ReMix: Super Smash Bros. 'Polygons Are Inaccurate'
- Game: Super Smash Bros. (Nintendo, 1999, N64)
- ReMixer(s): Mikeaudio
- Composer(s): David Wise, Hirokazu Ando, Hirokazu Tanaka, Jun Ishikawa, Junichi Masuda, Kazumi Totaka, Keiichi Suzuki, Koji Kondo, Taro Bando
- Song(s): 'Duel Zone'
- Posted: 2013-01-11, evaluated by djpretzel
- Album: Featured on Apex 2013: Straight to the Top
SURPRISE ALBUM RELEASE! We mentioned this briefly at MAG but to celebrate the Apex 2013 fighting game tournaments going on THIS WEEKEND in New Jersey, DarkeSword & some talented ReMixers put together a short album featuring arrangements of the games being featured at the event!
You can grab the album here & the torrent here, and we've got some mixposts to celebrate! Up first is Mikeaudio, who follows up his intriguing & elaborate Sonic Heroes debut ReMix from 2011 with some good ole-fashioned Super Smash Bros action! The artist writes:
"The concept of this mix began when I first saw the thread in the forums by Darkesword regarding a CD of tracks for Apex 2013. ...Among the choices on the list of source materals, Super Smash Bros for N64 was on the list, and I chose it for a couple of reasons:
- I haven't seen many mixes of it, and also don't hear it discussed as often as the other 2.
- It had a few good and catchy original tracks that weren't from other games.
For me, one of my favorites from the game was the polygon team stage theme. As far as choosing the genre and style of the mix, I was thinking in terms of a mixture of Drum & Bass, rock, and a bit of a twist on classic electronic music as far some of the synth designs in the mix (not to mention a little chiptune intro). As far as the title of the mix goes, "Polygons are Inaccurate" basically stabs at the clonal atmosphere and existence of the polygon team and their imperfections during battle."
Album Director Shariq writes:
"Mike was one of the first guys who heeded the call for remixes for Apex. I had asked for something really high energy and he delivered in spades. I was very excited that he chose a song completely original to Smash Bros. as well; while most folks remember all of the classic Nintendo music in Smash games, the series has some killer original tunes as well. Some really rockin' guitars and great synth leads in this piece, along with some awesome dancey percussion that keeps things going. Love it."
Nice point about the source being specific to the game; glad that happened. Chip intro leads us in and then an aggressive amalgam of rock & electronica takes over after a nice fill @ 0'20". I love the blend of grungy bass synth and low-end rhythm guitars, and in general the energy here is great, production is pumpin', and the overall style fits the original melody perfectly. This might be my favorite track on the album; great stuff from Mikeaudio, glad to see him get a second mix posted, and kudos to Shariq and everyone who chipped in on making this album happen! Check out the Apex 2013 website for info on live streams, and enjoy the album!!
- Mikeaudio on January 14, 2013
Definitely an album favorite for me as well, you killed it Mike!
- Emunator on January 12, 2013
*I call that place "Tonatiuh's Altar". Tonatiuh is a Mesoamerican Sun deity. I call the Polygon stage "Metztli's Pyramid". Metztli is a Mesoamerican Moon deity.
- GTAHater836 on January 12, 2013
- HitoriJaNai on January 11, 2013
- SwordBreaker on January 11, 2013
This has me thinking... the "Break the Targets" theme from Melee is really, *really* catchy. I should see what I can do with that.
- thegamefreak0134 on January 11, 2013