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Review: Sakura Samurai: Art of the Sword

Ian Bonds
8:00 AM on 02.12.2012
Review: Sakura Samurai: Art of the Sword photo


It's always a pleasant surprise to go into a game with little to no expectations beforehand and come out of it with a completely positive opinion. Such was the case with the recent downloadable title Sakura Samurai: Art of the Sword.

The game wasn't even really on my radar, but after playing it, I realized I should be paying more attention to Nintendo's eShop library.

Sakura Samurai: Art of the Sword (Nintendo eShop)
Developer: Nintendo
Publisher: Nintendo
Released: February 2, 2012
MSRP: $6.99

The game begins with the titular hero, the unassuming Sakura Samurai, charged with rescuing Princess Cherry Blossom from the clutches of an evil force. This task, as well as the sword for which our hero is named, is given to our hero by a frog-like mystic creature called a kappa. It's a simple beginning, but across the game's 30 areas (including three boss levels and three villages), the player requires a daunting amount of skill and precision.

The gameplay's structure is simple in design but increasingly difficult in execution. Sakura travels to different areas on the map, where he's thrust into battle with various types of foes. Each foe has a few different attack types which you can block with the shoulder buttons or dodge with the B button plus a direction on the analog nub -- left or right to dodge stabs, back for slashes. The precision of your dodges is key, as timing them properly will award you precision points that can be traded in towns for gold.

Attacking is done with A, resulting in a quick slash followed immediately sheathing the sword. As you perform blocks or as foes block your attacks, your will wear down your blade, which can be sharpened back to full strength with a whetstone. Blades can be improved at shops in towns as well, granting stronger attacks against foes. Once enough attack energy has been gathered from well placed blows, you can execute special attacks with the press of Y. After an area of the map is completed, half of a cherry blossom petal is awarded, with every two halves resulting in an increase in health.

The enemy variety is fantastic. You'll first encounter general sword-happy baddies then continue with archers, throwing-star ninjas, bomb-tossers, and more, each who mix up their attacks and may require multiple dodges before you can land a counter. While most attacks from enemies are easily telegraphed, later levels contain quicker, deadlier foes. The difficulty increase as you progress almost feels like a reward for sticking with and honing your tactics.

Graphically, the game is simple yet beautiful almost like a painting. The 3D effects are sparse, but the depth of field is used well with only the occasional visual gimmick thrown in (such as a boss making a stabbing motion towards the camera). The visual detail helps highlight enemy attacks, allowing for (initial) ease in anticipating which dodge to perform.

In towns, you'll encounter inns and "Frog Plus" shops, where you can save your game, buy items with the coins you've collected or traded your precision points for, and upgrade your sword. Items (which are mapped to the D-pad) include whetstones, rice cakes for restoring health, throwing blades, and frogs, which are used to distract foes. There are also NPCs that engage the player in mini-games with skill-advancing prizes. There's tons of personality in the towns, a welcome change from the straight-forwardness of the battle areas.

Once you've beaten the game, more gameplay modes unlock, such as 30-, 50-, and 100-thug challenges where you're tasked with a set number of foes to defeat per wave. There's also a hard mode where you have tougher enemies but only three units of health and no way to restore damage other than staying at an inn. There's even a rock garden, which takes the steps from the system's sleep mode pedometer and "dedicates" them to blooming cherry blossom trees.

If there were any negatives to be had, it would be that, initially, there is no way to save your progress until you reach the town, which doesn't occur until you've defeated the first four or five levels on the map. After that, I found myself backtracking to the town after each level was completed, but that may be just because I tend to want to constantly save my game. Also, for the first few levels, enemy attacks seem rote until the introduction of new enemies, after which then the original enemy types learn new attacks. Because of this, I was almost lulled into a false "dodge, fight, repeat" pattern until I realized that my tactics would have to change further along.

For such a little title, I wasn't expecting to pour so much time and effort into Sakura Samurai. From its simple story yet compelling tactical gameplay to its gorgeous graphics and controls, I was hooked. This is possibly one of the best downloadable titles on the eShop, one that will draw players in with its ever-increasing depth. A must have!



THE VERDICT


09 /10
Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Glad you enjoyed it. It really is a great game.
huh, the eshop has been pimping that game like a motherfucker. This really shouldnt have come as such a suprise to me.

Well, there's another 6.99 i'm not getting back...
Wait, what? A new Nintendo IP?
Interesting.
Why is that Mii so angry?
The game was pretty awesome. It reminded me of okami+Zelda+punch out in a few ways. I did have some problems with it like the fact that it's a bit ugly and a bit short, but the fact that this game was $7 pretty much forgives those two problems. A great game, a great new addition to the e-shop, and it's a good new Nintendo IP
Oh is this out? I saw the previews for it and was keeping an eye on it but I hadn't checked the shop in a while. Better go download it.
@Karutomaru, I'm been going to nintendolife for wii and ds download reviews. Most people don't review download titles unless its a very good game that'll get a high score. Most of the time, I have no idea if a game's gona be good or not. Game ratings on the eshop kinda helps a little bit
So it's an Infinity Blade (-esque) game on 3DS? Fascinating...
Wait, what? A new Nintendo IP? Interesting.

