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January 14, 2013
 
arrow Games Everywhere: The Game Industry's Challenge for 2013 [5]
 
arrow The Storytelling Secrets of Virtue's Last Reward [7]
 
arrow Team Building with Mario and Luigi [13]
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January 14, 2013
 
Different Shades of Black: An Analysis of The Darkness Series
 
How watching speedruns reminded me why I love games [3]
 
The (Magnificent) 7 Lessons From Indie Royale [2]
 
Asymmetry [2]
 
Sci-Fi Heroes Writing Post-Mortem
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Latest Jobs
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January 14, 2013
 
Warner Bros. Home Entertainment Group
Executive Games Producer
 
Rumble Entertainment
Senior Game Engineer
 
SEGA of America
Associate Marketing Manager
 
Gameloft - New Orleans
Senior Gameplay Developer
 
Nintendo Software Technology Corporation
Software Engineer (III to Senior Level)
 
Fantage.com Inc
Game Designer
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Latest Press Releases
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January 14, 2013
 
GAMEVIL Launches Choose
Your Own Adventure...
 
EXPERIENCE THE DEAD SPACE
3 WORLD THROUGH THE
EYES...
 
MUD - FIM MOTOCROSS WORLD
CHAMPIONSHIP TO ENTER...
 
No Musical Skills
Required! Jam Like a
Rockstar...
 
‘PAC-MAN™
CHAMPIONSHIP EDITION
DX...
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
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News

 
7
U.S. video game hardware in 2012: Winners, losers and retirees Exclusive
by Matt Matthews [01.14.13]
December 2012 was the weakest December in 13 years, in terms of U.S. sales of "traditional" handheld and console hardware. So exactly how did the PlayStation 3, Xbox 360, Wii U and others stack up?
Console/PC, Business/Marketing, Exclusive
 
 
12
Gas Powered bets it all on a new Kickstarter campaign
by Kris Graft [01.14.13]
Gas Powered Games CEO Chris Taylor is no stranger to the poker table. But this time, he's not betting chips -- he's betting his company. We speak to him about his upcoming crowdfunded game, Wildman.
Console/PC, Business/Marketing
 
 
GDC 2013 announces Spec Ops: The Line narrative, FTL design talks
by GDC Staff [01.14.13]
GDC 2013 organizers have added lectures on Spec Ops: The Line's narrative, FTL: Faster Than Light's design without a pitch, and much more for this March's event in San Francisco.
Console/PC, Indie, Audio, Design, Production
 
How to launch an indie games bundle
by Staff [01.14.13]
500,000 bundles and 2.5 million games later, UBM Tech's Simon Carless reflects on running the Indie Royale bundle, discovering that working directly with developers is the way to go.
Indie, Business/Marketing
 
1
Video: Developing games that make people healthier
by GDC Vault Staff [01.14.13]
In this free Game IT summit talk, the creators behind SuperBetter, ShapeUp, and GreenGoose share their approaches to promoting health through online, social, and mobile gaming.
Console/PC, Social/Online, Smartphone/Tablet, Serious, Design, Video
 
109
Video game industry leaders head to Washington
by Frank Cifaldi [01.11.13]
Representatives of the United States video game industry are meeting with Vice President Joe Biden in Washington today to get a word in before he gives new gun policy recommendations to President Obama next week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing
 
 
Release This: DmC: Devil May Cry ships worldwide
by Danny Cowan [01.14.13]
Gamasutra's latest custom compiled worldwide release list explores a week that brings a Ninja Theory-developed reboot of Capcom's Devil May Cry series to North America, Europe, and Japan.
Console/PC, Business/Marketing
 
2
Journey, The Walking Dead lead D.I.C.E. Awards nominations
by Mike Rose [01.14.13]
Thatgamecompany's Journey, one of Gamasutra's games of the year, has received 11 nominations at this year's D.I.C.E. Awards, while The Walking Dead is up for eight awards.
Console/PC, Indie, Business/Marketing
 
 
This week in video game criticism: From historical games to #1reasonwhy
by Kris Ligman [01.14.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including historical games, gun violence, reflections on the #1reasonwhy trend, and more.
Console/PC, Design
 
Same game, different device -- the challenge in 2013
by Staff [01.14.13]
Can the game industry, this year, execute on the promise of games played anywhere? Post-CES, Game Developer editor Patrick Miller examines many of the solutions at hand.
Console/PC, Smartphone/Tablet, Business/Marketing
 
38
The 10 best-selling games of 2012
by Frank Cifaldi [01.10.13]
It was a rough year at retail for the United States video game industry, which saw $3.73 billion fewer dollars spent than it did in 2011, but the biggest triple-A games continued to sell.
Console/PC, Business/Marketing
 
4
Joe Danger is a rare example of console-to-mobile done right Exclusive
by Mike Rose [01.11.13]
Hello Games has had quite an explosive few years, thanks to its rather popular arcade racing Joe Danger series. Now, as the third installment launches on iOS, the studio is finally ready to put Joe to bed.
Smartphone/Tablet, Indie, Business/Marketing, Exclusive
 
24
Video: Designers challenged to make a video game bigger than Jesus
by GDC Vault Staff [01.11.13]
GDC Vault shares for free the Game Design Challenge from GDC 2011, which tasked three developers behind Doom, Journey, and Passage to design games as religions.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video
 
58
3DS piracy is a problem - because publishers say so Exclusive
by Mike Rose [01.11.13]
When Renegade Kid's Jools Watsham raised concerns over Nintendo 3DS piracy, the public reaction was brutal. Here, Dreamrift's Peter Ong explains why we should indeed be worried about piracy on the 3DS.
Console/PC, Business/Marketing, Exclusive
 
 
Get a job: Neversoft and others hiring now on the Gamasutra jobs board
by Danny Cowan [01.11.13]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Neversoft, Gameloft, SCEA Santa Monica, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Recruitment
 
 
Games for social good, five years after PeaceMaker Exclusive
by Leigh Alexander [01.11.13]
We catch up with Games For Change co-president Asi Burak on the potential for games to influence behavior positively, and look at what's changed five years after his groundbreaking PeaceMaker.
Console/PC, Design, Business/Marketing, Exclusive
 
70
How retail figures may point to a coming disruption Exclusive
by Matt Matthews [01.10.13]
Retail video game sales tell a brutal tale: a market cut in half from 2008 to 2012. Gamasutra analyst Matt Matthews discusses what's going on behind the scenes, suggesting that a disruption is well underway.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive
 
 
Interview: Mobile tech developer Qualcomm's reliance on game players Exclusive
by Patrick Miller [01.11.13]
Qualcomm hasn't historically been a game-centric company, but that is changing. At CES 2013, Gamasutra spoke to two key Qualcomm execs about why mobile games -- and courting mobile game developers -- is key to Snapdragon's success.
Smartphone/Tablet, Business/Marketing, Exclusive
 
51
IGDA's open letter to Vice President Joe Biden
by Frank Cifaldi [01.10.13]
In it, IGDA calls for better studies into the effects of imaginary violence, such as that found in video games. Don't just study the negative effects, the group says: study the benefits too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing
 
How Virtue's Last Reward weaves its gameplay/narrative blend
by Staff [01.11.13]
The cult adventure game hit was one of the highlights of 2012, and Gamasutra speaks to its director to discover exactly how he managed to build a story-based game that turns narrative into gameplay.
Console/PC, Design
 
   
 
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