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Castlevania III was a Heck of a Game

They literally don't make 'em like they used to, and here's why.

By Jeremy Parish 2013-01-15 09:54:26.623

Tags: NES Castlevania III: Dracula's Curse (NES)

Lately I've been replaying Castlevania III for a small personal project, which marks the first time I've really and truly dug into the game in... good grief, probably 20 years. Pardon me while I feel incredibly old for a moment.

...man, I'm old.

OK. Now that we have that out of the way, let's accentuate the positive. My replay of Dracula's Curse has really impressed on me just what a sophisticated piece of software it was, especially for its day. Konami's team pushed the NES to its limits, pulling off crazy technical tricks with a machine that was seven years old by that point and already had been supplanted by the NEC TurboGrafx and Sega Genesis. For reference, this was the dazzling peak of NES design in the first year of the system's launch:

Ice Climber was crazy! Its playing field scrolled! Upward! And two people could play at once!

By comparison, here's a screen shot from the second stage of Dracula's Curse:

 

This stage also scrolled upward, but the similarities more or less end there.

What you can't see here are the constantly spinning gears and slamming pistons in the background. You also can't hear the mind-meltingly wonderful music, or see that where Ice Climbers featured a handful of two-screen arcade board-style stages, Dracula's Curse featured something like 15 stages divided into three or more sub-sections apiece, each with its own unique visual style and play mechanics. The player's path through the game split into separate routes, and each of the two unique branches of the map contained as much content as the entirety of the original Castlevania.

It contained crazy interactive environmental secrets, like the way throwing a dagger while lightning flashed in the background of the second boss battle would cause the thunderbolt to strike the boss for critical damage.

 

It featured spinning, rotating stage elements like these platforms that pitch forward under the player's weight -- the sort of technical marvel that we take for granted now, but which few programmers attempted before the advent of 16-bit hardware that supported rotation and scaling effects.

 

And then there was this bit where you could freeze a rushing torrent of water and the enemies within, dashing along the water's surface and smashing the bad guys with a single blow. This is still a rare, cool feature in games, and here someone did it on a console with the approximate power of a ColecoVision.

I can't imagine that anyone playing NES games at the system's U.S. launch in 1985 could possibly have imagined what the system would eventually be capable of. The technical (and artistic) leaps seen over the course of the NES's life are frankly stunning. Certainly you don't see those kinds of strides being made on modern platforms. The Xbox 360 is now as old as the NES was when Dracula's Curse arrived, but I challenge you to compare a top-tier launch title for 360 to the best it has to offer today. You'll definitely see a marked improvement -- Perfect Dark Zero versus Halo 4 is no contest at all! -- but the difference doesn't even begin to compare to the gulf in relative quality between Ice Climbers and Castlevania III.

Of course, that only makes sense. Video games were new and unfamiliar territory in the '80s. Genres were still being established. Rules were still being laid down. It's not just that no one had the technical mastery to make a game like Dracula's Curse when Ice Climbers was in the works -- no one could have imagined how a game like that would work. Dracula's Curse came into being through iteration, through trial-and-error, and by observing the work of peers and competitors. The video game medium of 1983, when the NES launched, was a radically different creature than in 1990 when Castlevania III debuted. We haven't seen that kind of evolution lately because we don't need to. 

There's also the fact that later NES games kind of cheated, technically speaking. Nintendo began developing special chips for its games that expanded the capabilities of the hardware by offloading a lot of work onto the game cartridges themselves. By the time Castlevania III came around, no one made games purely according to the NES's basic limitations, because those games would have seemed unspeakably primitive. Each cartridge came with sophisticated chips that augmented the hardware -- something that's obviously impossible with today's disc- and download-based consoles. 

So of course they don't make 'em like they used to, as the saying goes: They can't, and they don't need to. It can be startling to look back at the '80s and the '90s and see how rapidly video games changed in those days, as the industry sought to define itself and developers pushed the boundaries of game design. I think a lot of retro gaming romanticism comes from the sense of constant change and growth that we saw on those old 8-bit consoles. And just like the days of the American frontier, all that romantic adventurousness came with downsides we tend to gloss over. Dracula's Curse, for instance, has some serious control issues -- the game does a little too much with very few buttons -- and all that technical wizardry ended being stunted when Konami localized it, as they weren't allowed to use the fancy custom enhancement chip they invented for the game in the U.S.

