Suck at Coding, But Make Games Anywayby Jay Weston[12.05.12]
Artist Jay Weston explains how despite limited patience for and understanding of programming he was able to use Unity and the Playmaker visual scripting system to develop Unknown Orbit, a 3D iOS game he released this week.
Programming, Smartphone/Tablet
Fire, Blood, Explosions: Prototype 2's Over-the-Top Effects Techby Keith O'Conor[10.23.12]
In this article by Radical Entertainment senior rendering coder Keith O'Conor, he describes the nuts and bolts of the game's particle system -- detailing exactly how it produces great looking effects that perform well in the open-world adventure game.
Programming, Art
Solving Smartphone Performance Problemsby Itay Duvdevani[10.03.12]
In this technical article, MoMinis programmer Itay Duvdevani explains how he and his colleagues solved what should have been a very simple sorting problem creatively, and upgraded their smartphone game engine in the process.
Programming, Smartphone/Tablet
The Ins and Outs of Native Clientby Jeff Ward[08.02.12]
Curious about Native Client? Google's new technology allows native C/C++ code to be run in a web browser -- which is great -- but what are the practical issues around getting a game to run with it? What are the practical pitfalls and drawbacks? Developer Jeff Ward, who's shipped an NaCl game, explains.
Programming
Scaling a Physics Engine to Millions of Playersby Kevin He[07.12.12]
An ex-Blizzard physics and networking lead for online game Roblox shares the secrets of how the Lego-like building game simulates rigid bodies for millions of players at a time -- without losing either performance or fun.
Programming, Social/Online
Creating fluid motion transitions with Unity and Mecanim. by Heikki Tormala[12.14.12]
Mecanim is Unity's new animation technology introduced in Unity 4. I will introduce and explain some Mecanim tricks used in our air balloon multiplayer game AirBuccaneers to achieve fluid motion transitions between animation states.
Programming
The D language comes to help by Andrey Karpov[12.14.12]
In this connection, I have met the wonderful man Walter Bright who has created the D language. In the form of an interview, I will try to learn from him how the D language helps programmers get rid of errors we all make when writing code.
Programming, Indie
Gameloft - New Orleans —
New Orleans,
LA,
USA
[01.14.13] Senior Gameplay Developer
Gameloft is proud to be one of the most stable and successful companies in games, with an established reputation of excellence in mobile and iOS. But we couldn't do it without talented developers like you! Join our newest US studio in spectacular New Orleans and be part of the next big thing in games!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
Zindagi Games —
Camarillo,
CA,
USA
[01.14.13] Gameplay / AI Software Engineer
ZINDAGI GAMES IS NOW HIRING! We have several positions open! We are looking for exceptionally talented, team-oriented people with that creative force to join our team. If you have the qualifications and experience, we want to hear from you!
Programmer / Engineer, Console / PC Games
FuturLab —
Brighton,
SE,
GBR
[01.14.13] Game Programmer
Come and join the Futur!
The team behind the critically acclaimed Velocity is looking for a C++ programmer with industry experience!
1. Are you eager to work on exciting new IP?
2. Do you want to work on a proper gamer’s game?
3. Would you love to work in a small and friendly team, where your ideas are respected and embraced?
4. Do you want to be at the beginning of something exciting?
Then come and work with us!
Programmer / Engineer
Gameloft - New Orleans —
New Orleans,
LA,
USA
[01.13.13] Senior Graphics Developer
Gameloft is proud to be one of the most stable and successful companies in games, with an established reputation of excellence in mobile and iOS. But we couldn't do it without talented developers like you! Join our newest US studio in spectacular New Orleans and be part of the next big thing in games!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
Sony Computer Entertainment America LLC —
San Diego,
CA,
USA
[01.12.13] Sr. Game Engineer
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Programmer / Engineer
Blizzard Entertainment —
Irvine,
CA,
USA
[01.11.13] Senior Software Engineer, Server
Blizzard Entertainment is seeking a highly skilled senior software engineer to join the Next Gen MMO server team. The ideal applicant is someone who enjoys playing MMOs and hungers to understand the workings and infrastructure of a massive online gaming environment. The position will focus on network communication, player interaction across server boundaries, security countermeasures, maintenance, and implementation of new server features.
Programmer / Engineer
Blizzard Entertainment —
Austin,
TX,
USA
[01.11.13] Lead Software Engineer, Platform (Austin)
The new Battle.net is a full-featured online game service that delivers the ultimate social and competitive experience for Blizzard Entertainment gamers everywhere. Designed specifically around Blizzard Entertainment titles, Battle.net includes a complete set of around-the-game features including a state-of-the-art matchmaking system, achievement system, social networking features, structured competitive play options, a marketplace, and much more.
Programmer / Engineer