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January 14, 2013
 
Arkenea Games
 
Yale Music
 
GarageGames, LLC.
 
Media Elements
 
Manchester Music
 
SomaTone Interactive Inc.
 
Signus Labs
 
Ozone Music and Sound
 
Supergenius
 
AXION STUDIOS Ltd.
 
Event Calendar
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arrow Global Game Jam Bremen 2013
Bremen, Germany
01.25.2013
 
arrow [a]list summit 2013
New York, United States
01.29.2013
 
arrow 2013 D.I.C.E. Summit
Las Vegas, United States
02.06.2013
 
arrow Virtual Community Summit 2013
London, United Kingdom
02.07.2013
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Production Features

 
18
Postmortem: McMillen and Himsl's The Binding of Isaac by Edmund McMillen [11.28.12]
How did a game destined for failure become a cult smash? Edmund McMillen (Super Meat Boy) discusses how he added religion to The Legend of Zelda, mixed it with a roguelike, and came out with a surprise hit.
Business/Marketing, Design, Postmortem, Production, Art, Indie
 
 
20
Waterfall Game Development Done Right by Eric Preisz [11.21.12]
When can Waterfall development work? And is Microsoft Project really useful? GarageGames CEO Eric Preisz tackles the question of when you should leave Agile to the side and go Waterfall -- and explains exactly how his company does it.
Business/Marketing, Production
 
3
Postmortem: State of Play's Lume by Luke Whittaker [11.14.12]
What's the process for building a game out of cardboard? In this unusual postmortem, State of Play creative director Luke Whittaker lays bare the paper and glue creative process behind acclaimed indie game Lume.
Business/Marketing, Design, Postmortem, Production, Art, Indie
 
8
Postmortem: Sony Bend Studio's Uncharted: Golden Abyss by Chris Reese, Jeff Ross, John Garvin, Francois Gilbert [11.08.12]
In this incredibly detailed postmortem, Sony Bend dives deeply into the the development of Uncharted: Golden Abyss for the PlayStation Vita, explaining precisely what roadblocks held back the system's premier launch title.
Design, Postmortem, Production
 
17
Postmortem: Humble Hearts' Dust: An Elysian Tail by Dean Dodrill, Alex Kain [10.31.12]
In this candid and detailed postmortem, developer Dean Dodrill tells the tale of the challenging and largely solo development of Summer of Arcade hit Dust: An Elysian Tail, a title that took him over three years to create.
Audio, Design, Postmortem, Production, Art

Production News

 
 
GDC 2013 announces Spec Ops: The Line narrative, FTL design talks
by GDC Staff [01.14.13]
GDC 2013 organizers have added lectures on Spec Ops: The Line's narrative, FTL: Faster Than Light's design without a pitch, and much more for this March's event in San Francisco.
Audio, Design, Production, Console/PC, Indie
 
 
 
GDC 2013 adds Capy, Shellrazer, Yamove! Summit talks
by GDC Staff [01.10.13]
The latest announced GDC 2013 Summit talks will involve Sword & Sworcery's Capy on paid App viability, revenue generating IAP in Shellrazer, and an acclaimed student/indie dance battle game collaboration.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet
 
2
The 5 things game developers should take away from CES 2013 Exclusive
by Patrick Miller [01.10.13]
3D is irrelevant, everyone wants to make their own console, and no one really knows what's going on in mobile games: Here's what the games industry should take away from CES 2013.
Business/Marketing, Production, Console/PC, Smartphone/Tablet, Exclusive

Production Blogs

 
1
Where's My Name?
by Phil Chu [01.11.13]
An old blog about credit standards with a brief detour into crunch time practices. The fundamental problem remains the same - it's preaching to the converted.
Production
 
 
4
Hard choice
by Byron AtkinsonJones [01.11.13]
Should I spend money going to GDC this year or spend that money finishing my latest game?
Production, Indie
 
 
The devil is the details
by Samuel Rantaeskola [01.11.13]
Backlog management seems to be one of the most difficult things to do properly. In this post I share my learnings from countless backlog discussions in 2012.
Production, Console/PC
 
5
How Gamifying Blood Donations Can End the Shortage
by Ben Serviss [01.03.13]
Can the powers of gamification be used to save lives?
Business/Marketing, Design, Production, Serious, Social/Online, Smartphone/Tablet
 
 
Why You Need to Drop Steam/XBOXLive and Develop for the OUYA
by Javier Cabrera [01.03.13]
The OUYA is almost here. The first Open Source console. We have a chance to make a real change here. OUYA, is that chance. Read on to find out more and why you should drop Steam/XBOXLive and others to develop exclusively for the OUYA at least for a year
Production, Console/PC

Production Jobs

  Warner Bros. Home Entertainment Group — ,
[01.14.13]
Executive Games Producer

Producer / Director / Project Manager
 
 
Blizzard Entertainment — Irvine, CA, USA
[01.11.13]
Technical Director, WoW
Blizzard Entertainment is looking for an experienced programmer to serve as technical director for the World of Warcraft team. The technical director will drive direction for new technology used in World of Warcraft and provide leadership over various programming teams.
Producer / Director / Project Manager
 
2K Czech — Prague, , CZE
[01.11.13]
Senior Producer – 2K Czech

Producer / Director / Project Manager
 
Warner Bros. Entertainment Group — Burbank, CA, USA
[01.11.13]
Submissions Specialist

Producer / Director / Project Manager, OTHER, QA / Tester
 
Activision — Santa Clara, CA, USA
[01.11.13]
Senior Producer-Hardware
Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.
Producer / Director / Project Manager
 
Ubisoft Singapore — Singapore, , SGP
[01.10.13]
Technical Director, Art

Art / Animation, Game / Level Designer / Creative Director, Producer / Director / Project Manager
 
Ubisoft Singapore — Singapore, , SGP
[01.10.13]
Technical Director, Level Design

Game / Level Designer / Creative Director, Producer / Director / Project Manager, Console / PC Games
 
Ubisoft Singapore — Singapore, , SGP
[01.10.13]
Technical Director, Animation

Art / Animation, Game / Level Designer / Creative Director, Producer / Director / Project Manager
 
XSEED JKS — Irvine, CA, USA
[01.09.13]
Mobile Online Game Operations Manager

Producer / Director / Project Manager, Social / Online Games, Smartphone / Tablet Games
 
ChangYou.com US Inc. — Santa Clara, CA, USA
[01.09.13]
Producers Needed for Online Gaming Company

Producer / Director / Project Manager

UBM Tech