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Contractors
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January 14, 2013
 
Arkenea Games
 
Yale Music
 
GarageGames, LLC.
 
Media Elements
 
Manchester Music
 
SomaTone Interactive Inc.
 
Signus Labs
 
Ozone Music and Sound
 
Supergenius
 
AXION STUDIOS Ltd.
 
Event Calendar
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arrow Global Game Jam Bremen 2013
Bremen, Germany
01.25.2013
 
arrow [a]list summit 2013
New York, United States
01.29.2013
 
arrow 2013 D.I.C.E. Summit
Las Vegas, United States
02.06.2013
 
arrow Virtual Community Summit 2013
London, United Kingdom
02.07.2013
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Audio Features

 
2
Game Developer Magazine's Power 50 by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art
 
 
47
Is Game Music All It Can Be? by Andrew High [11.07.12]
In this extensive piece, professional composer Andrew High takes a look at what games get wrong and right when it comes to music -- with examples from games and film to illustrate exactly what is being done, could be done, and should be done.
Audio
 
17
Postmortem: Humble Hearts' Dust: An Elysian Tail by Dean Dodrill, Alex Kain [10.31.12]
In this candid and detailed postmortem, developer Dean Dodrill tells the tale of the challenging and largely solo development of Summer of Arcade hit Dust: An Elysian Tail, a title that took him over three years to create.
Audio, Design, Postmortem, Production, Art
 
13
The Sound Design of Journey by Steve Johnson [10.10.12]
How did one sound designer create the expressive audio canvas which underlies Thatgamecompany's acclaimed indie title? Sony Santa Monica's Steve Johnson explains -- and presents isolated samples so you can listen to his work.
Audio
 
8
Memorial: Composer Ryu Umemoto by Audun Sorlie [09.25.12]
Though not very well known in the West, Ryu Umemoto (a composer for shmup creator Cave, among others) was a beloved member of the Japanese game industry who tragically died at the young age of 37 just last year -- and in this article, journalist and friend Audun Sorlie explores his life and work.
Audio, Business/Marketing

Audio News

 
 
GDC 2013 announces Spec Ops: The Line narrative, FTL design talks
by GDC Staff [01.14.13]
GDC 2013 organizers have added lectures on Spec Ops: The Line's narrative, FTL: Faster Than Light's design without a pitch, and much more for this March's event in San Francisco.
Audio, Design, Production, Console/PC, Indie
 
 
204
Opinion: Meeting with Biden is a mistake for the game industry Exclusive
by Kris Graft [01.09.13]
If you're meeting with Joe Biden about gun control, you're stating that you are part of the problem, and therefore, you are part of the problem, says Gamasutra Editor-in-Chief Kris Graft.
Audio, Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive
 
1
Get a job: Telltale and others hiring now on the Gamasutra jobs board
by Danny Cowan [01.04.13]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Telltale, Infinity Ward, Sucker Punch, and others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Recruitment

Audio Blogs

 
 
Getting/Making Game Music that Fits - Classic Genre Series - A Look Back, Forward
by Harry Mack [12.20.12]
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.
Audio, Indie
 
 
 
Getting/Making Game Music that Fits - Classic Genre Series - Cold Music
by Harry Mack [11.29.12]
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on cold-themed music.
Audio, Indie
 
 
How did the big console transition treat you so far?
by Yiannis Koumoutzelis [11.25.12]
It is about 3 or so years after the big transition started, how did it affect you? what were you doing 3 years back and what are you up to now?
Audio, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet
 
 
3×5 Game Audio Interview with Call Of Duty's Mark Kilborn
by George Hufnagl [11.12.12]
Homemade bullet whizbys, Call of Duty and Wind Beneath My Wings and more make up the latest 3x5 Interview with Mark Kilborn!
Audio
 
1
Getting/Making Game Music that Fits - Classic Genre Series - Spooky Music
by Harry Mack [10.30.12]
Just in time for Halloween! Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Spooky themed music.
Audio, Indie

Audio Jobs

  Oklahoma University — Norman, OK, USA
[12.20.12]
Art Design and Development for an Immersive Educational Game Environment
The K20 Center at the University of Oklahoma is looking for a production house/studio or individual to supplement the writing, design, asset production and conceptual art for an immersive educational environment (videogame).
Art / Animation, Audio / Music / Sound, Serious Games
 

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