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Skylanders has now made $500M in U.S. sales
by Mike Rose
[01.11.13]
Activision's Skylanders franchise has shown over the last year that kids' games can become real cashcows if done right -- and latest figures for the series make for remarkable reading.
Console/PC, Business/Marketing
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The Secret World looks healthier after dropping subscriptions
by Mike Rose
[01.11.13]
Funcom said today that dropping the subscription model for its troubled MMO The Secret World has proved a good move, as game activity has increased by 400 percent.
Console/PC, Business/Marketing
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Another month of retail video game decline in the US
by Frank Cifaldi
[01.10.13]
Another month, another decline for the retail video game industry in the United States, despite the new Wii U console and a strong debut for Ubisoft's Far Cry 3.
Console/PC, Business/Marketing
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Pokemon's marketing head prepares for the series' first global launch
by Christian Nutt
[01.10.13]
Later this year, Nintendo will release the first Pokémon game for the Nintendo 3DS -- X & Y -- and Gamasutra speaks to The Pokémon Company's J.C. Smith to find out about the latest installment and the company's expectations for it.
Console/PC, Design, Business/Marketing, Exclusive
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Indie Royale co-ownership shifts to Tenshi Ventures
by Staff
[01.10.13]
IndieGames.com and Gamasutra parent the UBM Tech Game Network has transferred its 50% share in the Indie Royale game bundle to UK games investment firm Tenshi Ventures. Desura remains the co-owner of the other 50%.
Indie, Design
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The 5 things game developers should take away from CES 2013
by Patrick Miller
[01.10.13]
3D is irrelevant, everyone wants to make their own console, and no one really knows what's going on in mobile games: Here's what the games industry should take away from CES 2013.
Console/PC, Smartphone/Tablet, Production, Business/Marketing, Exclusive
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GDC 2013 adds Capy, Shellrazer, Yamove! Summit talks
by GDC Staff
[01.10.13]
The latest announced GDC 2013 Summit talks will involve Sword & Sworcery's Capy on paid App viability, revenue generating IAP in Shellrazer, and an acclaimed student/indie dance battle game collaboration.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing
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Mario: The secret to co-worker collaboration?
by Staff
[01.10.13]
Serious games are sometimes used in the workplace -- but can Nintendo's series teach workers on a project to work together better? A game learning specialist experiments.
Console/PC, Business/Marketing
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Updating App Store screenshots just became that little bit trickier
by Mike Rose
[01.10.13]
Apple has changed the way in which App Store developers update their app screenshots, seemingly in a bid to stop scammers, but potentially causing some mild grief for legitimate studios.
Smartphone/Tablet, Business/Marketing
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Microsoft's IllumiRoom uses your whole living room for video games
by Mike Rose
[01.10.13]
Microsoft this week revealed a new proof-of-concept project called IllumiRoom, that utilizes the Kinect for Windows camera, coupled with a projector, to use your living room space as part of your video game experiences.
Console/PC, Business/Marketing, Video
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Blog: Mid-core - The shape of social games to come
by Staff
[01.09.13]
Rebel Entertainment's Mike Goslin argues that appealing to the "mid-core" might not just be an option, it might be the way to get your social game noticed.
Social/Online, Smartphone/Tablet, Design, Business/Marketing
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Video: The making of Elite
by GDC Vault Staff
[01.09.13]
Elite co-creator David Braben shares the motivation behind and genesis of the genre-defining space flight sim, which stood against industry demands for another arcade-patterned game.
Console/PC, Programming, Design, Production, Exclusive, Video
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Opinion: Meeting with Biden is a mistake for the game industry
by Kris Graft
[01.09.13]
If you're meeting with Joe Biden about gun control, you're stating that you are part of the problem, and therefore, you are part of the problem, says Gamasutra Editor-in-Chief Kris Graft.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive
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Mobile publisher Ngmoco guns for the console gamer
by Christian Nutt
[01.09.13]
Ngmoco's new CEO Clive Downie is hoping to replicate the success of Rage of Bahamut with an iOS first-person shooter aimed at the western market. Will he succeed in bringing console players over?
Console/PC, Smartphone/Tablet, Business/Marketing
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Quality of life -- a comprehensive look at where you stand
by Staff
[01.09.13]
From EA_spouse to the Team Bondi allegations, quality of life has been an issue for years -- but do you know what's really happening? Gamasutra takes an in-depth look.
Console/PC, Business/Marketing
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Animal Crossing helps 3DS to 10M sold milestone in Japan
by Mike Rose
[01.09.13]
The Nintendo 3DS and 3DS LL have now sold more than 10 million hardware units between them in Japan, thanks in part to boosted holiday sales and the success of Animal Crossing.
Console/PC, Business/Marketing
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Another MMO goes free-to-play -- this time Bluehole's TERA
by Mike Rose
[01.09.13]
Another subscription-based MMO has made the switch to free-to-play. This time it's last year's TERA -- although subscriptions will still be offered to those players who want to pay monthly.
Console/PC, Social/Online, Business/Marketing
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Eve and Dust servers will merge tomorrow
by Mike Rose
[01.09.13]
It's been a long time coming, but Icelandic developer CCP Games is ready to plug its free-to-play multiplayer shooter Dust 514 into its ten year old, behemoth MMORPG Eve Online.
Console/PC, Business/Marketing
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Valve's Newell opens up about his 'Steam Box' plans
by Mike Rose
[01.09.13]
Valve's Gabe Newell has given an in-depth rundown of what we can expect from the company in the near future, ranging from its home console plans, to how the Steam store is going to evolve over the coming years.
Console/PC, Business/Marketing
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Critical Reception: Platinum Games' Anarchy Reigns
by Danny Cowan
[01.09.13]
This edition of Critical Reception examines online reaction to Platinum Games' over-the-top multiplayer brawler Anarchy Reigns, which reviewers describe as "rough at times but overall entertaining."
Console/PC
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