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Contractors
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January 14, 2013
 
Arkenea Games
 
Yale Music
 
GarageGames, LLC.
 
Media Elements
 
Manchester Music
 
SomaTone Interactive Inc.
 
Signus Labs
 
Ozone Music and Sound
 
Supergenius
 
AXION STUDIOS Ltd.
 
Event Calendar
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arrow Global Game Jam Bremen 2013
Bremen, Germany
01.25.2013
 
arrow [a]list summit 2013
New York, United States
01.29.2013
 
arrow 2013 D.I.C.E. Summit
Las Vegas, United States
02.06.2013
 
arrow Virtual Community Summit 2013
London, United Kingdom
02.07.2013
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Art Features

 
32
Art of War: Animating Realistic Sword Combat by John Clements, Eben Bradstreet [12.13.12]
This article -- a compilation of two viewpoints on adding authentic sword combat to games -- originally appeared in the December issue of Game Developer magazine -- and explores the idea of using real Medieval techniques as taught by a trained sword master.
Art
 
 
18
Postmortem: McMillen and Himsl's The Binding of Isaac by Edmund McMillen [11.28.12]
How did a game destined for failure become a cult smash? Edmund McMillen (Super Meat Boy) discusses how he added religion to The Legend of Zelda, mixed it with a roguelike, and came out with a surprise hit.
Business/Marketing, Design, Postmortem, Production, Art, Indie
 
3
Postmortem: State of Play's Lume by Luke Whittaker [11.14.12]
What's the process for building a game out of cardboard? In this unusual postmortem, State of Play creative director Luke Whittaker lays bare the paper and glue creative process behind acclaimed indie game Lume.
Business/Marketing, Design, Postmortem, Production, Art, Indie
 
2
Game Developer Magazine's Power 50 by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art
 
17
Postmortem: Humble Hearts' Dust: An Elysian Tail by Dean Dodrill, Alex Kain [10.31.12]
In this candid and detailed postmortem, developer Dean Dodrill tells the tale of the challenging and largely solo development of Summer of Arcade hit Dust: An Elysian Tail, a title that took him over three years to create.
Audio, Design, Postmortem, Production, Art

Art News

 
204
Opinion: Meeting with Biden is a mistake for the game industry Exclusive
by Kris Graft [01.09.13]
If you're meeting with Joe Biden about gun control, you're stating that you are part of the problem, and therefore, you are part of the problem, says Gamasutra Editor-in-Chief Kris Graft.
Audio, Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive
 
 
 
GDC reveals talks on The Walking Dead, Outernauts, banned Halfbrick prototype
by GDC Staff [01.08.13]
GDC 2013 organizers have added major talks for the March show on The Walking Dead's art, Insomniac's experiment in free-to-play and Flash, and Halfbrick Studios' banned, socially destructive prototype.
Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet
 
1
Get a job: Telltale and others hiring now on the Gamasutra jobs board
by Danny Cowan [01.04.13]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Telltale, Infinity Ward, Sucker Punch, and others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Recruitment

Art Blogs

 
11
The Color of Games
by Matthias Zarzecki [01.03.13]
Games can have certain colors associated with them. Deus Ex: Human Revolution is gold. Are there more?
Art, Console/PC
 
 
1
A Brief Discussion of Heavy Rain
by Kate Reichert [12.29.12]
First thoughts on Quantic Dream's Heavy Rain
Design, Art, Console/PC, Serious
 
2
2D Game Art for Programmers - a cute animal and the use of the align tool
by Chris Hildenbrand [12.09.12]
2D Game Art for Programmers latest post is showing a step-by-step creation of a cartoon style lion using mainly circles and making good use of the align tool.
Art
 
 
TOOLS TO ASSIST YOUR PRODUCTION (quality of ILM, Lucasfilm, DreamWorks Outreach Program, 2K, and EA SPORTS)
by brent zorich [12.01.12]
TOOLS TO ASSIST YOUR PRODUCTION (quality of ILM, Lucasfilm, DreamWorks Outreach Program, 2K, and EA SPORTS)
Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
 
 
Making Games with No Previous Experience - Part 2: 2D Art
by Alex Rose [11.27.12]
So, you love the idea of making games but you have no knowledge of any the skills necessary to do so? Fear not! I was in the same position a year ago, but all you need to break is the psychological barrier that you’re missing years of experience.
Art, Indie

Art Jobs

  Ubisoft Abudhabi — Abudhabi, Ab, ARE
[01.14.13]
Art Director

Art / Animation
 
 
Koolhaus Games Inc. — Vancouver, BC, CAN
[01.13.13]
UI Artist
Experienced UI artist able to work in a small team environment delivering industry leading UI for a well established, cross platform (mobile & console) video game studio. Koolhaus Games has been in business for over 7 years and has had 4 number 1 charted games over the past three years. Our last 7 releases have all had 8/10+ critical reviews.
Art / Animation, Console / PC Games, Smartphone / Tablet Games
 
Gameloft - New Orleans — New Orleans, LA, USA
[01.13.13]
Animator
Gameloft is proud to be one of the most stable and successful companies in games, with an established reputation of excellence in mobile and iOS. But we couldn't do it without talented developers like you! Join our newest US studio in spectacular New Orleans and be part of the next big thing in games!
Art / Animation, Social / Online Games, Smartphone / Tablet Games
 
Telltale Games — San Rafael, CA, USA
[01.11.13]
Want to work for the studio that made GAME OF THE YEAR??? HIring: ANIMATORS
Telltale Games is looking for a talented and promising Animator to assist the Animation team in creating high quality character animation for a game project using Maya and our Telltale proprietary tool.
Art / Animation
 
2K Czech — Prague, , CZE
[01.11.13]
Senior VFX Artist – 2K Czech

Art / Animation
 
2K Czech — Prague, , CZE
[01.11.13]
Lead Environment Artist - 2K Czech

Art / Animation
 
2K Czech — Prague, , CZE
[01.11.13]
Lead Character Artist – 2K Czech

Art / Animation
 
Neversoft / Activision — Woodland Hills, CA, USA
[01.11.13]
Senior Environment Artist: FPS
Neversoft Entertainment’s studio is located in Woodland Hills, California, just northwest of Los Angeles. Our team consists of over 130 smart, energetic, and talented developers supported by experienced production and human resources groups. The structure and organization of our company and the experience of our employees make Neversoft an ideal place to work where talented developers can enjoy a long and successful career. We are moving on to our next epic adventure here at Neversoft. We hav
Art / Animation
 
Firaxis Games — Baltimore, MD, USA
[01.10.13]
Senior Environment Artist – FIRAXIS GAMES

Art / Animation
 
Ubisoft Singapore — Singapore, , SGP
[01.10.13]
Lighting Artist

Art / Animation, Game / Level Designer / Creative Director, OTHER

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