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January 14, 2013
 
U.S. video game hardware in 2012: Winners, losers and retirees [7]
 
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January 14, 2013
 
arrow Games Everywhere: The Game Industry's Challenge for 2013 [5]
 
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Blogs

Expert Blogs                                                                                 Expert RSS

Different Shades of Black: An Analysis of The Darkness Series
Posted by Josh Bycer on 01/14/13 02:45:00 pm in Design
It's not often where we see two different developers work on the same IP in a series. But with the Darkness we got an interesting situation of two games, with very different design between them.
Read More... | 0 Comments
How watching speedruns reminded me why I love games  Featured Blogs
Posted by Christian Nutt on 01/14/13 11:05:00 am in Design, Console/PC
I spent hours watching AGDQ's speed runs of games like Pokémon Gold, Mario 64 and Wind Waker this weekend, and the experience was utterly refreshing and engrossing, and in this blog post I explain how and why.
Read More... | 3 Comments
The (Magnificent) 7 Lessons From Indie Royale  Featured Blogs
Posted by Simon Carless on 01/13/13 10:49:00 pm in
Reflecting on the beliefs underpinning the indie game bundle site Indie Royale.
Read More... | 2 Comments
Asymmetry  Featured Blogs
Posted by Jon Shafer on 01/11/13 03:54:00 pm in Design
Let's look at the ups and downs of asymmetric design, with a particular focus on Civ & Starcraft.
Read More... | 2 Comments
Sci-Fi Heroes Writing Post-Mortem  Featured Blogs
Posted by Chris Pasley on 01/11/13 10:56:00 am in
A post-mortem of writing the iOS game Sci-fi Heroes.
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Hard choice
Posted by Byron AtkinsonJones on 01/11/13 09:01:00 am in Production, Indie
Should I spend money going to GDC this year or spend that money finishing my latest game?
Read More... | 4 Comments

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