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Contractors
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January 14, 2013
 
Arkenea Games
 
Yale Music
 
GarageGames, LLC.
 
Media Elements
 
Manchester Music
 
SomaTone Interactive Inc.
 
Signus Labs
 
Ozone Music and Sound
 
Supergenius
 
AXION STUDIOS Ltd.
 
Event Calendar
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arrow Global Game Jam Bremen 2013
Bremen, Germany
01.25.2013
 
arrow [a]list summit 2013
New York, United States
01.29.2013
 
arrow 2013 D.I.C.E. Summit
Las Vegas, United States
02.06.2013
 
arrow Virtual Community Summit 2013
London, United Kingdom
02.07.2013
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Design Features

 
7
The Storytelling Secrets of Virtue's Last Reward by Christian Nutt [01.11.13]
What makes Virtue's Last Reward one of the best storytelling games of all time? Gamasutra speaks to director Kotaro Uchikoshi and analyzes the gameplay to uncover the secrets that make this suspenseful graphic adventure tick.
Design, Interview
 
 
11
Understanding Challenge by Chad Kilgore [01.08.13]
What is challenge? Day 1 Studios (F.E.A.R. 3) technical designer and Iowa State University instructor Chad Kilgore examines the types of challenge that games present to players, putting them into a usable framework.
Design
 
8
The Surprising Design of Crusader Kings II by Rowan Kaiser [01.06.13]
Though Paradox has been delivering niche strategy game sfor years, its latest has been a surprise hit, thanks to its design -- allowing for emerging scenarios based on the opinions of the characters in the game. Gamasutra speaks to project lead Henrik Fĺhraeus to find out more.
Design, Interview
 
6
The 50 Games That Defined 2012 by Gamasutra staff [12.26.12]
This isn't a list of awesome games from 2012, but instead, it's a list -- containing not-so-great games, games that didn't release, or even will never appear -- of games that are representative of a trend or interesting story that captured the zeitgeist of 2012, and they all say something about what happened this year.
Design
 
7
Gamasutra's Best of 2012 by Gamasutra staff [12.24.12]
2012 has been a landmark year for shifts in the game industry, and that's why Gamasutra, in the form of this round-up feature of our annual year-end pieces, has taken an expansive look back at the year -- to closely examine what has happened in the past 12 months.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Design News

 
1
Video: Developing games that make people healthier
by GDC Vault Staff [01.14.13]
In this free Game IT summit talk, the creators behind SuperBetter, ShapeUp, and GreenGoose share their approaches to promoting health through online, social, and mobile gaming.
Design, Console/PC, Serious, Social/Online, Smartphone/Tablet, Video
 
 
 
GDC 2013 announces Spec Ops: The Line narrative, FTL design talks
by GDC Staff [01.14.13]
GDC 2013 organizers have added lectures on Spec Ops: The Line's narrative, FTL: Faster Than Light's design without a pitch, and much more for this March's event in San Francisco.
Audio, Design, Production, Console/PC, Indie
 
 
This week in video game criticism: From historical games to #1reasonwhy
by Kris Ligman [01.14.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including historical games, gun violence, reflections on the #1reasonwhy trend, and more.
Design, Console/PC

Design Blogs

 
 
Three Types of Point-of-View
by Altug Isigan [01.14.13]
Point-of-View is not simply perceptual view. Find out what else is involved.
Design
 
 
 
Different Shades of Black: An Analysis of The Darkness Series
by Josh Bycer [01.14.13]
It's not often where we see two different developers work on the same IP in a series. But with the Darkness we got an interesting situation of two games, with very different design between them.
Design
 
3
How watching speedruns reminded me why I love games
by Christian Nutt [01.14.13]
I spent hours watching AGDQ's speed runs of games like Pokémon Gold, Mario 64 and Wind Waker this weekend, and the experience was utterly refreshing and engrossing, and in this blog post I explain how and why.
Design, Console/PC
 
 
Do more insights equal better results? When neuroscience meets user research…
by Jacek Sliwinski [01.14.13]
The following blog was originally posted on the Bigpoint company blog.
Design, Indie
 
1
Capability, Exclusion, and Diversity
by Ben Taber [01.13.13]
Our capabilities and our disabilities color our view of the world in ways we seldom realize.
Design

Design Jobs

  Nintendo Software Technology Corporation — Redmond, WA, USA
[01.14.13]
Software Engineer (III to Senior Level)

Game / Level Designer / Creative Director, Programmer / Engineer
 
 
Fantage.com Inc — Fort Lee, NJ, USA
[01.14.13]
Game Designer

Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
 
Harmonix Music Systems — Cambridge, MA, USA
[01.14.13]
Design Director
Harmonix, a premier independent studio, is excited to begin our search for a Design Director to lead our growing, world-class Design department. In this role, the individual will be a part of a collaborative, quality-focused company, facilitating the creation of innovative new IP and critically acclaimed franchises. This is an unprecedented opportunity to join a wonderful company at the management level.
Game / Level Designer / Creative Director
 
Activision — Encino, CA, USA
[01.12.13]
Gameplay Designer (Scripter)
Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.
Game / Level Designer / Creative Director
 
Infinity Ward / Activision — Encino, CA, USA
[01.12.13]
Senior Level Designer
Infinity Ward, Inc. is an award winning developer located in Los Angeles, California.Since its inception, the studio has consistently produced blockbuster hits and critically-acclaimed titles including Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and most recently Call of Duty: Modern Warfare 3. We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An
Game / Level Designer / Creative Director
 
Activision — Vancouver, BC, CAN
[01.12.13]
Designer
Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.
Game / Level Designer / Creative Director
 
Aristocrat Technologies Inc — Las Vegas, NV, USA
[01.11.13]
Flash ActionScript Games Developer

Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
 
Aristocrat Technologies Inc — Las Vegas, NV, USA
[01.11.13]
Java / J2EE Game Developer

Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
 
Aristocrat Technologies Inc — Las Vegas, NV, USA
[01.11.13]
Senior Mobile Developer

Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
 
Visceral Games — Redwood City, CA, USA
[01.11.13]
Multiplayer Level Designer - Visceral Games
Visceral Games creates top quality games that push the boundaries of action entertainment. We have over a decade of experience at delivering high-intensity action gaming experiences such as Dead Space 3. We are focused on creativity, polish, and shipping games that millions love as well as building healthy teams and culture. Come join a AAA-quality studio focused on making AAA-quality games!
Game / Level Designer / Creative Director

UBM Tech