Different Shades of Black: An Analysis of The Darkness Series |
Posted by Josh Bycer on 01/14/13 02:45:00 pm
in
Design
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It's not often where we see two different developers work on the same IP in a series. But with the Darkness we got an interesting situation of two games, with very different design between them. | |
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How watching speedruns reminded me why I love games |
Posted by Christian Nutt on 01/14/13 11:05:00 am
in
Design,
Console/PC
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I spent hours watching AGDQ's speed runs of games like Pokémon Gold, Mario 64 and Wind Waker this weekend, and the experience was utterly refreshing and engrossing, and in this blog post I explain how and why. | |
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The (Magnificent) 7 Lessons From Indie Royale |
Posted by Simon Carless on 01/13/13 10:49:00 pm
in
|
Reflecting on the beliefs underpinning the indie game bundle site Indie Royale. | |
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Asymmetry |
Posted by Jon Shafer on 01/11/13 03:54:00 pm
in
Design
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Let's look at the ups and downs of asymmetric design, with a particular focus on Civ & Starcraft. | |
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Sci-Fi Heroes Writing Post-Mortem |
Posted by Chris Pasley on 01/11/13 10:56:00 am
in
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A post-mortem of writing the iOS game Sci-fi Heroes. | |
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Hard choice |
Posted by Byron AtkinsonJones on 01/11/13 09:01:00 am
in
Production,
Indie
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Should I spend money going to GDC this year or spend that money finishing my latest game? | |
Read More... | 4 Comments |