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January 12, 2013
 
arrow The Storytelling Secrets of Virtue's Last Reward [6]
 
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January 12, 2013
 
Ten Reasons why Word Carnivale is a better game than RUZZLE or Scramble with Friends
 
Asymmetry
 
Sci-Fi Heroes Writing Post-Mortem
 
Hard choice [3]
 
The devil is the details
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Latest Jobs
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January 12, 2013
 
Sony Computer Entertainment America LLC
Sr. Game Engineer
 
Activision
Gameplay Designer (Scripter)
 
Infinity Ward / Activision
Senior Level Designer
 
Activision
Designer
 
Aristocrat Technologies Inc
Senior Mobile Developer
 
Aristocrat Technologies Inc
Java / J2EE Game Developer
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Latest Press Releases
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January 12, 2013
 
Tai Chi Elements Project
 
Get back in the game and
Kill\'em all!!
 
FuturLab Reveals Velocity
Ultra for PS Vita
 
Sounds can be extremely
scary!
 
Stunning Abyss: the
Wraiths of Eden, from
Artifex...
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
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News

 
50
Video game industry leaders head to Washington
by Frank Cifaldi [01.11.13]
Representatives of the United States video game industry are meeting with Vice President Joe Biden in Washington today to get a word in before he gives new gun policy recommendations to President Obama next week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing
 
 
34
The 10 best-selling games of 2012
by Frank Cifaldi [01.10.13]
It was a rough year at retail for the United States video game industry, which saw $3.73 billion fewer dollars spent than it did in 2011, but the biggest triple-A games continued to sell.
Console/PC, Business/Marketing
 
2
Joe Danger is a rare example of console-to-mobile done right Exclusive
by Mike Rose [01.11.13]
Hello Games has had quite an explosive few years, thanks to its rather popular arcade racing Joe Danger series. Now, as the third installment launches on iOS, the studio is finally ready to put Joe to bed.
Smartphone/Tablet, Indie, Business/Marketing, Exclusive
 
4
Video: Designers challenged to make a video game bigger than Jesus
by GDC Vault Staff [01.11.13]
GDC Vault shares for free the Game Design Challenge from GDC 2011, which tasked three developers behind Doom, Journey, and Passage to design games as religions.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video
 
49
3DS piracy is a problem - because publishers say so Exclusive
by Mike Rose [01.11.13]
When Renegade Kid's Jools Watsham raised concerns over Nintendo 3DS piracy, the public reaction was brutal. Here, Dreamrift's Peter Ong explains why we should indeed be worried about piracy on the 3DS.
Console/PC, Business/Marketing, Exclusive
 
 
Get a job: Neversoft and others hiring now on the Gamasutra jobs board
by Danny Cowan [01.11.13]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Neversoft, Gameloft, SCEA Santa Monica, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Recruitment
 
 
Games for social good, five years after PeaceMaker Exclusive
by Leigh Alexander [01.11.13]
We catch up with Games For Change co-president Asi Burak on the potential for games to influence behavior positively, and look at what's changed five years after his groundbreaking PeaceMaker.
Console/PC, Design, Business/Marketing, Exclusive
 
68
How retail figures may point to a coming disruption Exclusive
by Matt Matthews [01.10.13]
Retail video game sales tell a brutal tale: a market cut in half from 2008 to 2012. Gamasutra analyst Matt Matthews discusses what's going on behind the scenes, suggesting that a disruption is well underway.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive
 
 
Interview: Mobile tech developer Qualcomm's reliance on game players Exclusive
by Patrick Miller [01.11.13]
Qualcomm hasn't historically been a game-centric company, but that is changing. At CES 2013, Gamasutra spoke to two key Qualcomm execs about why mobile games -- and courting mobile game developers -- is key to Snapdragon's success.
Smartphone/Tablet, Business/Marketing, Exclusive
 
50
IGDA's open letter to Vice President Joe Biden
by Frank Cifaldi [01.10.13]
In it, IGDA calls for better studies into the effects of imaginary violence, such as that found in video games. Don't just study the negative effects, the group says: study the benefits too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing
 
How Virtue's Last Reward weaves its gameplay/narrative blend
by Staff [01.11.13]
The cult adventure game hit was one of the highlights of 2012, and Gamasutra speaks to its director to discover exactly how he managed to build a story-based game that turns narrative into gameplay.
Console/PC, Design
 
1
Skylanders has now made $500M in U.S. sales
by Mike Rose [01.11.13]
Activision's Skylanders franchise has shown over the last year that kids' games can become real cashcows if done right -- and latest figures for the series make for remarkable reading.
Console/PC, Business/Marketing
 
2
The Secret World looks healthier after dropping subscriptions
by Mike Rose [01.11.13]
Funcom said today that dropping the subscription model for its troubled MMO The Secret World has proved a good move, as game activity has increased by 400 percent.
Console/PC, Business/Marketing
 
2
The 5 things game developers should take away from CES 2013 Exclusive
by Patrick Miller [01.10.13]
3D is irrelevant, everyone wants to make their own console, and no one really knows what's going on in mobile games: Here's what the games industry should take away from CES 2013.
Console/PC, Smartphone/Tablet, Production, Business/Marketing, Exclusive
 
15
Another month of retail video game decline in the US
by Frank Cifaldi [01.10.13]
Another month, another decline for the retail video game industry in the United States, despite the new Wii U console and a strong debut for Ubisoft's Far Cry 3.
Console/PC, Business/Marketing
 
70
Valve's Newell opens up about his 'Steam Box' plans
by Mike Rose [01.09.13]
Valve's Gabe Newell has given an in-depth rundown of what we can expect from the company in the near future, ranging from its home console plans, to how the Steam store is going to evolve over the coming years.
Console/PC, Business/Marketing
 
241
Opinion: Meeting with Biden is a mistake for the game industry Exclusive
by Kris Graft [01.09.13]
If you're meeting with Joe Biden about gun control, you're stating that you are part of the problem, and therefore, you are part of the problem, says Gamasutra Editor-in-Chief Kris Graft.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive
 
 
GDC 2013 adds Capy, Shellrazer, Yamove! Summit talks
by GDC Staff [01.10.13]
The latest announced GDC 2013 Summit talks will involve Sword & Sworcery's Capy on paid App viability, revenue generating IAP in Shellrazer, and an acclaimed student/indie dance battle game collaboration.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing
 
4
Video: The making of Elite Exclusive
by GDC Vault Staff [01.09.13]
Elite co-creator David Braben shares the motivation behind and genesis of the genre-defining space flight sim, which stood against industry demands for another arcade-patterned game.
Console/PC, Programming, Design, Production, Exclusive, Video
 
 
Pokemon's marketing head prepares for the series' first global launch Exclusive
by Christian Nutt [01.10.13]
Later this year, Nintendo will release the first Pokémon game for the Nintendo 3DS -- X & Y -- and Gamasutra speaks to The Pokémon Company's J.C. Smith to find out about the latest installment and the company's expectations for it.
Console/PC, Design, Business/Marketing, Exclusive
 
   
 
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