If you think one new Nintendo IP is interesting, than you should check out their other two new IP's in Freaky Forms, and Pushmo. Plus the upcoming Dillon's Rolling Western as well. That's 4 new Nintendo IP's in a matter of months, so when people say "why doesn't Nintendo make any new IP's," well there's 4 new games that we can point to now!
I downloaded this a couple of days ago, and got into it yesterday.(I had used a public wifi, and my batteries were too low to play that night....)
It really is awesome. I stopped after clearing the first castle out of fear of finishing it too quickly... ^_^;
Pushmo, Mutant Mudds, Sakurai Samurai, Mighty Switch Force, Zen Pinball. Yeah, if you're not paying attention to the eShop you're being kind of stupid.
Reviews are so all over the place for this game! I love the art style but I'm not totally sold on the gameplay design -- I was never much of a Punch-Out guy.

I had planned to get this a few days ago, but couldn't commit, and just ended up spending the money on Zen Pinball 3D instead (which is AWESOME, by the way, especially when you have friends to compete with, which I do).

But with Dtoid's support, I might have to reconsider! :)
I didn't have such a positive experience with this game. The precision timing on dodges seemed a little off to me for later enemies, with the game frequently both awarding you a precision point and having you get hit as well. The last boss in particular had me dodging his attacks half a second before they connect and still getting hit.

Without the feeling of absolute precision you get from a game like Punch Out, the system really doesn't work and quickly becomes incredibly frustrating. You can also back yourself up against the edge of an arena without noticing and be unable to dodge backwards anymore, which also breaks the combat system until you can completely reposition yourself.
Looks like Nintendo got the memo. That memo said "do something with the fucking eshop".
@ BalloonFighter

Agreed. It's interesting to contrast eShop to WiiWare. WiiWare had a strong start that sort of pittered out. eShop had a weak start that grew into something better. Hopefully, Nintendo and third parties can keep up the good will.
"Matt Welch
Pushmo, Mutant Mudds, Sakurai Samurai, Mighty Switch Force, Zen Pinball. Yeah, if you're not paying attention to the eShop you're being kind of stupid."

These games are all incredible and I love taking them everywhere I go. All are worthy of a purchase. I hope the Eshop continues this trend, and I really want to see some GBA titles added.
@PEICanada7
That's why Sakura Samurai surprised me because Nintendo rarely makes new IPs, and now they've launched two new IPs in such a short amount of time. It's so unlike Nintendo. And I didn't know about Dillon's Rolling Western which just adds to my amazement. The last new Nintendo IP released in the west I can think of is the whole Mii business.

But I think Freakyforms is only published by Nintendo as far as I know.
I dont know why people think the art style is ugly, I kind of like it. Its not super awesome, but its not god aweful either.
I'm having a blast with this game. It's like infinity blade but the controls seem more precise. And the 3D cherry blossom effects are gorgeous. This is must buy
I love this game. I quite enjoy the almost n64 graphics and the precision and position gameplay (hold x during a fight and you can freely move). I miss good ninja/samurai games. RIP Tenchu/ 3d Shinobi. I hope NG3 turns out good
@Pei
Infinity Blade was an iOS version of Punch Out!!
I dig the art style. Reminds me a little of Majoras Mask, or some other N64 title. I can't think of anything I would change graphics-wise.
Sounds...
*Puts on Sunglasses*
Choppy
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
I'll get this eventually, but In the meantime I already got Pushmo, Mutant Mudds, VVVVVV, Mighty Switch Force, and some DSiware games I need to get through before I get this.
Holy shit these graphics look horible. They look worse then a early ps1 game. This is 2012 not 1995. I refuse to play this bad game.
@Halo64: ...
@ Halo64- I can't tell if you're joking or not. Either way, you made me laugh, so well done!
the eshop is rocking
Hey, for those you saying that you want more eShop reviews, remember that we review that shizz all the time on our podcast!

I really enjoyed this game. Best eShop game since Pushmo! I'm still trying to beat the 100-thug challenge.
Admittedly, I hadn't paid much attention to the eShop before as I only just got my 3DS maybe two weeks ago. I was burned by the sad listing on the Wii Shop and thought it would be more of the same on the 3DS. Happy to have been proven wrong.
I love this game! I'm now at the last boss. :)
Correction: You can use rice cakes in expert mode, but you must earn them in street challenges.




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