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Contractors
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January 14, 2013
 
Arkenea Games
 
Yale Music
 
GarageGames, LLC.
 
Media Elements
 
Manchester Music
 
SomaTone Interactive Inc.
 
Signus Labs
 
Ozone Music and Sound
 
Supergenius
 
AXION STUDIOS Ltd.
 
Event Calendar
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arrow Global Game Jam Bremen 2013
Bremen, Germany
01.25.2013
 
arrow [a]list summit 2013
New York, United States
01.29.2013
 
arrow 2013 D.I.C.E. Summit
Las Vegas, United States
02.06.2013
 
arrow Virtual Community Summit 2013
London, United Kingdom
02.07.2013
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Programming Features

 
26
Suck at Coding, But Make Games Anyway by Jay Weston [12.05.12]
Artist Jay Weston explains how despite limited patience for and understanding of programming he was able to use Unity and the Playmaker visual scripting system to develop Unknown Orbit, a 3D iOS game he released this week.
Programming, Smartphone/Tablet
 
 
5
Fire, Blood, Explosions: Prototype 2's Over-the-Top Effects Tech by Keith O'Conor [10.23.12]
In this article by Radical Entertainment senior rendering coder Keith O'Conor, he describes the nuts and bolts of the game's particle system -- detailing exactly how it produces great looking effects that perform well in the open-world adventure game.
Programming, Art
 
12
Solving Smartphone Performance Problems by Itay Duvdevani [10.03.12]
In this technical article, MoMinis programmer Itay Duvdevani explains how he and his colleagues solved what should have been a very simple sorting problem creatively, and upgraded their smartphone game engine in the process.
Programming, Smartphone/Tablet
 
4
The Ins and Outs of Native Client by Jeff Ward [08.02.12]
Curious about Native Client? Google's new technology allows native C/C++ code to be run in a web browser -- which is great -- but what are the practical issues around getting a game to run with it? What are the practical pitfalls and drawbacks? Developer Jeff Ward, who's shipped an NaCl game, explains.
Programming
 
8
Scaling a Physics Engine to Millions of Players by Kevin He [07.12.12]
An ex-Blizzard physics and networking lead for online game Roblox shares the secrets of how the Lego-like building game simulates rigid bodies for millions of players at a time -- without losing either performance or fun.
Programming, Social/Online

Programming News

 
204
Opinion: Meeting with Biden is a mistake for the game industry Exclusive
by Kris Graft [01.09.13]
If you're meeting with Joe Biden about gun control, you're stating that you are part of the problem, and therefore, you are part of the problem, says Gamasutra Editor-in-Chief Kris Graft.
Audio, Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive
 
 
15
GarageGames adapts to hobbyist explosion with new tool Exclusive
by Leigh Alexander [01.09.13]
How can tools makers leverage an explosion of hobbyists making games, and lower the barrier to entry in a way that benefits their own broader codebase? With 3 Step Studio, GarageGames has an idea.
Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive
 
5
Video: The making of Elite Exclusive
by GDC Vault Staff [01.09.13]
Elite co-creator David Braben shares the motivation behind and genesis of the genre-defining space flight sim, which stood against industry demands for another arcade-patterned game.
Design, Programming, Production, Console/PC, Exclusive, Video

Programming Blogs

 
 
Box2D for Flash Games Review
by Chris Moeller [01.11.13]
Great overview of using Box2D with real-world examples.
Programming, Social/Online
 
 
30
How do I get started programming games???
by Tommy Refenes [01.07.13]
A response to countless emails I get because of Indie Game: The Movie and Super Meat Boy asking "How do I get started programming games?". I hope it helps.
Programming, Indie
 
1
Elephant in the room: The NRA
by Jay Bedeau [12.22.12]
In an industry that has seen several radical changes to its business models, leaders, revenues and markets; has the industry sold its soul? Discuss.
Business/Marketing, Design, Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet
 
4
Creating fluid motion transitions with Unity and Mecanim.
by Heikki Tormala [12.14.12]
Mecanim is Unity's new animation technology introduced in Unity 4. I will introduce and explain some Mecanim tricks used in our air balloon multiplayer game AirBuccaneers to achieve fluid motion transitions between animation states.
Programming
 
1
The D language comes to help
by Andrey Karpov [12.14.12]
In this connection, I have met the wonderful man Walter Bright who has created the D language. In the form of an interview, I will try to learn from him how the D language helps programmers get rid of errors we all make when writing code.
Programming, Indie

Programming Jobs

  Rumble Entertainment — Redwood City, CA, USA
[01.14.13]
Senior Game Engineer

Programmer / Engineer, Social / Online Games, Serious Games
 
 
Gameloft - New Orleans — New Orleans, LA, USA
[01.14.13]
Senior Gameplay Developer
Gameloft is proud to be one of the most stable and successful companies in games, with an established reputation of excellence in mobile and iOS. But we couldn't do it without talented developers like you! Join our newest US studio in spectacular New Orleans and be part of the next big thing in games!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
Nintendo Software Technology Corporation — Redmond, WA, USA
[01.14.13]
Software Engineer (III to Senior Level)

Game / Level Designer / Creative Director, Programmer / Engineer
 
Zindagi Games — Camarillo, CA, USA
[01.14.13]
Gameplay / AI Software Engineer
ZINDAGI GAMES IS NOW HIRING! We have several positions open! We are looking for exceptionally talented, team-oriented people with that creative force to join our team. If you have the qualifications and experience, we want to hear from you!
Programmer / Engineer, Console / PC Games
 
FuturLab — Brighton, SE, GBR
[01.14.13]
Game Programmer
Come and join the Futur! The team behind the critically acclaimed Velocity is looking for a C++ programmer with industry experience! 1. Are you eager to work on exciting new IP? 2. Do you want to work on a proper gamer’s game? 3. Would you love to work in a small and friendly team, where your ideas are respected and embraced? 4. Do you want to be at the beginning of something exciting? Then come and work with us!
Programmer / Engineer
 
Gameloft - New Orleans — New Orleans, LA, USA
[01.13.13]
Senior Graphics Developer
Gameloft is proud to be one of the most stable and successful companies in games, with an established reputation of excellence in mobile and iOS. But we couldn't do it without talented developers like you! Join our newest US studio in spectacular New Orleans and be part of the next big thing in games!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
Ubisoft Abudhabi — Abudhabi, , ARE
[01.13.13]
Senior Web Programmer - Client

Network / System Admin / IT, Programmer / Engineer, Social / Online Games
 
Sony Computer Entertainment America LLC — San Diego, CA, USA
[01.12.13]
Sr. Game Engineer
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Programmer / Engineer
 
Blizzard Entertainment — Irvine, CA, USA
[01.11.13]
Senior Software Engineer, Server
Blizzard Entertainment is seeking a highly skilled senior software engineer to join the Next Gen MMO server team. The ideal applicant is someone who enjoys playing MMOs and hungers to understand the workings and infrastructure of a massive online gaming environment. The position will focus on network communication, player interaction across server boundaries, security countermeasures, maintenance, and implementation of new server features.
Programmer / Engineer
 
Blizzard Entertainment — Austin, TX, USA
[01.11.13]
Lead Software Engineer, Platform (Austin)
The new Battle.net is a full-featured online game service that delivers the ultimate social and competitive experience for Blizzard Entertainment gamers everywhere. Designed specifically around Blizzard Entertainment titles, Battle.net includes a complete set of around-the-game features including a state-of-the-art matchmaking system, achievement system, social networking features, structured competitive play options, a marketplace, and much more.
Programmer / Engineer

UBM Tech