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January 15, 2013
 
That's So Braben: Elite: Dangerous' crowdfunding rollercoaster [2]
 
U.S. video game hardware in 2012: Winners, losers and retirees [11]
 
Critical Reception: Ninja Theory's DmC: Devil May Cry
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January 15, 2013
 
arrow Games Everywhere: The Game Industry's Challenge for 2013 [6]
 
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arrow Team Building with Mario and Luigi [13]
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January 15, 2013
 
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Nick Harris's Blog

Nick Harris's Comments

Comment In: Video game industry leaders head to Washington [News - 01/15/2013 - 03:29]

Arm the school teachers. ...

Arm the school teachers.

Comment In: The 10 best-selling games of 2012 [News - 01/15/2013 - 07:04]

I 'd like someone with ...

I 'd like someone with more time than me to come up with a Top Ten of original videogame IPs released in 2012. I 've just spent the last ten minutes trying to get the raw sales data that the NPD Group took the top ten sellers out of, but ...

Comment In: Why I Stopped Playing Far Cry 3 [Blog - 01/09/2013 - 10:08]

I totally agree with you. ...

I totally agree with you. The potential for making Far Cry 3 an Open World RTSFPSRPG was frustratingly missed, but I suppose Ubisoft can 't risk publishing something that people will still be happy immersed in when Far Cry 4 comes out due to its extraordinary replayability. r n r ...

Comment In: Video: The making of Elite [News - 01/15/2013 - 04:59]

Incredible to think that this ...

Incredible to think that this classic masterpiece was created by two men in a mere eighteen months. r n r nEven more so when waiting through the summer for a more commercial September launch with the game finished, tested, and the manual all ready for the printers that Braben decided ...

Comment In: Lessons of Rapid Prototyping [Blog - 12/04/2012 - 11:27]

Development does not need to ...

Development does not need to be preceded by a series of throwaway prototypes in some blind attempt to stumble upon the fun as usually these features can be assessed where they pre-exist as an aspect of someone else 's game. The obvious exception to this would be the Portal gun ...

Comment In: Suck at Coding, But Make Games Anyway [Feature - 01/15/2013 - 12:00]

I believe that coding is ...

I believe that coding is difficult because it forces the programmer to express their solution in one dimension, even if the problem entails multiple dimensions. Equations with subscripts, superscripts, division bars, etc. are two dimensional constructs on the page, even though they can be represented as functions nested inside one ...

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