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Review: Theatrhythm Final Fantasy

Jim Sterling, Reviews Editor
12:00 PM on 07.02.2012
Review: Theatrhythm Final Fantasy photo


Square Enix isn't shy about a Final Fantasy spin-off, always ready to milk the franchise a little more in the name of nostalgia and profit. It is surprising, then, that it's taken the publisher so long to exploit one of the most iconic elements of the series -- its music. That Square Enix didn't seize upon the idea of a Final Fantasy rhythm game sooner is nothing short of miraculous. 

Of course, all ideas are obvious in hindsight, and most of them sound pretty damn great on paper. The final product needs more than a few bright concepts to see it through.

Theatrhythm Final Fantasy (Nintendo 3DS)
Developer: indieszero
Publisher: Square Enix 
Released: July 3, 2012 
MSRP: $39.99

Theatrhythm Final Fantasy pilfers from some of the most beloved soundtracks in videogame history to create a tribute to the music that has brought thirteen games to life. Starting with the very first Final Fantasy released in 1987 right up to 2009's Final Fantasy XIII, every current main installment in the franchise has been accounted for. Most of them appear in their original context, too, complete with whatever glorified MIDI sounds or full orchestras they may bring to the table. 

There is a loosely defined plot that involves a battle between Order and Chaos, as the player is charged with collecting "Rhythmia" as a reward for successfully completing challenges. Yes, the same waffling plot details and pretentiously invented words that infest latter-day Final Fantasy are present, though the story is left (thankfully) light. The aim of the game is simply to keep playing it until you've gathered enough Rhythmia, automatically unlocking a final track that serves as a battle against Chaos himself. 

The game is started by creating a party of four characters, made up of protagonists from each of the Final Fantasy chapters (though supporting cast members can be unlocked through play). Each character has a unique set of stats that are useful for different songs, and can be equipped with abilities or items that may help the player out during a song such as avoiding losing health for failure, getting rarer items, etcetera. As the party gains levels, their stats improve and they access new abilities, which can be crucial when taking on trickier tunes. 

There are three modes of play: Series, Challenge, and Chaos Shrine. Series mode takes three tracks from each Final Fantasy game and tasks the player with completing them sequentially, while Challenge is a "free play" mode which allows the songs beaten in Series to be replayed at higher difficulty levels. Chaos Shrine is by far the most interesting of modes, as it unlocks short sequences of two randomly generated songs. These two-song challenges, called Dark Notes, come in varying degrees of difficulty and can be unlocked either by beating previous Notes or collecting new ones via StreetPass. 

The songs themselves come in three distinct challenge types, based on their contextual use in the games they come from, although the way the player interacts with them remains largely the same. Essentially, triggers appear on the screen, and must be hit with the stylus when they pass through a circular marker. Red triggers simply require the stylus to be tapped, gold triggers have arrows which require the stylus to be swiped in a certain direction, and green triggers demand the stylus be held on the touchscreen until they've fully passed through the marker. The game takes a lot of influence from both Elite Beat Agents and Gitaroo Man, although it is not quite as intense as either of those games. 

The way triggers and the marker behave are defined by the type of song being played. Field Music (drawn mostly from FF's world maps) has triggers flow from left to right as a party member walks through an environment. Hidden items can be encountered along the way, and hitting special triggers can unlock a Chocobo, which rides through the field area at high speeds. The twist in Field levels is the fact that green triggers aren't just straight lines, and the stylus will need to be moved up and down in order to stay on the path. 

Battle Music features the entire party, whose members successfully hit monsters every time a trigger is successfully activated. The aim is to defeat enough monsters to see how far the party can get and, hopefully, kill a special boss creature. There's no penalty for playing through the entire song and failing to beat the boss, but there are rewards for a party strong enough to terminate the Safer Sephiroths and Gilgameshes that might appear. Finally, there's Event music, which plays a movie from a game's most famous scenes in the background and moves the marker across a pre-built track populated by triggers. 

At first, the game seems fairly uninteresting. The "Series" mode of basic challenges aren't difficult at all, and progression feels very basic and sparse. It doesn't help that the game's end-of-level statuses and menus are a pain in the ass to sit through every single time a song is beaten. One's first impression of Theatrhythm is that of a repetitive and dull game, featuring very little interaction and feeling like a destitute man's answer to Elite Beat Agents

Fortunately, however, things heat up when the Challenge and Dark Shrine modes open. Playing songs at higher difficulty levels really makes the game come alive, as triggers move fast and depend upon some deft stylus-swiping. As high levels of challenge open up, the requirement to pick a good party becomes evermore crucial, as the ability to deal extra damage or heal the player's health bar gradually reveal themselves to be essential components of success. The game adds a little artificial difficulty, it must be said, by randomly switching the triggers to match the music's melody or rhythm at any given time, but a cool head and a strong party ought still to prevail. 

