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January 14, 2013
 
U.S. video game hardware in 2012: Winners, losers and retirees [7]
 
Gas Powered bets it all on a new Kickstarter campaign [12]
 
GDC 2013 announces Spec Ops: The Line narrative, FTL design talks
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Latest Jobs
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January 14, 2013
 
Warner Bros. Home Entertainment Group
Executive Games Producer
 
Rumble Entertainment
Senior Game Engineer
 
SEGA of America
Associate Marketing Manager
 
Gameloft - New Orleans
Senior Gameplay Developer
 
Nintendo Software Technology Corporation
Software Engineer (III to Senior Level)
 
Fantage.com Inc
Game Designer
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Latest Blogs
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January 14, 2013
 
Different Shades of Black: An Analysis of The Darkness Series
 
How watching speedruns reminded me why I love games [3]
 
The (Magnificent) 7 Lessons From Indie Royale [2]
 
Asymmetry [2]
 
Sci-Fi Heroes Writing Post-Mortem
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Features

 
5
Games Everywhere: The Game Industry's Challenge for 2013
by Patrick Miller [01.14.13]
If there's one clear trend from CES 2013, it's that hardware companies want to deliver console-quality games everywhere -- either by streaming games, buying new consoles, or buying new controllers.
Business/Marketing
 
 
7
The Storytelling Secrets of Virtue's Last Reward
by Christian Nutt [01.11.13]
What makes Virtue's Last Reward one of the best storytelling games of all time? Gamasutra speaks to director Kotaro Uchikoshi and analyzes the gameplay to uncover the secrets that make this suspenseful graphic adventure tick.
Design, Interview
 
13
Team Building with Mario and Luigi
by Jason Drysdale [01.10.13]
Can New Super Mario Bros. Wii teach a group of coworkers to cooperate? Instructional technologist and games-based learning specialist Jason Drysdale puts it to the test in an office environment.
Business/Marketing
 
31
Are Game Developers Standing Up for Their Rights?
by Johanna Weststar, Marie-Josée Legault [01.09.13]
A comprehensive look at the quality of life issue from EA_spouse onward, this article surveys the efforts of professional organizations, whistleblowers, studios, and governments to protect the rights of game developers.
Business/Marketing
 
11
Understanding Challenge
by Chad Kilgore [01.08.13]
What is challenge? Day 1 Studios (F.E.A.R. 3) technical designer and Iowa State University instructor Chad Kilgore examines the types of challenge that games present to players, putting them into a usable framework.
Design
 
8
The Surprising Design of Crusader Kings II
by Rowan Kaiser [01.06.13]
Though Paradox has been delivering niche strategy game sfor years, its latest has been a surprise hit, thanks to its design -- allowing for emerging scenarios based on the opinions of the characters in the game. Gamasutra speaks to project lead Henrik Fåhraeus to find out more.
Design, Interview
 
5
Amnesia Fortnight: How Double Fine Embraces the Future
by Christian Nutt [01.04.13]
Can a new way of developing games save a company? Gamasutra speaks to two Double Fine developers about what the recently ended public Amnesia Fortnight means to the company, and why the failure of Brütal Legend was a blessing.
Business/Marketing, Interview, Console/PC, Indie
 
32
The Secrets of Promotion for Indies
by Erik Sebellin-Ross [01.03.13]
How do you connect with reviewers and bloggers to build buzz around your game? This simple guide will show you the basic steps you need to follow to get people interested in your project.
Business/Marketing, Indie
 
4
Game Developer Magazine's 2012 In Review
by Gamasutra staff [01.01.13]
2012 has been a big year for the game industry, and here, Game Developer polled accomplished industry veterans and indies alike for their respective takes on what we're glad to be done with, looking forward to working with, year-end shout-outs, and more.
Business/Marketing
 
18
The Future Human: An Interview with Tim Sweeney
by Brandon Sheffield [12.28.12]
How will technology empower and shape the future of games, consoles, and even human experiences in reality? Will all platforms converge into one? Or will there be a healthy future for different kinds of devices and technologies? Gamasutra speaks to Epic's Tim Sweeney.
Interview, Smartphone/Tablet
 
   
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