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January 15, 2013
 
arrow Games Everywhere: The Game Industry's Challenge for 2013 [6]
 
arrow The Storytelling Secrets of Virtue's Last Reward [7]
 
arrow Team Building with Mario and Luigi [13]
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January 15, 2013
 
The Professional Designer
 
Different Shades of Black: An Analysis of The Darkness Series
 
How watching speedruns reminded me why I love games [4]
 
The (Magnificent) 7 Lessons From Indie Royale [3]
 
Asymmetry [2]
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Latest Jobs
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January 15, 2013
 
Wooga
Product Manager (Metrics) - Game X
 
Vicarious Visions / Activision
Gameplay Engineer
 
Vicarious Visions / Activision
Animator-Temporary
 
Kabam
Software Engineer - Mobile
 
Kabam
Senior Software Engineer – Kabam.com Front...
 
Warner Bros. Home Entertainment Group
Executive Games Producer
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Latest Press Releases
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January 15, 2013
 
VALVE ANNOUNCED WINNER OF
FIRST EVER EDGE...
 
Chrono Tales: Most
Anticipated Game
 
Vidalia is no longer the
peaceful kingdom of
old....
 
NINTENDO HEATS THINGS UP
WITH A FIRE EMBLEM...
 
Become An Instant Winner
With ‘Lucky...
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
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Jennifer Sulik
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News

News » Indie
 
1
GDC 2013 announces Spec Ops: The Line narrative, FTL design talks
by GDC Staff [01.14.13]
GDC 2013 organizers have added lectures on Spec Ops: The Line's narrative, FTL: Faster Than Light's design without a pitch, and much more for this March's event in San Francisco.
Console/PC, Indie, Audio, Design, Production
 
 
How to launch an indie games bundle
by Staff [01.14.13]
500,000 bundles and 2.5 million games later, UBM Tech's Simon Carless reflects on running the Indie Royale bundle, discovering that working directly with developers is the way to go.
Indie, Business/Marketing
 
2
Journey, The Walking Dead lead D.I.C.E. Awards nominations
by Mike Rose [01.14.13]
Thatgamecompany's Journey, one of Gamasutra's games of the year, has received 11 nominations at this year's D.I.C.E. Awards, while The Walking Dead is up for eight awards.
Console/PC, Indie, Business/Marketing
 
26
Video: Designers challenged to make a video game bigger than Jesus
by GDC Vault Staff [01.11.13]
GDC Vault shares for free the Game Design Challenge from GDC 2011, which tasked three developers behind Doom, Journey, and Passage to design games as religions.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video
 
 
Get a job: Neversoft and others hiring now on the Gamasutra jobs board
by Danny Cowan [01.11.13]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Neversoft, Gameloft, SCEA Santa Monica, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Recruitment
 
115
Video game industry leaders head to Washington
by Frank Cifaldi [01.11.13]
Representatives of the United States video game industry are meeting with Vice President Joe Biden in Washington today to get a word in before he gives new gun policy recommendations to President Obama next week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing
 
4
Joe Danger is a rare example of console-to-mobile done right Exclusive
by Mike Rose [01.11.13]
Hello Games has had quite an explosive few years, thanks to its rather popular arcade racing Joe Danger series. Now, as the third installment launches on iOS, the studio is finally ready to put Joe to bed.
Smartphone/Tablet, Indie, Business/Marketing, Exclusive
 
3
Indie Royale co-ownership shifts to Tenshi Ventures
by Staff [01.10.13]
IndieGames.com and Gamasutra parent the UBM Tech Game Network has transferred its 50% share in the Indie Royale game bundle to UK games investment firm Tenshi Ventures. Desura remains the co-owner of the other 50%.
Indie, Design
 
 
GDC 2013 adds Capy, Shellrazer, Yamove! Summit talks
by GDC Staff [01.10.13]
The latest announced GDC 2013 Summit talks will involve Sword & Sworcery's Capy on paid App viability, revenue generating IAP in Shellrazer, and an acclaimed student/indie dance battle game collaboration.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing
 
52
IGDA's open letter to Vice President Joe Biden
by Frank Cifaldi [01.10.13]
In it, IGDA calls for better studies into the effects of imaginary violence, such as that found in video games. Don't just study the negative effects, the group says: study the benefits too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing
 
205
Opinion: Meeting with Biden is a mistake for the game industry Exclusive
by Kris Graft [01.09.13]
If you're meeting with Joe Biden about gun control, you're stating that you are part of the problem, and therefore, you are part of the problem, says Gamasutra Editor-in-Chief Kris Graft.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive
 
15
GarageGames adapts to hobbyist explosion with new tool Exclusive
by Leigh Alexander [01.09.13]
How can tools makers leverage an explosion of hobbyists making games, and lower the barrier to entry in a way that benefits their own broader codebase? With 3 Step Studio, GarageGames has an idea.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Exclusive
 
 
GDC reveals talks on The Walking Dead, Outernauts, banned Halfbrick prototype
by GDC Staff [01.08.13]
GDC 2013 organizers have added major talks for the March show on The Walking Dead's art, Insomniac's experiment in free-to-play and Flash, and Halfbrick Studios' banned, socially destructive prototype.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design
 
20
Opinion: What CES 2013 says about the state of the game industry Exclusive
by Patrick Miller [01.08.13]
Game Developer magazine editor Patrick Miller argues how the influx of game-related announcements at this year's CES hints at a tumultuous -- yet exciting -- 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive
 
Blog: Getting into game programming - tips from Team Meat's Refenes
by Tommy Refenes [01.08.13]
Taking your first steps toward your dream game is an overwhelming feeling. Super Meat Boy programmer Tommy Refenes offers practical tips for aspiring -- and veteran -- developers.
Indie, Programming, Student/Education
 
1
Indie Royale revisits hits from the past in 'The Replay Bundle Vol. 1'
by Staff [01.08.13]
Indie Royale's Replay Bundle Vol. 1 revisits the hits Nuclear Dawn, Defense Grid: The Awakening, Gemini Rue, and Soulcaster I and II.
Indie, Business/Marketing
 
 
Video: Telltale's long episodic road to The Walking Dead
by Staff [01.07.13]
In this free GDC Vault video, The Walking Dead creator Telltale Games explains how digital distribution helped the company go from independent developer to publisher.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, Video
 
4
2013 Independent Games Festival announces Main Competition finalists
by Staff [01.07.13]
The 2013 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, led by notable titles such as Kentucky Route Zero, FTL, Hotline Miami and Cart Life.
Indie, Design
 
1
Get a job: Telltale and others hiring now on the Gamasutra jobs board
by Danny Cowan [01.04.13]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Telltale, Infinity Ward, Sucker Punch, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
19
Betting on style with Saltsman and Wohlwend's Hundreds Exclusive
by Mike Rose [01.04.13]
Hundreds is a new iOS puzzler from Adam Saltsman (Canabalt) and Greg Wohlwend (Puzzlejuice) -- two developers who know a thing or two about making ground-breaking games.
Smartphone/Tablet, Indie, Business/Marketing, Exclusive
 
   
 
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