My Message close
Latest News
spacer View All spacer
 
January 18, 2013
 
Console makers may have a case of innovator's dilemma [28]
 
Two bills target video games following Sandy Hook tragedy [26]
 
Diablo III's director walks away after 7 years on the game [14]
spacer
Latest Features
spacer View All spacer
 
January 18, 2013
 
arrow POMMS: A Way to Get Your Players to Test Your Game!
 
arrow The Metrics of Space: Molecule Design [16]
 
arrow Games Everywhere: The Game Industry's Challenge for 2013 [9]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
January 18, 2013
 
Sony Computer Entertainment America LLC
Senior Staff Compiler Engineer
 
Sony Computer Entertainment America LLC
Sr Director, Brand Marketing - Home Consoles
 
Insomniac Games
Sr Web Applications Programmer
 
Insomniac Games
Web Applications Programmer
 
Firaxis Games
Software Engineer III – Game-play/AI...
 
Firaxis Games
Senior Environment Artist – FIRAXIS GAMES
spacer
Blogs

Seth Sivak's Blog   Expert Blogs

CEO - Proletariat Inc.

Ex-Lead Designer of Indiana Jones Adventure World (Zynga Boston)

Previous job titles: Gameplay Engineer, Product Manager, Lead Designer, Executive Producer

Previous companies: Zynga, Conduit Labs, Walt Dinsey Imagineering

Follow me on twitter (if you are up for it) @sjsivak

See me GDC 2012 talk here: http://bit.ly/Zwa2WB

Expert Blogs

The Walking Dead Is Not For Me  Featured Blogs
Posted by Seth Sivak on Wed, 09 Jan 2013 07:36:00 EST in Console/PC, Design
Many people consider The Walking Dead by Telltale Games to be the Game of the Year for 2012, but I will never finish it. It is not that I don't respect the game design, it is that it doesn't meet my needs as a player. Let me tell you why.
Read More... | 9 Comments

Satisfying the Player
Posted by Seth Sivak on Wed, 05 May 2010 12:19:00 EDT in Design
A look into ways that designers can satisfy players in every aspect of their game.
Read More... | 6 Comments

The Facebook Avatar
Posted by Seth Sivak on Tue, 23 Feb 2010 08:47:00 EST in
A look at hardcore Facebook gamers and how they are not that different from the hardcore gamers we all know and love.
Read More... | 4 Comments

Judging the IGF
Posted by Seth Sivak on Fri, 08 Jan 2010 08:32:00 EST in Design
I was a judge for the IGF this year and I wanted to give some information about my experience. Specifically I want to talk about why I think the IGF is great for developers and for judges.
Read More... | 1 Comments

An Argument for Community Funded Games  Featured Blogs
Posted by Seth Sivak on Tue, 21 Jul 2009 11:38:00 EDT in Production
Yesterday Gabe Newell (co-founder of Valve) was shown in an interview discussing this idea for community funded games. This is an argument for trying this new way of funding and some possible ways this could actually be pulled off.
Read More... | 16 Comments

Legend of Zelda has No Coherent Timeline?  Featured Blogs
Posted by Seth Sivak on Thu, 16 Jul 2009 10:01:00 EDT in Design
Nintendo responded to a fan that “there isn’t a true frame of reference or timeline possible for the series” based on the fact that “each new game represents a new Link” main character. This annoyed fans, what does it really mean for the franchise?
Read More... | 8 Comments

   

Seth Sivak's Comments

Comment In: Video: How Zynga convinced Facebook users to play an action adventure game [News - 01/18/2013 - 05:06]

Speaking as a designer from ...

Speaking as a designer from a Zynga product and this product in particular , I can assure you that I did not come to resent the players of Adventure World. Trying to make a game appealing for an audience beyond yourself is actually an interesting design challenge and a valuable ...

Comment In: Braid's Blow: Social Games Are 'Not Very Social' [News - 01/18/2013 - 04:25]

I disagree with this for ...

I disagree with this for two reasons: 1. A game doesn't need to be synchronous to be social. I have a been playing strategery http://strategerygame.com/ with a friend for months now and we never play it at the same time. We talk about the games when we are not playing, ...

Comment In: The Facebook Avatar [Blog - 02/23/2010 - 08:47]

Well Robert, I am not ...

Well Robert, I am not actually one of these gamers. However, the point of this article was to show that facebook gamers are much like the typical hardcore gamer most people in the industry are used to. These people attempt to maximize their game-playing achievements and abilities and go to ...

Comment In: An Argument for Community Funded Games [Blog - 07/21/2009 - 11:38]

Hippie Chiq - Those are ...

Hippie Chiq - Those are all great examples. I think this model has potential, but will need some work to iron out. The stronger the mod community and indie community becomes, the more potential this type of model could have.

Comment In: Legend of Zelda has No Coherent Timeline? [Blog - 07/16/2009 - 10:01]

Peter, I think you raise ...

Peter, I think you raise some interesting points. I doubt Nintendo will stray away from the current standard, but the Zelda Universe is no doubt big enough to do total direction changes. I could even imagine a Zelda game where you actually play as Zelda. I think the only true ...

Comment In: Combating Child Obesity: Helping Kids Feel Better by Doing What They Love [Feature - 01/18/2013 - 12:00]

Georgina, Did you read the ...

Georgina, Did you read the article or just the abstract This is from the editorial the doctors wrote on the study: However, it is too early to know whether these data reflect a true plateau or a statistical aberration in an inexorable epidemic, and pre-existing racial/ethnic disparities show no sign ...

[More Seth Sivak Comments]   

UBM Tech