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January 15, 2013
 
arrow Games Everywhere: The Game Industry's Challenge for 2013 [6]
 
arrow The Storytelling Secrets of Virtue's Last Reward [7]
 
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January 15, 2013
 
The Professional Designer
 
Different Shades of Black: An Analysis of The Darkness Series
 
How watching speedruns reminded me why I love games [4]
 
The (Magnificent) 7 Lessons From Indie Royale [3]
 
Asymmetry [2]
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January 15, 2013
 
Wooga
Product Manager (Metrics) - Game X
 
Vicarious Visions / Activision
Gameplay Engineer
 
Vicarious Visions / Activision
Animator-Temporary
 
Kabam
Software Engineer - Mobile
 
Kabam
Senior Software Engineer – Kabam.com Front...
 
Warner Bros. Home Entertainment Group
Executive Games Producer
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January 15, 2013
 
VALVE ANNOUNCED WINNER OF
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Chrono Tales: Most
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Vidalia is no longer the
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NINTENDO HEATS THINGS UP
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
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Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
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News

News » Console/PC
 
 
Critical Reception: Ninja Theory's DmC: Devil May Cry
by Danny Cowan [01.15.13]
This edition of Critical Reception examines online reaction to the Ninja Theory-developed franchise reboot DmC: Devil May Cry, which reviewers describe as "a hectic, beautiful ballet of improvised brutality."
Console/PC, Business/Marketing
 
 
2
That's So Braben: Elite: Dangerous' crowdfunding rollercoaster Exclusive
by Mike Rose [01.15.13]
It was looking pretty hairy for Frontier Developments' Elite: Dangerous Kickstarter up until the last week, but that $2 million target was always meant to be smashed. David Braben reflects on a successful campaign.
Console/PC, Business/Marketing, Exclusive
 
1
GDC 2013 announces Spec Ops: The Line narrative, FTL design talks
by GDC Staff [01.14.13]
GDC 2013 organizers have added lectures on Spec Ops: The Line's narrative, FTL: Faster Than Light's design without a pitch, and much more for this March's event in San Francisco.
Console/PC, Indie, Audio, Design, Production
 
2
Video: Developing games that make people healthier
by GDC Vault Staff [01.14.13]
In this free Game IT summit talk, the creators behind SuperBetter, ShapeUp, and GreenGoose share their approaches to promoting health through online, social, and mobile gaming.
Console/PC, Social/Online, Smartphone/Tablet, Serious, Design, Video
 
22
Gas Powered bets it all on a new Kickstarter campaign
by Kris Graft [01.14.13]
Gas Powered Games CEO Chris Taylor is no stranger to the poker table. But this time, he's not betting chips -- he's betting his company. We speak to him about his upcoming crowdfunded game, Wildman.
Console/PC, Business/Marketing
 
 
This week in video game criticism: From historical games to #1reasonwhy
by Kris Ligman [01.14.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including historical games, gun violence, reflections on the #1reasonwhy trend, and more.
Console/PC, Design
 
Same game, different device -- the challenge in 2013
by Staff [01.14.13]
Can the game industry, this year, execute on the promise of games played anywhere? Post-CES, Game Developer editor Patrick Miller examines many of the solutions at hand.
Console/PC, Smartphone/Tablet, Business/Marketing
 
11
U.S. video game hardware in 2012: Winners, losers and retirees Exclusive
by Matt Matthews [01.14.13]
December 2012 was the weakest December in 13 years, in terms of U.S. sales of "traditional" handheld and console hardware. So exactly how did the PlayStation 3, Xbox 360, Wii U and others stack up?
Console/PC, Business/Marketing, Exclusive
 
2
Journey, The Walking Dead lead D.I.C.E. Awards nominations
by Mike Rose [01.14.13]
Thatgamecompany's Journey, one of Gamasutra's games of the year, has received 11 nominations at this year's D.I.C.E. Awards, while The Walking Dead is up for eight awards.
Console/PC, Indie, Business/Marketing
 
 
Release This: DmC: Devil May Cry ships worldwide
by Danny Cowan [01.14.13]
Gamasutra's latest custom compiled worldwide release list explores a week that brings a Ninja Theory-developed reboot of Capcom's Devil May Cry series to North America, Europe, and Japan.
Console/PC, Business/Marketing
 
26
Video: Designers challenged to make a video game bigger than Jesus
by GDC Vault Staff [01.11.13]
GDC Vault shares for free the Game Design Challenge from GDC 2011, which tasked three developers behind Doom, Journey, and Passage to design games as religions.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video
 
 
Get a job: Neversoft and others hiring now on the Gamasutra jobs board
by Danny Cowan [01.11.13]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Neversoft, Gameloft, SCEA Santa Monica, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Recruitment
 
115
Video game industry leaders head to Washington
by Frank Cifaldi [01.11.13]
Representatives of the United States video game industry are meeting with Vice President Joe Biden in Washington today to get a word in before he gives new gun policy recommendations to President Obama next week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing
 
How Virtue's Last Reward weaves its gameplay/narrative blend
by Staff [01.11.13]
The cult adventure game hit was one of the highlights of 2012, and Gamasutra speaks to its director to discover exactly how he managed to build a story-based game that turns narrative into gameplay.
Console/PC, Design
 
4
Skylanders has now made $500M in U.S. sales
by Mike Rose [01.11.13]
Activision's Skylanders franchise has shown over the last year that kids' games can become real cashcows if done right -- and latest figures for the series make for remarkable reading.
Console/PC, Business/Marketing
 
 
Games for social good, five years after PeaceMaker Exclusive
by Leigh Alexander [01.11.13]
We catch up with Games For Change co-president Asi Burak on the potential for games to influence behavior positively, and look at what's changed five years after his groundbreaking PeaceMaker.
Console/PC, Design, Business/Marketing, Exclusive
 
3
The Secret World looks healthier after dropping subscriptions
by Mike Rose [01.11.13]
Funcom said today that dropping the subscription model for its troubled MMO The Secret World has proved a good move, as game activity has increased by 400 percent.
Console/PC, Business/Marketing
 
58
3DS piracy is a problem - because publishers say so Exclusive
by Mike Rose [01.11.13]
When Renegade Kid's Jools Watsham raised concerns over Nintendo 3DS piracy, the public reaction was brutal. Here, Dreamrift's Peter Ong explains why we should indeed be worried about piracy on the 3DS.
Console/PC, Business/Marketing, Exclusive
 
38
The 10 best-selling games of 2012
by Frank Cifaldi [01.10.13]
It was a rough year at retail for the United States video game industry, which saw $3.73 billion fewer dollars spent than it did in 2011, but the biggest triple-A games continued to sell.
Console/PC, Business/Marketing
 
17
Another month of retail video game decline in the US
by Frank Cifaldi [01.10.13]
Another month, another decline for the retail video game industry in the United States, despite the new Wii U console and a strong debut for Ubisoft's Far Cry 3.
Console/PC, Business/Marketing
 
   
 
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