The Walking Dead: A Telltale Games Series Image
Metascore

Universal acclaim - based on 10 Critics What's this?

User Score

Generally favorable reviews- based on 339 Ratings

  • Summary: Based on Robert Kirkman's award-winning comic book series, The Walking Dead is about a world devastated by an undead apocalypse and the horrifying choices you're forced to make to survive. Assume the role of Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer you redemption in a world gone to hell. Expand
Score distribution:
  1. Positive: 10 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 0 out of 10
  1. Nov 27, 2012
    100
    From the very beginning, The Walking Dead sinks its teeth in and never lets you go. It's a journey in the truest sense of the word, replete with tragedy, heartache, tension, fear, and even brief moments of catharsis. Calling The Walking Dead a work of entertainment almost seems like a misnomer, considering the heavy tone and general lack of sentimentality in the writing.
  2. Nov 27, 2012
    100
    The Walking Dead deals in a spectrum of emotion that few other games dare to take on, and it does so with aplomb. It's utterly triumphant, crafting a narrative that proves the power of the medium by embracing what makes it unique, leading to one of the most memorable gameplay experiences ever created.
  3. Dec 10, 2012
    100
    The art, too, is wonderfully realised, both making the world a dangerous but curious place, and giving a great deal of life to the characters. Just look at Clementine's expressiveness even without words. It plays right into the hands of its comic book counterpart, and leaves the game anything but lifeless.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 65 out of 84
  2. Negative: 13 out of 84
  1. I never read the comic and quit watching the show after that nonsensical arm hacksawing three episodes in, so maybe I've missed out on something, but for all of the hype surrounding this game, I only felt that the story was "good"--perhaps even "very good," in spite of its predictability, due to its execution. However, the lauded "choices" do not greatly alter the game's course, and, in fact, increase the formula-dependency of the story arcs, which, combined with an overabundance of foreshadowing, renders most major events entirely predictable, and routinely left me wondering how any of the characters couldn't see everything coming. Even so, the story is definitely something the game has going for it. However, almost all of the characters are intolerable. You will encounter entirely too many people who simply will not be reasonable, and it is infuriatingly unrealistic. I found myself anticipating each character's inevitable demise, and, in fact, was perturbed by only two characters' deaths, both of which I fully expected. Characters will routinely ask for your advice and then completely ignore it, and they will talk about how much work they do, but never do it. The game basically boils down to you doing all of the hard stuff while everyone else complains about it. But the hard stuff isn't even all that hard. I realize that Telltale didn't want the adventure game mechanics to detract from the story's pacing, but the puzzles are entirely too easy. Yet, they still exist, so if you wanted to play through the game a second or third time, I imagine you would feel like you were wasting time on the same silly puzzles when there's different conversations to be had. Some of the puzzles are so simple, the dialog actually pokes fun at them, which was humorous, but also begged the question "why include it?" So in the end, I felt that these mechanics still removed from the experience. This is definitely one of Telltale's best offerings, but It mostly left me feeling like they could have done better. I encountered several bugs, and one saved game reset, but fortunately I backed each save up before starting the next episode. I only played it through once, and it was clear to me where the various other decisions would line up or balance out, which, coupled with the host of wholly unlikeable characters, ultimately killed my desire to replay the game. Now, to be fair, this is mostly just my dissenting opinion on the game; it has received so much praise that I feel it needs to be grounded a bit. It is not a phenomenal game, but it was a very enjoyable experience, and I still recommend it. Expand
  2. This game is being overhyped for it's engrossing story, which supposedly features choices and consequences that allow you to tailor the story in your own unique way. The problem that many reviews neglect to mention is that these "choices" are not choices. What exists is merely the illusion of choice. Around 5 times each episode, you will be confronted with a "tough decision" that will supposedly shape the story depending on what you do. The only "consequences" that actually occur are some altered dialogue between characters that reflect your choice. In this way, you are not really affecting the story, but merely the attitude of characters in the story towards you, the player. Basically, some characters will either love you or hate you. There's really no middle ground, as each character will treat you in a very black and white way (no grey area). That is all your "choices" really affect. An example of the illusion of choice in action: An early choice in episode 1 features a choice between saving a man caught under a piece of farm equipment and a child. Both are being attacked by zombies and you can only save one. Choose carefully... Yeah right. No matter who you "choose" to save, the same event happens - the man dies, the boy will be taken to safety by his father. The "consequence" of this "choice" of one life over the other is not the life and death of a character, but merely if the child's father will treat you nicely due to you saving his boy. So tell me, why did I even have to make a "choice" of who to save if the game already predetermined who would live? Every single choice in this game series is of this nature. Thus, choices do not matter. I repeat for emphasis CHOICES DO NOT MATTER. Naysayers will say that it's about the story and the characters that you shape, but the simple truth is that the story is not shaped by you in anyway. It is being told to you and you merely decide how each character talks to you. The same events happen, but the details of dialogue change. Is that real player choice? It's not. Nevertheless, the story is at least entertaining, if cliche. I recommend watching a playthough on youtube, as you will get the same experience as those who purchased this game. No need to waste money on a game with shallow gameplay elements. Expand
  3. This game is horrible. I keep reading "Most amazing game! Such a beautiful story!" and all this other crap, but the game is way too predictable, dull, and just plain out bad. The Walking dead Game shows you what someone with an IP can truly do. Which is put out an unfinished bloat piece of crap. The Walking Dead's story is VERY predictable. They are always giving not so subtle hints to what is going to happen. If you can get these hints (Like a normal person) then you know what is going to happen. The game likes to make you believe that your choices matte,r but by the end of the episode and to the next they do not. No matter what choices you make you will always have the same ending and the same episode. This game is poorly optimized, has poor graphics, and is just plain out boring. The game uses overused archetypes for their characters. It has some of the WORST facial expressions in any game I've seen and they hardly builds in to any character. The moment they build in to a character they die and that is their non subtle hint at it. This game is a joke made by a joke company. Telltale games has gone after some of highest populated and most in-depth universes. They could come up with something great, original, and beautiful, but instead we left with a pile of trash which sheep eat up. This game is hardly a game, it has no difficulty, and is more like an interactive comic book with an ending you have seen 10 times before. Expand

See all 84 User Reviews

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