Metascore

Generally favorable reviews - based on 39 Critics What's this?

User Score

Mixed or average reviews- based on 302 Ratings

  • Summary: Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a journey to restore mankind and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than Apocalypse on earth and that an ancient grudge may threaten all of Creation. Become the terrifying force which everyone fears but nothing can escape. Death Lives in Darksiders II. Expand
Score distribution:
  1. Positive: 37 out of 39
  2. Negative: 0 out of 39
  1. Aug 14, 2012
    94
    Another powerhouse from Vigil Games, Darksiders II is a must have.
  2. Aug 15, 2012
    93
    War is obviously outclassed by big brother Death. The agility of Death makes the combat feel more fluid and makes the platforming more fun. The addition of several RPG elements is a step forward in the franchise and the length, of at least twenty hours (forty if you want to get all collectibles and do all the side missions), will make sure you'll be spending a long time in the world of Darksiders 2.
  3. Aug 15, 2012
    70
    It's not original, and its often unfocused, but the willingness to always offer just one more piece of loot and one more giant boss battle makes Darksiders II a hard game not to enjoy.

See all 39 Critic Reviews

Score distribution:
  1. Positive: 44 out of 60
  2. Negative: 11 out of 60
  1. After more than 20 hours playing my opinion is that Darksiders 2 is a great and large adventure with a funny combat system and a well-balanced story-telling that fails to be a masterpiece due to lack of innovation, a repetitive dungeon-crawling and some annoying bugs. The Good : -Great story and great combat system. -Good balance between combat, exploring and problem solving. -Fresh Ideas (looting weapons, leveling up character, some "RPG style" ) The Bad: - Too similar to the first part (lack of innovation) - Storytelling is somehow boring ("10 go to the new place, 20 speak to the king of XXX, 30 find three XXX, 40 obtain help and find a new place 50 go to 10" ) -Too much (really annoying) bugs. Expand
  2. Darksiders 2 is not what i wanted in a sequel. I won't say It was bad, but I definitely can't say it was as memorable as the first. Many people threw off on the first installment due in large part to its lack of originality. I could give a crap about that because fun is fun; and i would insert a thought about what constitutes originality, but I'm sure that's been done before. The first game felt perfectly sized for it's genre(hack and slash/action/adventure). The environments where captivating, varied, and had a cohesive feel to them. Darksiders 2 has a faster combat system that, if one puts the time in, is very rewarding and is composed of a much larger scope. the latter point is the failing aspect of the games development. while yes, it is huge and at times very pretty, the levels feel empty. The first game had claustrophobic moments of unrelenting action but this time around the threat of an enemy attack, while not in a dungeon, is almost non existent. this is a huge spot of contention for me because I like to fight things and be challenged. speaking of challenge, the boss battles in this game were not memorable at all. sitting here typing i can only remember one that was memorable(Sammy). they didn't have that ominous feel that Tiamat or the dune-like worm the Stygian possessed from the first darksiders. the last boss in Darksiders 2 was to say the least, lame. i hope they make another darksiders, but narrow their scope. focus on action, setting, and story. don't bloat the game with unneeded filler like loot, tons of fetch quests, a lackluster bosses. shiny graphics will not make up for these things. Expand
  3. I was really looking forward to this as I expected they would only improve it over the first one. At the end of the day, this is a big disappointment. They tried a bit too hard I think. The addition of multiples of items that get picked up every five minutes, really cheapens the concept of extra armour. In the original darksiders, new armour for War was very cool. In this game it is just "Meh, whatever". Then there is the horse. In the first game it was pretty interesting when you got to ride the horse for a bit. Now in darksiders 2, riding the horse is boring. As well as actually riding the horse being boring, it results in the areas being boring. You end up with a few large plains, with some dungeons dotted around the place. This actually polarises the game between horse bits and dungeons. It takes the intrigue out of world exploration as you know what to expect. Due to the drawbacks of these elements of the game, I decided to set it to easy so I could go through the game easily and quickly. but they couldn't even get that right. I ended up going up against a boss who my zombie decoys died against in 3 seconds so I couldn't distract him, I was hardly taking any health off him and got completely slaughtered. On easy. There is of course the existence of bonus items. The limited edition gives a really powerful weapon, but this just makes the weapons you pick up useless. It takes out any sense of reward for collecting stuff, not that there would be anyway since the game throws stuff at you. It seems backwards, when you really need some health you just can't seem to pick any up. When you don't need health it gets thrown at you. It's just all really, really wrong. I haven't even mentioned the poor level design. I simply cannot imagine how the game designers failed to notice that their volcano was moving from one side of the temple to the opposite side. The art design of the environments is bad, with overlapping textures causing a horrible flickering effect, some places there are glaring gaps in the geometry so you can see through to the other side. The general art direction is very clumsy with many areas just being very difficult to figure out and resulting in a mess of clutter. Expand

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