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Blogs

Ben Serviss's Blog   Expert Blogs

Freelance game designer working in commercial, social, educational and indie games. I write about game narrative and design at dashjump.com.

Expert Blogs

Using Narrative and Gameplay Congruency to Enhance Meaningful Play  Featured Blogs
Posted by Ben Serviss on Thu, 10 Jan 2013 10:26:00 EST in Indie, Console/PC, Design
How can games take advantage of narrative and gameplay synchronicity to create more emotionally effective experiences?
Read More... | 10 Comments

How Gamifying Blood Donations Can End the Shortage
Posted by Ben Serviss on Thu, 03 Jan 2013 10:17:00 EST in Serious, Smartphone/Tablet, Social/Online, Business/Marketing, Design, Production
Can the powers of gamification be used to save lives?
Read More... | 5 Comments

The Importance of Inspiring Tomorrow’s Game Makers  Featured Blogs
Posted by Ben Serviss on Thu, 27 Dec 2012 10:51:00 EST in Design, Business/Marketing
Are developers doing enough to inspire future generations of game makers?
Read More... | 3 Comments

The Grasshopper Method: Building Honest Buzz for Your Game   Featured Blogs
Posted by Ben Serviss on Thu, 20 Dec 2012 10:54:00 EST in Social/Online, Indie, Business/Marketing, Console/PC
Can indie games use "honest" PR and media techniques to get buzz for their games amid triple-A competition?
Read More... | 4 Comments

Monsters in the Sky: Facing Jesse Schell’s Nightmare of Over-Gamification  Featured Blogs
Posted by Ben Serviss on Thu, 13 Dec 2012 11:01:00 EST in Business/Marketing, Design, Console/PC, Smartphone/Tablet, Social/Online
Will gamification reduce everyone to mindless consumers, or is there hope yet? Answers lie in Jesse Schell's DICE talk and a game about battling the weather.
Read More... | 6 Comments

The Fallacy of Choice (In Games and Real Life)   Featured Blogs
Posted by Ben Serviss on Thu, 06 Dec 2012 04:24:00 EST in Console/PC, Design, Social/Online, Indie
Do games like Fable and Unmanned give players truly meaningful choices, or are game designers just kidding themselves?
Read More... | 5 Comments

[More Ben Serviss Blogs]   

Ben Serviss's Comments

Comment In: Using Narrative and Gameplay Congruency to Enhance Meaningful Play [Blog - 01/10/2013 - 10:26]

It 's next on my ...

It 's next on my backlog of Steam games to play for exactly this reason :

Comment In: The Walking Dead Is Not For Me [Blog - 01/09/2013 - 07:36]

I feel pretty much the ...

I feel pretty much the opposite about everything you 've said, but I respect your opinion. r n r nI think Telltale was intentionally trying to do something different, and ground everything in the ambiguity of reality. The whole vague Clementine will remember that feedback was annoying to me at ...

Comment In: How Gamifying Blood Donations Can End the Shortage [Blog - 01/03/2013 - 10:17]

Fair enough Ian, I totally ...

Fair enough Ian, I totally know what you mean. One of the reasons I wanted to write about this was because over the course of donating blood and accruing reward points, I didn 't know you could redeem them for real-world goods until I found myself a few hundred away ...

Comment In: The Importance of Inspiring Tomorrow’s Game Makers [Blog - 12/27/2012 - 10:51]

Great point Dennis, and one ...

Great point Dennis, and one that people don t usually bring up in these discussions. I wouldn t call the shareware model free-to-play though it s more of a free-to-try model that boils down to a generous demo release. I d say the main difference between the two is how ...

Comment In: The Grasshopper Method: Building Honest Buzz for Your Game [Blog - 12/20/2012 - 10:54]

Thanks Matthew It 's funny ...

Thanks Matthew It 's funny how being open and transparent usually ends up not only the most cost-effective strategy, but the most successful. It all comes down to respecting the players and their time, instead of treating them solely as consumers of your products.

Comment In: THQ files for bankruptcy as it hands itself over to a new owner [News - 01/15/2013 - 02:13]

Whew Thanks Frank ...

Whew Thanks Frank

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