ReMix: Hang-On 'Journey to the Finish'
Ahh, Hang-On . . . as the proud owner of a Sega Master System back when most everyone else was singing the praises of Mario, Link, and Excitebike (I eventually got a NES as well), I fondly remember buying my SMS - the first game system I actually owned myself (we had a 2600 and Colecovision, but they were joint-owned by the entire family) - and popping in Hang-On / Safari Hunt (the mega cartridge! oooh!) and playing Sega's competent answer to Duck Hunt and this classic "3D" motorcycle game as well. Ryu7x gives a simple techno makeover with a basic sine wave lead synth, some nice pads + accompanying patterns, genre techno drums, pads, and a deep sub bass. There's some interesting usage of a vocal sample, and a nice acceleration sound effect towards the end. Though I like the retro presence the lead sine lends, and think it works particularly well in the ending, I think this mix could have used either more processing or programming on the lead or at least one additional synth part, to give it more meat + more forward momentum. As it stands, though, a good solid techno piece of an old 8-bit classic.
Would have liked more variation on the theme, even if it was a few change-ups here and there. Just something to make it stand out a bit more. Vocal samples don't bother me, but I'm not crazy about them either.
A decent piece overall.
- DragonAvenger on October 1, 2008
Production is unremarkable but serviceable.
Overall decent but too long for the material there.
- OA on February 6, 2008
Nice arrangements here, especially given that the original wasn't very long.
A good piece by Ryu7x.
- Nineko on December 19, 2006
- shrimpchips on October 2, 2004
- Vash the Stampede on May 8, 2004
- Mahjong No OujiSama Yoshi on May 6, 2004
The blipping that seems out of time with the chiptune-ness, however...kinda irks me...I do *not* like that.
I think the way the square wave plays the whole of the melody is a little unimaginative...I would have preferred a trancy lead to come in and take over...slowly fading in and eventually taking it over, y'know?
The part where chords play...Im not too keen on them, they seem a little off key for the tune...too much so for dissonance, in my opinion.
Repetition is this remixes demon...there's just too much of it...
If the track were shorter it would have been far better in my opinion...but the lack of extreme variation throughout the piece makes it worse, I think...
And the ending is a little off, too...I would have preferred the background synths fade out and the last note on the square wave to 'stutter' as it were
But its still good though...of course its good, I recommend it to anyone looking for a kinda ambient trancey track.
- Eccles on August 26, 2003
- Lat on January 3, 2003
- SiJESUS on September 21, 2002
The leads just seem too dry. I thought the drum samples were a bit dry too. Its arranged well for a techno remix, however I feel its not produced well enough. This is why I stay away from doing techno, its not as easy as it may sound to produce.
What could have made this remix better would be re-engineering all the synths, make the fat, make the percussions wet, etc. Its still an 'ok' arrangement nonetheless, but 6min is too long with constant melody loopage.
- neostormx on September 20, 2002
- Sir_NutS on September 19, 2002
- vdj_microbe on September 18, 2002
Night tight techno track, with racecar and announcer samples that seem to be obligatory in a remix of a racing game. Nothing too innovative, but enjoyable. If I had to nitpick one thing I would say that it needs a deeper bass.
- orkybash on September 18, 2002