The Dark Shrine has the most potential as it contains more than just the three songs per game featured in other modes. Here, rare tunes can be discovered, such as "JENOVA" or "Mambo de Chocobo," and the idea of never knowing what you'll get next can be pretty enthralling. The concept of sharing Dark Notes via Street Pass gives the mode a "collect 'em all" feeling that makes it stand out from the static Series and Challenge modes, and theoretically there is a ton of replay value on offer. Theoretically being the operative word. 

As is the unfortunate nature of Chaos Shrine, the randomized tunes means that a lot of the same songs will come up time and time again, and after you've played "The Sunleth Waterscape" for the fifth time, progress starts to feel disheartening. It's wonderful to uncover a brand new song, but it doesn't take long for such happy moments to become far-flung and sparsely encountered, while the boredom of playing the same old tracks creeps in. Since this mode is the only way to access songs outside the limited pool presented in Series mode, it asks a lot of patience and needs a high tolerance for hearing identical tunes over and over -- a boon in the case of "Battle of the Big Bridge," not so much in the case of anything from Final Fantasy XIII

Theatrhythm Final Fantasy is a fun and engaging game for as long as the freshness of the experience lasts, but it doesn't last very long. The amount of repetition relied upon indicates that there's not a great deal of content on offer, while tunes have been held back to sell as downloadable content. As 3DS and PS Vita games face ever stiffer, considerably cheaper competition from mobile devices, these games need to be providing a shedload of content to justify their high asking prices, and as good a game as Theatrhythm is, a shedload of content is what it does not have. 

All things considered, it is still a good game. It's well crafted, it's bursting with rose-tinted memories, and the average Final Fantasy fan will be unable to play it without goosebumps. While the songs can replay far too many times, there is at least a lot to unlock for the highly dedicated. New party members, stronger abilities, and a range of party-aiding items can be uncovered through continuous play; defeating Chaos simply reveals end credits, rather than terminating the game entirely. Still, the threat of boredom is always there, and it's highly advised that the game be played in short bursts to minimize the feeling of treading water. 

Theatrhythm Final Fantasy is beautiful and charming in many respects, but an absolute drudgery in others. At the end of the day, though, unlocking that track from Final Fantasy IX that you just hoped would be there is a special kind of fun that fans will live for. It's just a shame that such fun is not consistent and frequent enough to truly make this the memorable experience it deserves to be.



THE VERDICT


7.0 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


So looking forward to this after the demo.
Same here. I'm really excited for this. Just watching the videos took me back to those great times where I'd just play the hell out of a FF game during a summer.
I actually expected a lower Destructoid score. I'm definitely picking this up.
Was wondering two things:
-Is FFXIII's "Blinded by Light" in this game?
-And when you play new songs in Chaos Shrine, do they unlock to be played at any time, or coudl you ONLY play them when they pop up?
Good review. This game gets deeper and sucks you in the more you play it, and when you really crack into it, it's really rewarding.
It's always hard to review music games, doubly so for one like this where it really only appeals to old-school Final Fantasy fans. I'm a fan of both things, though, so I'm alllll over this.
YES! So far, all reviews have been positive. This is the lowest one yet, and it's a seven! Great review Jim, the game sounds awesome!
Is there going to be a review for Rhythm Thief as well?
This is the first Final Fantasy game that has me foaming at the mouth since 11.
For the next game, they need to throw the full talent of SQEX music behind this series. They should remix and rerecord all of the tracks completely.

Check out the Dissidia 012 OST for a taste of how awesome that can be.
As far as content goes, the developers have stated that the 3DS cart is literally filled to the top. There was not room to add any more songs.
I'm a terrible handheld gamer, so knowing it's best played in short bursts makes me feel better about my 3DS gaming tendencies.
Definitely going to be picking this up after I finish my current handheld game. I'm a bit disheartened to hear its that repetitive, but it sounds like a great game to have for trips when I just want something easy and familiar to pick up to distract me for an hour or so.

