Metascore

Mixed or average reviews - based on 34 Critics What's this?

User Score

Generally unfavorable- based on 776 Ratings

  • Summary: Resident Evil favorites Leon S. Kennedy and Chris Redfield are joined by new characters such as Jake Muller to face a world-wide bioterrorist threat, as the action moves between North America, the war-torn Eastern European state of Edonia and the Chinese city of Lanshiang.
Score distribution:
  1. Positive: 21 out of 34
  2. Negative: 1 out of 34
  1. Oct 1, 2012
    92
    It's definitely a notch above Resident Evil 5. It brings more scares, better visuals and very intense storylines to the mix. At the end of it all, it will feel like you've been a part of an intricate action-horror that satisfies your adrenaline needs by the end.
  2. Oct 18, 2012
    70
    Resident Evil 6 steers Capcom's survival-horror series in an even more action-oriented direction – and comes up short in some places as a result. However, if you can forgive the troublesome camera and woeful partner AI, there's still a lot to like about this third-person shooter.
  3. Oct 1, 2012
    45
    Series faithful might stumble through for the sake of story, and perhaps to appreciate those few moments that recall when Resident Evil was at its peak glory. But this long, poor sequel is the ultimate test of patience for even the most dedicated.

See all 34 Critic Reviews

Score distribution:
  1. This review contains spoilers, click expand to view. This game is a awesome. First you'll notice the amazing graphics, it's so clear and crisp, and the colors, oh my the colors, there must be at least a million different shades of gray. The story is amazingly well written, full of twists and turns, at times it feels like you're watching a Hollywood movie and not just playing a video game. Only at the end did i figure out the villains motivations weren't some generic desires of world domination, no, she was just mad at her boyfriend who cloned her using some other woman's DNA because he couldn't love her for what she was. This is very deep stuff guys, and i think many of us can relate to this story. The gameplay is the best yet, gone are the tank controls and stiffness of previous RE titles, instead we get a lot of new gameplay options, the greatest of which is the melee combat. Capcom, the minds behind the Street Fighter series, decided to do another crossover after SFxTekken, finally allowing you to punch and kick enemies to death with the new, so called ZWA system (Zombie Wrestle Mania). All in all, it's a great game, a day one purchase for sure, in fact, like one user already made a suggestion, if you can spare the cash buy two copies, it will show Capcom your appreciation of their hard work invested in this game and motivate them to start making RE7 as soon as possible. I have only two wishes for RE7, melee moves should combo better and charge up the hyper combo bar, unleashing a devastating special move specific to each character once charged. Also, kill streaks with guns should grant rewards starting at 10 kills, like infinite ammo, increased damage, missile attacks, hell, maybe even a remote controlled nuke. These two additions could have made RE6 a perfect game, but don't be discouraged Capcom, there's always next time, this time you will have to settle with just a 9 out of 10 from me. Expand
  2. As a long time RE fan since the very first game this game is kind of a let down. RE has always been a Survivor Horror game and now its more of a hybrid of Gears of War , Call of Duty , and Dragon's Lair with the survivior horror element just stripped right out of it. well out side of Leon's campaign which is some what of a survivor horror game but is so wrecked in Quik time event that will have you wrecking your controller on some parts that are just rediculas like ripping the hell out of your analog stick back and forth . It is the longest of the campaign's aroud 10 hours . Leon has a new Parner Helana who is voice acted well but why not just bring back Clair Redfeild instead? I much rather have had her partnered with Leon .Also had no issue with ever running low on ammo which is odd trying to be survivor horror The over all story was pretty dull and the boss although very cool looking (when transformed) any thing leading up to why i gave a crap about going after him just felt pointless. the story was just a wash and was more a Micheal Bay lets just Blow crap up every second we can for no good reason just because. Thn we come to chris who after RE5 loks like he is having serous Roid Rage issues after all the steroids he must have took to get that pumped up and is just a angry prick with no real personality it seems and his team he so cares about you are given zero info about to even feel his plight about when he goes on his Roid Raged Rampage for revenge. He has some guy named Pier who honostly who gives a crap about this Guy? They should have had Jill partner up with Chris .. maybe he wouldn't have been such a Roid Raged Prick. His campaign is all guns a blazing just shoot , shoot and shoot some more which is real funny considering unlike Leons campaign YOU ALWAYS RUN OUT OF AMMO!!! i swear you will always be out or near bone dry and when you need more all you will find are thoose damn Skill points. I found ths one to be the worst