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Cover Story: Odds 'N Ends

PREVIEW

Terraria: When Metroid Met Minecraft

(PCPS3XBOX 360)

The PC hit is finally coming to consoles, and it's ready to devour your free time.

Spot

As much as I hate the tired way of describing something in equation form ("It's like Jaws, but in space!"), there's really no easier way to summarize Terraria than by saying that it's the child of Metroid and Minecraft. Anyone familiar with the PC game knows that it blew up when it hit Steam back in 2011, creating a massive following that prefer its 2D, retro take on Mojang's design philosophy. Two years later, console gamers are going to be able to soon experience what it would be like if Notch was making games in the early '90s.

From the second you pick up the controller, Terraria screams its 8 and 16-bit influences at you. The visuals seem grounded in some strange dimension in between the NES and SNES...let's call it 12-bit. The enemies are ripped from our medium's fantasy bibles of Dragon Quest and Final Fantasy. The melee combat harkens back to the days of spelunking as a Belmont, and yet, there's something very modern about Terraria. It looks and feels like Metroid or Castlevania, but the core mechanics at work are decidedly similar to Minecraft. Everything you pick at, chop or dig through in the environment gives you ingredients that can be used to craft any manner of weapons, armor, potions and even fortifications. There is no central narrative in the game, only the ongoing desire to carve your personal signature into the world. Want to create a massive castle filled with all manner of shops? With the right materials, you can do it. Want to dig an elaborate picture into the ground? Just grab a pickaxe. Like Minecraft, Terraria is all about giving you a suite of tools and mechanics, and letting you run wild in the world.

One of the drawbacks of the original PC version's unfathomable depth was its lack of a functional tutorial. Fans were almost forced to adhere to a wiki in order to learn the nuances of its many mechanics. Thankfully 505 Games have addressed this barrier to entry by including a robust tutorial that eases you into the experience by walking you through many of the more complex systems. This isn't to say that the console version of Terraria is going to be dumbed down -- far from it. If anything, this completely optional training makes the game more accessible, dramatically widening its appeal. As someone who's completely ignorant of how the PC version works, I'm really glad that 505 decided to lend a hand to newcomers. This primer is geared to get you ready for the inevitable hours spent exploring your world with a group of fellow spelunkers. Terraria supports both split-screen and online multiplayer, meaning that you'll never have to form the world by yourself. Gather up a group of buddies to work together and dig through a mountain, or use your world as a battleground for some massive warfare.

Despite Terraria allowing you to ease into the experience, the core game becomes an insanely deep adventure. During my time with console version, I was dropped into a world that had been occupied and terraformed for dozens of hours. It was then that I was shown the map, and truly began to understand the game's scope.

Spot

I'd say that Terraria's world map is overwhelming, but that would be a bit of an understatement. If you thought that Konami's dual-castle layout in Symphony of the Night was daunting, then prepare to cower under the weight of Terraria. Even though we were playing on the "small" version of the randomly generated map, its size was absolutely staggering. The ground layer was a hodgepodge of forests, deserts, and snowy climates sandwiched liberally between two oceans. While this expanse was large enough in its own right, Terraria isn't content with simply giving you a world that scrolls left and right. Floating islands exist high above the ground, and towers can be built that attempt to scrape the heavens. But the real magic starts when you begin to dig and realize that a bulk of the map consists of subterranean tunnels and caverns that culminate in a fiery zone aptly called "Hell."

From what I've seen so far, Terraria looks to be one of the deepest digital experiences to ever reach consoles. Between the massive and randomly generated worlds, ample multiplayer options, and the ability to fully craft your own adventure, fans can look forward to putting in an absolutely nasty amount of time in the game. I'm honestly afraid of the prospect of reviewing it, but I'm damn sure excited to play it in a few months.

See all Terraria Previews >

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Comments (11)


  • GunslingerScott
  • I've been waiting for Terraria to hit consoles for months, now.

    Posted: userComment.createdDate by  GunslingerScott

    I had heard from some idiot with whom I used to work that "this awesome game a hundred times better than Minecraft" was out on PC and it was called Terraria.  Talk about hyperbole.  Anyway, I bought it on Steam for 2.49 back in the fall of 2012 and I was impressed by the quirky graphics and sprites but no matter how much I put into the game, I couldn't get past the controls.   I even attempted to use a popular program to allow gamepad support, but then the game felt clumsy.  It was as if the game didn't translate well to the use of a gamepad.  Anyway, I'm interested to see how Terraria ports to consoles, and I'll probably pick it up, regardless.

