, or anywhere else for that matter, and certainly not one you’ll want to skip. 


Review: Ghost Trick: Phantom Detective photo
Review: Ghost Trick: Phantom Detective photo
Review: Ghost Trick: Phantom Detective photo
Review: Ghost Trick: Phantom Detective photo
Review: Ghost Trick: Phantom Detective photo


THE VERDICT


8.5 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


CAN'T WAIT FOR THIS! So excited! :D
Oh yes. Buying the **** out of this on Friday!!!
omfg yes
looks fun.....
Looks rather fun. Most definitely going to pick this up when I get a chance.
ARGH I just spent all my remaining money!
Absolutely awesome looking. Great review, too, even though I'm pretty sure you meant "each hour more compelling than the LAST" at the end there...
This game is gonna be amazing, the demo was awsome
@walrusmustdash:

English Language Fail Alert. Ooof. Thanks. :)
Second great review for it I've read in as many days. Love the "PC adventure game" style art! I'll be picking it up!
This sound pretty decent, I might have to check this out!
I'm trying to decide between this and 999 for my next DS purchase.
Thanks for confirming my suspicions...

...that this is a must buy!
Murder mysterious are a dime a dozen or murder mysteries are a dime a dozen? Just wanting to make sure. This and 999 make me wish I still had my ds
You mentioned the 4 minute time constraints during some of the puzzles, but how does the time work for the entire game? Is there always a clock running? Or does time progress at certain trigger points in the story line like 999 does.
Know why this game is successful?

Siessel looks like Captain Commando.
Picked this up today along with Kingdom Hearts Re: coded. So far the story and gameplay in Ghost Trick have been great and the animations are phenomenal.

Ghost Trick is going to become a very sought-after game.
Can't wait for the impending cheaper iPhone version, with promises of DLC.
YES! I loooove the Phoenix Wright Series, who cares about linearity, it is like watching a manga, but better!
@PappaDukes:

It's more like "loops" of four minutes. The game takes place in the present for the most part, but you reverse time four minutes at certain points and play in the past. The clock then runs down for those four minutes only. There's no real clock in the game otherwise; you're trying to solve the mystery before the next game day, but that timing is a bit fuzzy, and events are sometimes player triggered. It's not like, say. Dead Rising. Hope that makes sense.
I had my mind made up the moment I saw the first trailer! Nice review!
Had mine pre-ordered forever.
As much as I love phoenix wright, I felt burned by Apollo Justice, and Edgeworth investigations. I'm definitely going to wait for the first chapter on iphone.
You had me at "Ace Attorney Creator"
YES!!! Just got a DSiXL (PORTABLE CASTLEVANIA MACHINE) for Christmas, but I've had my eye on this way before then. SNAGGED.
Already three 999 mentions in the comments. Nice.
Stupid EBGames never getting games on the release date. I've had this pre-ordered for a long time, and I really wanted it day 1. I hate how EBGames never feels that they have to get third party games on their release date. >:/

Hopefully I'll get it tomorrow. :/
@Chester - Awesome, thanks! Can't wait to play this!
@Tony Ponce - With good reason. The game's amazing! I'm playing through it now. Hopefully I get one of the "good" endings.
Getting this game tomorrow. I have waited too long for this. <3
Great, I can`t get enough of these types of games! I was afraid the puzzles could lead to frustation for being complex or illogical, but looks like they`re pretty straightforward, while not being TOO simple.
Shit I'll have to pick this up next week.

I played the demo at NYCC late last year and loved that they even broke the fourth wall to tell you that it was a demo, which pretty much made me fall in love with it. Awesome.
I'm finishing up 999 at the moment. I can definitely use another quirky, awesome, original adventure game on DS.
God I loved 999, it really was one of the most incredible gaming experiences I've ever played. In fact I loved it so much that I'm actually tracking down other visual novels like Time Hollow and Trace Memory. I may have to waylay those games and get this first though. I haven't tried the demo yet, but I'll probably love it, especially if the writing is as fantastic as this review indicates.
It's games like this that really make a handheld shine. Not those console-to-handheld ports that get bogged down by controls and graphics. If anything, handheld consoles need more games that display such brilliance and a unique approach towards gameplay. I look forward to the appearance of Ghost Trick in my mailbox.
I was hoping to pick this up with KH Re:Coded today, but no dice, my GS didn't get won't get it in til later.

Stupid ice storm.
Been wanting this one since announcement, ordered it earlier today. Being a fan of the ace attorney games, I had interest in this game from the start. Shame to hear about the linearity though, the trailers gave me the impression that there would be many ways to experiment in the game. Still will probably enjoy the game a lot though.
Cool. I'd buy it if I still had any Christmas money left over. :(
I've been playing it nonstop since yesterday and I gotta say it's freaking awesome, not to mention the story sucks you in and doesn't let you go until you reach the truth (my current predicament)
Just finished this. Amazing game, played for 2 days straight because I could not put it down. And what am end game.

Totally stunned by how it turned out. Even better than Ace Attorney.
"it’s not every day the gumshoe is investigating his own death"

Is this a reference to Ace Attorney? If so, you are very awesome.
This game is better than anything else anyone is making. WHY IS THERE NOT MORE AWESOME LIKE THIS GAME?
the game: having someone push your hand around the screen. Linear isnt the word.




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