of the campaigns and really didn't enjoy it at all. Then we have Jake and Sherry Who are both actaully intresting characters its great seeing Sherry again after all theese years and jake is actaully kind of a cool new intresting Character to the RE universe . Unfortunitly not near enough time is spent giving us more info on them . I really would have liked to known more about Jake with him being the son of Wesker and all. His campaign s the shortest of the 3 and its to bad you are wasting your time killing these things called J'avo (new lame enemy) instead f zombies like in the Leon campaign. Then when you beat them all you unlock the Ada mission which she plays a very central role in all of this . all the storys intertwine with each other which is pretty cool and the game is very very long and as a Action game its not that bad outside for the GOD AWFUL QTE I mean serously why in the hell is QTE still in games? and now capcom is just abusing the hell out of it in RE6. i mean when have you ever Heard any one say " and i loved all that QTE it was so much fun". The game is jammed packed with stuff and there is Co-op play but here is ultimtly the BIGGEST problem . i went out to buy a Resident Evil Game and what i got doesnt feel like a Resident Evil game .I regret buying this game and wish i waited till it was cheaper . As a Action game its ok as a Resident Evil game it sucks. Expand
  3. Absolute garbage: Here is a list of all the flaws i can think of on the top of my head. 1. Suppose a zombie is lying on the ground not moving, I take a knife and slash at it to check to see if it's dead. I walk past it and it stands up. Sometimes the enemy needs to go through an animation first before taking damage. I.e. they get temp invincibility. It was never an issue in re4 or re5 but it was in ORC and RE6. 2. Inventory system is horrible, flipping through my 10 different weapons looking for my shotgun. At least re5 you had maybe up to 4 weapons that are easy to take out. Not only that, cycle through grenades and first aid. You can have 0 grenades but it still shows up in inventory, forcing you to cycle more... 3. Zombies with guns. Need I say more? 4. Hand to hand combat makes the knife useless, makes the game silly, it's overpowered. 5. The camera is probably the worst thing, and capcom claims to address this but I highly doubt they will fix the main problem. The main problem is how the camera forces you to look in certain directions. Whether its to your objective, which was obvious to find because 1. It's linear, 2. You can hit L2 to show you where to go like in dead space. The camera will randomly act like an **** you can be aiming at an enemy but suddenly the camera will force you to look another direction and you miss. 6. Hitting L2 to display where to go is just dumb, that should have been the button to take out a knife/ stun rod. Maybe you could have had a map system, that would have worked! 7. Coop = not horror because no isolation. It also means having to rely on the AI, and the AI may be better than re5, but that's like saying a retarded baby is smarter than a dead baby. 8. Moving and shooting justifies making the enemies faster and more chaotic, making the gameplay faster and more chaotic, making the game feel less like a resident evil game. 9. Most abilities are useless. Jumping of tables, big deal. Slamming open doors, useful in re4, but has no application in re6, rolling on the ground has 1 application (boss against debra in cart), melee attacks make knife useless. 10. Boss fights are the same thing tenfold. You fight Ustanak about 5 times, Simmons 5 times, Chainsaw guy at least 6 times, and so forth. 11. Cutscenes that screw you over. Too many cutscenes. Half the damn game involves cutscenes, QTE, or running into awkwardly positioned camera. 12. Oh boy QTE. The QTE are so horrible and overused it's like playing Ashuras Wrath or Dragons quest. Some of the QTE can take up to 5 minutes of your time. There is this one point where you hit L1 and R1 to climb a wire, which attached an elevator to the highest skyscraper in the world... you really have to try leon / jake chapter 5 to see how bad it is. When zombies grab you, I can toggle the stick until my hand bleeds and i still wont break free. Often times these QTE show up when you least expect it and you die. There are also many random gotcha deaths that no one would know about unless they played the chapter before. A good summary of the game is this: You walk forward, you trigger a cutscene, QTE, take out maybe 5 -10 zombies. Cutscene. QTE. More QTEs. Couple zombies. Dammit no keys. More cutscenes, running/walking, talking while walking, forced camera angle that screws up view, QTE.... That is the entire game in a nutshell. The game gets a 4/10 simply because the game is playable for those who DO NOT play resident evil games. Expand

See all 286 User Reviews

Related Articles

  1. Fall 2012 Games Preview: Notable Upcoming Releases

    Fall 2012 Games Preview: Notable Upcoming Releases Image
    Published: September 13, 2012
    You might have to wait until next year to play GTA V or BioShock: Infinite, but there are still plenty of major games arriving over the next few months, including a new Assassin's Creed, the latest Call of Duty, and the beginning of a new Halo trilogy.