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January 14, 2013
 
Warner Bros. Home Entertainment Group
Executive Games Producer
 
Rumble Entertainment
Senior Game Engineer
 
SEGA of America
Associate Marketing Manager
 
Gameloft - New Orleans
Senior Gameplay Developer
 
Nintendo Software Technology Corporation
Software Engineer (III to Senior Level)
 
Fantage.com Inc
Game Designer
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Event Calendar
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arrow Global Game Jam Bremen 2013
Bremen, Germany
01.25.2013
 
arrow [a]list summit 2013
New York, United States
01.29.2013
 
arrow 2013 D.I.C.E. Summit
Las Vegas, United States
02.06.2013
 
arrow Virtual Community Summit 2013
London, United Kingdom
02.07.2013
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Console/PC Games News
 
7
U.S. video game hardware in 2012: Winners, losers and retirees Exclusive
by Matt Matthews [01.14.13]
December 2012 was the weakest December in 13 years, in terms of U.S. sales of "traditional" handheld and console hardware. So exactly how did the PlayStation 3, Xbox 360, Wii U and others stack up?
Business/Marketing, Console/PC, Exclusive
 
 
12
Gas Powered bets it all on a new Kickstarter campaign
by Kris Graft [01.14.13]
Gas Powered Games CEO Chris Taylor is no stranger to the poker table. But this time, he's not betting chips -- he's betting his company. We speak to him about his upcoming crowdfunded game, Wildman.
Business/Marketing, Console/PC
 
 
GDC 2013 announces Spec Ops: The Line narrative, FTL design talks
by GDC Staff [01.14.13]
GDC 2013 organizers have added lectures on Spec Ops: The Line's narrative, FTL: Faster Than Light's design without a pitch, and much more for this March's event in San Francisco.
Audio, Design, Production, Console/PC, Indie
 
1
Video: Developing games that make people healthier
by GDC Vault Staff [01.14.13]
In this free Game IT summit talk, the creators behind SuperBetter, ShapeUp, and GreenGoose share their approaches to promoting health through online, social, and mobile gaming.
Design, Console/PC, Serious, Social/Online, Smartphone/Tablet, Video
 
109
Video game industry leaders head to Washington
by Frank Cifaldi [01.11.13]
Representatives of the United States video game industry are meeting with Vice President Joe Biden in Washington today to get a word in before he gives new gun policy recommendations to President Obama next week.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
 
 
Release This: DmC: Devil May Cry ships worldwide
by Danny Cowan [01.14.13]
Gamasutra's latest custom compiled worldwide release list explores a week that brings a Ninja Theory-developed reboot of Capcom's Devil May Cry series to North America, Europe, and Japan.
Business/Marketing, Console/PC
 
2
Journey, The Walking Dead lead D.I.C.E. Awards nominations
by Mike Rose [01.14.13]
Thatgamecompany's Journey, one of Gamasutra's games of the year, has received 11 nominations at this year's D.I.C.E. Awards, while The Walking Dead is up for eight awards.
Business/Marketing, Console/PC, Indie
 
 
This week in video game criticism: From historical games to #1reasonwhy
by Kris Ligman [01.14.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including historical games, gun violence, reflections on the #1reasonwhy trend, and more.
Design, Console/PC

Console/PC Games Features
 
5
Amnesia Fortnight: How Double Fine Embraces the Future by Christian Nutt [01.04.13]
Can a new way of developing games save a company? Gamasutra speaks to two Double Fine developers about what the recently ended public Amnesia Fortnight means to the company, and why the failure of Brütal Legend was a blessing.
Business/Marketing, Interview, Console/PC, Indie
 
 
3
Kratos' Boss: The Studio Head of Sony Santa Monica Speaks by Christian Nutt [05.21.12]
In this interview, Shannon Studstill, Sony Santa Monica's senior director of product development, discusses her job: keeping one of Sony's most important development studios in the running, and making sure God of War is all it can be.
Business/Marketing, Interview, Console/PC
 
 
NPD: Behind the Numbers, October 2011 by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.
Business/Marketing, Console/PC, Console Digital
 
1
NPD: Behind the Numbers, September 2011 by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month.
Business/Marketing, Console/PC, Console Digital
 
3
NPD: Behind the Numbers, August 2011 by Matt Matthews [09.12.11]
Gamasutra analyst Matt Matthews examines yet another underwhelming month at U.S. physical video game retail, delving into price cuts for PlayStation 3 and 3DS, and pointing out that the absence of Madden isn't the only reason for August declines.
Business/Marketing, Console/PC

Console/PC Games Blogs
 
3
How watching speedruns reminded me why I love games
by Christian Nutt [01.14.13]
I spent hours watching AGDQ's speed runs of games like Pokémon Gold, Mario 64 and Wind Waker this weekend, and the experience was utterly refreshing and engrossing, and in this blog post I explain how and why.
Design, Console/PC
 