For all the things we've lost in the course of gaming's evolution, we've gained a lot, too; games like Dracula's Curse didn't come along often back then, either. That's what makes the greats worth looking at so many years later. The technical trickery behind Castlevania III has long since been eclipsed, but brilliant ambition speaks regardless of time.

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Comments (23)


  • Xian042
  • cart chips

    Posted: userComment.createdDate by  Xian042

    Its the advancing technology in the cartridge themselves that made each new wave look better than the last and really kept you drooling through the entire console generation for NES and 16 Bit consoles. When a new Nintendo Power or other games magazine came out I would study the screen shots for advances in graphics over what we currently had. I miss this in my hobby. For the past few years, all games just run on old 3D graphics engine tech, sure they might pull out some new lighting tricks and such, but there isn't much room for improvement now. I guess we are finally ready the next generation.

  • SargeSmash
  • What's really interesting...

    Posted: userComment.createdDate by  SargeSmash

    ...is that, while a few games used enhancement chips to great effect in the SNES era (Yoshi's Island, Mario RPG, etc.), most of the games, outside of larger ROM sizes, used the base SNES capabilities.  That developers were able to make the games look as good as they did is a testament to their skill, as well as the strength of the system's GPU, mostly making up for its relatively pokey CPU.

    It's too bad that we didn't see the VRC6 over here.  The Japanese version of Dracula's Curse is great, not only for the technical wizardry, but for the amazing soundtrack, assisted by the three extra sound channels.  But for all that, the US version of the Dracula's Curse really doesn't suffer that much, and is still absolutely amazing to this day.

    • SargeSmash
    • True.

      Posted: 01/15/2013 by  SargeSmash

      I don't disagree that there were some noteworthy games that used enhancement chips, but at least here in the States, there were only 20-25 games that actually used them, compared to a total library of nearly 800 games.  Japan looks to be a different matter, however, although I don't know the total number of releases there to gauge whether it's a similar ratio or not.

      I've defintely ogled that list several times, during my search for a good SNES flash cart.  I'm going to have to pony up for Kirby's Dream Land 3 someday.

  • zidan
  • So...

    Posted: userComment.createdDate by  zidan

    there isn't any way to enjoy Castlevania III with the special NES chip? I imagine the VC version is the NES one. 

    • SargeSmash
    • Well, the usual culprits.

      Posted: 01/16/2013 by  SargeSmash

      You can either emulate (and there's a patch for the Japanese version to translate the bit of text into English, although it's certainly not necessary to enjoy the game), pick up a Famicom, or do a pin mod on an original NES to get the sound channels out.

      EDIT:  To clarify, you'd have to have a Famicom copy of the game, of course. 

  • Tryptamine
  • . . .

    Posted: userComment.createdDate by  Tryptamine

    The screenshot with the giant cogs was nice! 

    I've been a Castlevaia fan for a minute now, always liked the dark music and difficulty.

  • jellishot
  • I took all that stuff for granted.

    Posted: userComment.createdDate by  jellishot

    I knew that Castlevania III was a kick-ass game, but it was supposed to be--it was a Castlevania game after all.  I didn't even really notice all the technical tricks at the time (I guess because the NES hardware was getting old).  Castlevania IV on SNES blew my mind though.  Sure, it was more linear, but it was the most beautiful looking and sounding game I had played up to that point.

    I really did like using the 3 very different additional characters and the forking paths though.  That gave the game more replay value.  And for some reason, I was really impressed with the "film reel" effect during the intro.

    • Rev_Maynard
    • And...

      Posted: 01/15/2013 by  Rev_Maynard

      Take into consideration that CV IV was damn near a launch title for the SNES, having been released only a few months after the console itself...

      I still love CVIII to this day, but the difficulty is pretty brutal for someone who hasn't really dug into it in 20 years. Such a great game, and was the first I ever bought with my own money as a kid...

  • Rev_Maynard
  • Great Article...