Thanks for the review, Jim!
I wonder what score Dale would've given it. Why didn't he review it?
It's like they designed a game specifically to appeal to me. Thanks Square Enix!
"I wonder what score Dale would've given it. Why didn't he review it?"

Because of that thing you did. That awful, awful thing.
Want! Uematsu is god and definitely deserves having his own game.
The demo was great (even though one of the two songs included was from 13).
I love Uematsu as much as anyone else, But whats with the FFXIII hate? There are some great tunes on there. Why let your dislike of the game reflect on to the music?
It doesn't look as if Yuna teaches Tidus to laugh his troubles away to the Final Fantasy prelude theme in this game, so my interest in it is now deader than Tellah the sage.

Seriously though,it might be something to pick up for the 3DS during some end-of-the-year holiday sales extravangaza or other.

Also, what score would have Jonathan Holmes have given this game, Jim?
Turkalurch: It implies that the SCORE SUMMARIES I DID NOT WRITE ARE STILL IN PLACE WHEN THEY SHOULDN'T BE ARGH!
is it an art game ?
Oh right right >_< Didn't mean to offend ya Sterling 'ol boy. I just thought he would do the review since he's such a fan boy and the game is all fanboy service. Can't wait to play it :) Any mention of the DLC schedule anywhere? Squeenix hasn't mentioned anything D:
Not sure if I want it. I do love me some FF music, not a fan of that anime art style though. Maybe one day I will grab a used copy from amazon.
Damn, didn't realize this was coming out this week (that is the NA release date up there right?) Just might have to pick this up, though I am a bit skeptical of the amount of content. May have to wait for a price drop I guess.
This makes me wonder if the upcoming Rythm thief will have DLC, either way Theatrhythm looks promising, and from what I've gathered it has some pretty interesting mechanics.
I'll be getting it. Sounds about how I expected it to be.
Really enjoyed the demo. Probably the most played 3Ds demo yet. Heck I'm a sucker for rhythmic games. Yet I've never played a single Final Fantasy game...
"That Square Enix didn't seize upon the idea of a Final Fantasy rhythm game sooner is nothing short of miraculous."

Come on Jim, you know how slow on the uptake Square is.. Of course they'll come in on the ass end of the music game craze... They probably had to build the game from the ground up --Then rebuild it because the 3DS came out with more graphical power....

That said though, I'm more then willing to give this a play, specially because I love FF's music so much. Happy it played so well to garner an 7.
Maybe they'll make a typical FF game with a rhythm battle system. It'd be interesting.
sounds good to me :D
HYPE
say what you will about the gameplay/story with FF 13 and 13-2, but the music in both of those games is some of the BEST they've ever done.

like say with the OST for 13-2, out of about 80 tracks, only about 10 are total duds. (yes i'm looking at you, metal chocobo)
I'll probably go the Gamefly route on this one..
"while tunes have been held back to sell as downloadable content."

welp
Jim, you wouldn't happen to be referring to a certain Jester song in your review, now would you?
Sounds perfect for my daily bus rides to work. Great review.
I'm going to punch a baby if the FFIV battle theme isn't on here.

Regardless, I'll be picking this up tomorrow. I'm a sucker for hand held rhythm games. my Rock Band: Unplugged UMD still gets played quite often and Elite Beat Agents was my most played DS game until I sold my DSi.
@ipad is rules

Give it up, you're not that dumb.
I'm going to grab this sucker 1st price drop I see. 39.99 is way to much to pay for this IMO. Learn from apple!
I've only played FF7 (never finished it), but I'm a sucker for rhythm games. I already have it pre-ordered.
Great review! So excited for this game. I haven't actually gotten around to playing most of the main series Final Fantasies, but I've always loved their soundtracks.
Too bad the 3DS XL isn't out to play this on. I'll be picking this up tomorrow.
This was my game of the show at PAX East, and I have been chomping at the bit to pick this up. Thanks Jim!
Gamefly just shipped it... should be a great rental, can't wait to check it out!
I'll grab it when it's $30 cheaper, or never, whichever comes first.
I think I'd be more apt to play this game if all the characters didn't look like they had down syndrome.
Not a comment about the game, since I agree with you on it, but with how these games need to offer a shedload of content because of other mobile games coming in a cheaper prices. Why?

You pay 2.99 for a game on the iphone and you get barely any bang for your buck. You pay $40 and you actually get a decent experience most of the time. Not so for fruit ninja where you walk away from the game feeling like you just wasted whatever time you spent with it.
I couldn't be less interested.
I want Rhythm Thief more.




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