  • Vibrent
  • The Story of Red Cloud

    Posted: userComment.createdDate by  Vibrent

    Sadly, I doubt all the amazing custom adventure maps will ever be available on the console version, as some of them involve modded content. Though maybe the devs will allow you to upload custom maps for other players. Google Story of Red Cloud for a great example.

     

  • BobsFacts
  • No Nintendo Love

    Posted: userComment.createdDate by  BobsFacts

    I'm surprised they're not putting this out on the Wii U.  It seems like it would be a perfect fit having the 2nd screen for inventory.

    • jaspertine
    • it would be nice

      Posted: 01/18/2013 by  jaspertine

      It's probably either a licensing issue, or just unfortunate timing.

  • william~curtis
  • TG16 never gets any love!

    Posted: userComment.createdDate by  william~curtis

    "The visuals seem grounded in some strange dimension in between the NES and SNES...let's call it 12-bit. "


    About ready for retro aesthetics to go beyond comparisons to old Nintendo, but I understand where this comes from.  Nintendo has a certain look, but Sega, Hudson, SNK, and many others all have their own distinct "retro" styles that rarely get mentioned, even if the particular game has more in common with one of those than any Nintendo era.

    For other, similar looking games, I've used and enjoy the term "TurboGrafx-esque."  Fits here, too.  :)


    (Also, allows you to avoid "the tired way of describing something in equation form," i e "It's like SNES, except... NES!)"

  • Deticui
  • Looking forward to this.

    Posted: userComment.createdDate by  Deticui

    Chances are, when this comes out, I'll be buying another PS3 for the lady-friend.

  • kizofieva
  • Really fun... for a while

    Posted: userComment.createdDate by  kizofieva

    This game is a blast with friends for quite some time, but the linear upgrade path eventually stops, and there's nothing left for those who want to do more than just build. The appeal of Terraria for me was the Metroid style combat, yet there's no objective, nor any kind of leveling system or progression. Each major update was a reminder of the game's finite lifespan; we'd play it like crazy until we had all found and/or crafted the best equipment, and then there was no need to continue until the next update, until those stopped as well. Maybe I'm expecting too much and should appreciate the fun I had while I had it, but I really wish this game continued to give me a reason to play it.

  • T_W_H
  • all that I'm interested in...

    Posted: userComment.createdDate by  T_W_H

    ..is hearing that the PC edition got the upgrades the XBL version did.  Seriously, I was rather displeased when I heard the news that 505 said nothing on the matter after the creator wanted to 'move on to other things'. 

    • Speed_Lancer
    • Absolutely.

      Posted: 01/14/2013 by  Speed_Lancer

      I've not heard all of the upgrades the console version is getting, but the PC version is in serious need of better online multiplayer connections. I was able to host a world from my PC, but when I showed a friend the guide I used, nobody outside of his house could connect. He went over it several times, so I doubt he missed anything.

  • jdgosney
  • I've been waiting forever

    Posted: userComment.createdDate by  jdgosney

    I always wanted my non-pc gamer friends to play this with me but 1000 excuses later it's finally going to be on consoles. I'm kinda concerned about the controls but I can probably adapt if they are reasonable. I hope the ps3 version has in game voice chat too, but heck I'm gonna buy it pretty much no matter how bad of a port it may be, I love this game.

  • jaspertine
  • One quick question

    Posted: userComment.createdDate by  jaspertine

    How do the controls feel, partiucularly with regards to moving around? I haven't played the PC version since the beta, but the thing that stood out to me was constantly having to either hop around to overcome the ankle-high ledges, or compulsively flatten the terrain as I explored.

    Is there a work around for this? If not, did the controls feel alright such that this wasn't happening to you?


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Vitals

Game:
Terraria
Platforms:
PS3, PC, 360
Genre:
Action
Publisher:
Independent
Developer:
Re-Logic
ESRB Rating:
Rating Pending
Release Date:
Q1 2012
Also Known As:
N/A

1UP Editor Score: NA

Average Community Score: NA

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