 
 
BRICS and Beyond for the Microconsoles
by James Coote [01.12.13]
The new wave of 'micro consoles' have a great opportunity to build success in the developing world
Business/Marketing, Console/PC, Indie
 
2
Most challenging gaming moment
by Christopher Floyd [01.11.13]
The most difficult challenge I have overcome in a game.
Design, Console/PC
 
 
The devil is the details
by Samuel Rantaeskola [01.11.13]
Backlog management seems to be one of the most difficult things to do properly. In this post I share my learnings from countless backlog discussions in 2012.
Production, Console/PC
 
10
An Economy Is You
by Eric Schwarz [01.10.13]
How and why do game economies go wrong, and what steps can be taken to correct the problems?
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Console/PC Games Jobs
  Zindagi Games — Camarillo, CA, USA
[01.14.13]
Gameplay / AI Software Engineer
ZINDAGI GAMES IS NOW HIRING! We have several positions open! We are looking for exceptionally talented, team-oriented people with that creative force to join our team. If you have the qualifications and experience, we want to hear from you!
Programmer / Engineer, Console / PC Games
 
 
Koolhaus Games Inc. — Vancouver, BC, CAN
[01.13.13]
UI Artist
Experienced UI artist able to work in a small team environment delivering industry leading UI for a well established, cross platform (mobile & console) video game studio. Koolhaus Games has been in business for over 7 years and has had 4 number 1 charted games over the past three years. Our last 7 releases have all had 8/10+ critical reviews.
Art / Animation, Console / PC Games, Smartphone / Tablet Games
 
Visceral Games — Redwood City, CA, USA
[01.11.13]
Gameplay Engineer - Visceral Games
Visceral Games creates top quality games that push the boundaries of action entertainment. We have over a decade of experience at delivering high-intensity action gaming experiences such as Dead Space 3. We are focused on creativity, polish, and shipping games that millions love as well as building healthy teams and culture. Come join a AAA-quality studio focused on making AAA-quality games!
Programmer / Engineer, Console / PC Games
 
Square Enix Co., Ltd. — Tokyo, , JPN
[01.10.13]
AI Programmer
Join our ongoing next-gen game engine development effort at Square Enix! Our Tokyo studio is actively seeking talented AI programmers interested in contributing to a multi-platform game engine aimed at delivering cutting-edge content to tomorrow’s gaming systems. Put your abilities to the test, push the boundaries of game development technology, and support future titles in our rich lineup of world-renowned franchises such as FINAL FANTASY, KINGDOM HEARTS, and more.
Programmer / Engineer, Console / PC Games
 
Square Enix Co., Ltd. — Tokyo, , JPN
[01.10.13]
Animation Programmer
Join our ongoing next-gen game engine development effort at Square Enix! Our Tokyo studio is actively seeking talented animation programmers interested in contributing to a multi-platform game engine aimed at delivering cutting-edge content to tomorrow’s gaming systems. Put your abilities to the test, push the boundaries of game development technology, and support future titles in our rich lineup of world-renowned franchises such as FINAL FANTASY, KINGDOM HEARTS, and more.
Programmer / Engineer, Console / PC Games
 
Square Enix Co., Ltd. — Tokyo, , JPN
[01.10.13]
Server/Database Programmer
Join our ongoing next-gen game engine development effort at Square Enix! Our Tokyo studio is actively seeking talented server/database programmers interested in contributing to a multi-platform game engine aimed at delivering cutting-edge content to tomorrow’s gaming systems. Put your abilities to the test, push the boundaries of game development technology, and support future titles in our rich lineup of world-renowned franchises such as FINAL FANTASY, KINGDOM HEARTS, and more.
Programmer / Engineer, Console / PC Games
 
Square Enix Co., Ltd. — Tokyo, , JPN
[01.10.13]
3D Graphics Programmer
Join our ongoing next-gen game engine development effort at Square Enix! Our Tokyo studio is actively seeking talented 3D graphics programmers interested in contributing to a multi-platform game engine aimed at delivering cutting-edge content to tomorrow’s gaming systems. Put your abilities to the test, push the boundaries of game development technology, and support future titles in our rich lineup of world-renowned franchises such as FINAL FANTASY, KINGDOM HEARTS, and more.
Programmer / Engineer, Console / PC Games
 
Volition — Champaign, IL, USA
[01.10.13]
Tech QA Programmer

Programmer / Engineer, QA / Tester, Console / PC Games
 
Volition — Champaign, IL, USA
[01.10.13]
Tech QA Lead

Programmer / Engineer, QA / Tester, Console / PC Games
 
Ubisoft Singapore — Singapore, , SGP
[01.10.13]
Visual Effect Artist

Art / Animation, Game / Level Designer / Creative Director, Console / PC Games

UBM Tech