The Storytelling Secrets of Virtue's Last Rewardby Christian Nutt[01.11.13]
What makes Virtue's Last Reward one of the best storytelling games of all time? Gamasutra speaks to director Kotaro Uchikoshi and analyzes the gameplay to uncover the secrets that make this suspenseful graphic adventure tick.
Design, Interview
Understanding Challengeby Chad Kilgore[01.08.13]
What is challenge? Day 1 Studios (F.E.A.R. 3) technical designer and Iowa State University instructor Chad Kilgore examines the types of challenge that games present to players, putting them into a usable framework.
Design
The Surprising Design of Crusader Kings IIby Rowan Kaiser[01.06.13]
Though Paradox has been delivering niche strategy game sfor years, its latest has been a surprise hit, thanks to its design -- allowing for emerging scenarios based on the opinions of the characters in the game. Gamasutra speaks to project lead Henrik Fĺhraeus to find out more.
Design, Interview
The 50 Games That Defined 2012by Gamasutra staff[12.26.12]
This isn't a list of awesome games from 2012, but instead, it's a list -- containing not-so-great games, games that didn't release, or even will never appear -- of games that are representative of a trend or interesting story that captured the zeitgeist of 2012, and they all say something about what happened this year.
Design
Gamasutra's Best of 2012by Gamasutra staff[12.24.12]
2012 has been a landmark year for shifts in the game industry, and that's why Gamasutra, in the form of this round-up feature of our annual year-end pieces, has taken an expansive look back at the year -- to closely examine what has happened in the past 12 months.
Business/Marketing, Design, Social/Online, Smartphone/Tablet
Harmonix Music Systems —
Cambridge,
MA,
USA
[01.14.13] Design Director
Harmonix, a premier independent studio, is excited to begin our search for a Design Director to lead our growing, world-class Design department. In this role, the individual will be a part of a collaborative, quality-focused company, facilitating the creation of innovative new IP and critically acclaimed franchises. This is an unprecedented opportunity to join a wonderful company at the management level.
Game / Level Designer / Creative Director
Activision —
Encino,
CA,
USA
[01.12.13] Gameplay Designer (Scripter)
Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.
Game / Level Designer / Creative Director
Infinity Ward / Activision —
Encino,
CA,
USA
[01.12.13] Senior Level Designer
Infinity Ward, Inc. is an award winning developer located in Los Angeles, California.Since its inception, the studio has consistently produced blockbuster hits and critically-acclaimed titles including Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and most recently Call of Duty: Modern Warfare 3.
We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An
Game / Level Designer / Creative Director
Activision —
Vancouver,
BC,
CAN
[01.12.13] Designer
Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.
Game / Level Designer / Creative Director
Visceral Games —
Redwood City,
CA,
USA
[01.11.13] Multiplayer Level Designer - Visceral Games
Visceral Games creates top quality games that push the boundaries of action entertainment. We have over a decade of experience at delivering high-intensity action gaming experiences such as Dead Space 3. We are focused on creativity, polish, and shipping games that millions love as well as building healthy teams and culture. Come join a AAA-quality studio focused on making AAA-quality games!
Game / Level Designer / Creative Director