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Blogs

Altug Isigan's Blog

Hello!
I'm Altug Isigan, a game studies scholar and game design teacher who spends most of his time reading, thinking and writing about games, art and creative writing. I'm a founding member of the IGDA Game Design SIG and a co-editor at Game Design Aspect of the Month (GDAM), a collaborative blog on game design which we run together with Sande Chen. I hold a PhD in game studies which I earned for a dissertation on interaction and narrativity in video games. I like being on Gamasutra because it makes me feel connected to people who care about games as much as I do.
Links:
http://altugi.wordpress.com -- my blog on games
http://gdsig.wordpress.com -- Blog of the IGDA GDSIG steering committee
http://gamedesignaspect.blogspot.com -- Game Design Aspect of the Month
http://kafaayari.wordpress.com -- a clog on games (in turkish)

Member Blogs

Three Types of Point-of-View
Posted by Altug Isigan on Mon, 14 Jan 2013 03:00:00 EST in Design
Point-of-View is not simply perceptual view. Find out what else is involved.
Read More... | 0 Comments

Rock Paper Scissors: A Linguistic Approach
Posted by Altug Isigan on Sat, 20 Oct 2012 11:25:00 EDT in Serious, Design
Games produce meaning, which allows us to say that they qualify as language. In this article I provide a preliminary sketch for a linguistic approach to games and apply it to the well-known game Rock-Paper-Scissors.
Read More... | 9 Comments

Narrative Articulation Through Gameplay
Posted by Altug Isigan on Thu, 24 May 2012 04:00:00 EDT in Design
Every instance of gameplay is at the same time a narrative unit. Find out why.
Read More... | 4 Comments

Is Emergence the Nature of Games?
Posted by Altug Isigan on Sun, 15 Jan 2012 02:40:00 EST in Design
Can we safely assume that games render emergent every instance of their use?
Read More... | 7 Comments

Games That Can't Be Won  Featured Blogs
Posted by Altug Isigan on Sun, 06 Nov 2011 03:36:00 EST in Design
Non-winnability is often interpreted as open-endedness, and also being brought up as part of arguments that claim that games aren't stories. In this article I will discuss why these views are flawed.
Read More... | 25 Comments

Game Narrativity and Interaction
Posted by Altug Isigan on Fri, 19 Aug 2011 05:20:00 EDT in Design
To what degree are players allowed to manipulate a game's narrative elements?
Read More... | 0 Comments

[More Altug Isigan Blogs]   

Altug Isigan's Comments

Comment In: Video game industry leaders head to Washington [News - 01/15/2013 - 03:29]

I hope they won 't ...

I hope they won 't forget to take a copy of America 's Army to the meeting so that Mr.Biden can sign it for them. :P

Comment In: Opinion: Meeting with Biden is a mistake for the game industry [News - 01/15/2013 - 04:52]

The whole discussion is absurd, ...

The whole discussion is absurd, mostly because of this: r nhttp://en.wikipedia.org/wiki/America 27s Army r nI think this is the only game that has been made with the purpose to put real guns into people 's hands. And so is the NRA 's purpose. So, why 's the entertainment industry there ...

Comment In: Rock Paper Scissors: A Linguistic Approach [Blog - 10/20/2012 - 11:25]

Verbs are abstractions of what ...

Verbs are abstractions of what the world does or does not allow. They express logical forms, not elements of a set.

Comment In: Opinion: Video games and Male Gaze - are we men or boys? [News - 01/15/2013 - 03:51]

Again, its already cultivated behavior ...

Again, its already cultivated behavior you talk about, not simply natural behavior, and until this aspect isn 't recognized, at least a minority will tell you that by misrecognizing cultivation for human nature, you 're reproducing one of the thinking patterns of this type of cultivation.

Comment In: Six words about a Christmas present for the game industry? [Blog - 12/19/2012 - 06:50]

I wish you a merry ...

I wish you a merry x-box

Comment In: Playing with Fire: Ethics and Game Design [Feature - 01/15/2013 - 12:00]

Hi Michael, r n r ...

Hi Michael, r n r nthanks for linking to my article. I just wanted to clarify something: I 'm not sure whether my approach is representative of views that support heavy use of reward schedules. In my article I do refer to John Hopkins ' article, which I believe to ...

[More Altug Isigan Comments]   

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