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8/10: Great
( 3ds version reviewed )



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Home>all games>Gunman Clive
Updated 01-08-2013   |   Full Archive
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Gunman Clive

Imagine for a moment that you have the power to make videogames. OK, I guess you don't have to imagine. With tools like Unity, Game Maker, and Flash on the market readily available to anyone who puts their mind towards snagging them, anybody could (and should) make videogames. 

So instead, imagine you have the power to make good videogames. You've worked on critically acclaimed titles (like Bionic Commando: Rearmed) and other successful high-profile releases and you know that your ideas helped make those games a success. You know that you have the skill and the know how to make the kind of games people will love, but that there is no guarantee that you'll be able to succeed out on your own.  

Like it or not, you're running solo now. You're without a big publisher's money to spend, but you're also without a big publisher calling the shots. Your next game will be made on your time, money, and creative instincts. While it will be no one's fault but your own if it fails, the glory will belong to you, and only you, if it succeeds. 

So what do you do? If your name is Jonathan Blow, you make Braid. If you're Brian Provinciano, you spend most of your adult life on creating Retro City Rampage. As for Bertil Hörberg, he took his time making Gunman Clive. I'm really glad that he did.

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