    Posted: userComment.createdDate by  Rev_Maynard

    I really love retropectives on forgotten favorites... And you know, I never knew about that Dagger/Lightning trick until you mentioned it here.

    • kidgorilla7
    • Me neither

      Posted: 01/16/2013 by  kidgorilla7

      That kind of blows my mind

  • sunmofo
  • hahaha!!

    Posted: userComment.createdDate by  sunmofo

    stop being mean to ice climber!! :P

  • MrGYoureSwell
  • Castlevania is an 8-bit game that truly holds up.

    Posted: userComment.createdDate by  MrGYoureSwell

    With its multiple playable sidekick characters and branching pathways, Castlevania III is a game meant to be replayed over and over. This is one of my favorite NES games and one of my most treasured cartridges. Michiru Yamane might be my favorite video game music composer as well. This game is nearly perfect.

    Great article, Jeremy. Keep 'em comin'.

  • LBD_Nytetrayn
  • Title

    Posted: userComment.createdDate by  LBD_Nytetrayn

    This manage to sum up a lot of why I fondly remember those days-- so much was new and fresh and exciting, because so much had never been done before.

    Incidentally, I'm curious as to why Nintendo of Japan was apparently okay with supplemental chips, but not Nintendo of America.

  • MikkiSaturn
  • Another Thing

    Posted: userComment.createdDate by  MikkiSaturn

    NES games were coded in assembly.  The developers worked directly with the hardware to squeeze the most out of it and do all kinds of tricks - this is one reason certain NES games are difficult to emulate.  Nobody does this now - modern games are compiled.  It would be unimaginable to code something like Gears of War in assembly!  Also many developers use middleware to get the basics handled.  They license an engine, they use packaged physics engines, etc.  This necessarily causes games to have a certain kind of "sameness" that they just didn't have in the NES days.  If you custom make an engine to be super good at exactly what a given game requires, you can always get just a little more out of a system that way.  It's beyond the capacity of many 3rd parties to do that anymore.

  • asrealasitgets
  • 3D games are nonsense!

    Posted: userComment.createdDate by  asrealasitgets

    These classic games still look and sound gorgeous to my eyes and ears. 3D games are nonsense indeed! Yell

  • TiberianSon
  • Older console's last martket appearances.

    Posted: userComment.createdDate by  TiberianSon

    This game was nice, and when games come out about a year after a new console did, like SNES, these games would usually use the previous systems perfomance capabilities to the fullest, and that made experiencing these kinds of games interesting, just before the old console is finished.

  • deafwing
  • Memories ....

    Posted: userComment.createdDate by  deafwing

    ... memories of sleepless nights with that game and I mean - no sleep nights where I had an exam in the morning but still passed :D LOL 

  • Sturge116
  • Famiclone's biggest flaw...

    Posted: userComment.createdDate by  Sturge116

    I grew tired of replacing my 72 pin connectors in my NES and decided to buy a Retron 3.  It made a great deal of financial sense.  It played my NES collection flawlessly and provided a reserve SNES and genesis should those systems give up the ghost.  I was really pleased with myself until my copy of Castlevania 3 did not work in it.  My sensible retrogaming brain was immediately overridden by my emotional retrogaming heart.  The retron went into its box and my hunt for an NES-101 began immediately. 

  • BIOS
  • Cool

    Posted: userComment.createdDate by  BIOS

    nice article. ive been replying Super Castlevania VI.

  • chinpokoman
  • i like this article

    Posted: userComment.createdDate by  chinpokoman

    it was a good read & it was short. which is kind of weird considering parish wrote it. hes usually more verbose.

     

    at any rate, konami is missing the boat by not releasing a castlevania collection. 

    • Rev_Maynard
    • Dude, seriously!!!

      Posted: 01/17/2013 by  Rev_Maynard

      ...I'm sure it comes down to lisencing or something, but they really should just compile some shovelware of all the old CV games. Maybe up through SotN?

    • SargeSmash
    • If you want more...

      Posted: 01/17/2013 by  SargeSmash

      ...he's breaking it down a lot deeper over on Telebunny.net.  Good stuff, for sure!

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