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January 8, 2013
 
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Carlo Delallana's Blog

Carlo Delallana's Comments

Comment In: Amnesia Fortnight: How Double Fine Embraces the Future [Feature - 01/08/2013 - 12:00]

All these DF articles are ...

All these DF articles are really recruitment tools ... DF should do a Child 's Play auction where game devs, designers, artists, etc. bid to be on the next Amnesia Fortnite : r n r n r n... meh, on second thought, this is a bad idea. AF is part ...

Comment In: The Walking Dead has zombies, but it's not a 'zombie game' [News - 01/08/2013 - 04:08]

@Ian - your analogy makes ...

@Ian - your analogy makes no sense. r n r nGames are a form of play. Now, if I hand TWD to someone and said play this what do you think they would describe their experience as I highly doubt that the debate of weather or not stories and gameplay ...

Comment In: How Gamifying Blood Donations Can End the Shortage [Blog - 01/03/2013 - 10:17]

@Morgan - the difference being ...

@Morgan - the difference being that your response to manipulation is either intrinsically or extrinsically driven. The science of motivation and the gamification movement can sometimes be at odds. Extrinsic reward structures are meant to be temporary, they are supposed to act as scaffolding so that you have time to ...

Comment In: Kids are the key to true diversity in our industry, says Kim Swift [News - 01/08/2013 - 09:27]

Game design would be a ...

Game design would be a wonderful class to teach in an elementary school setting. It engages so many subjects at once math, language arts, visual arts in a collaborative setting.

Comment In: What the hell does 'mid-core' mean anyway? [News - 01/08/2013 - 04:30]

I think mid-core and hardcore, ...

I think mid-core and hardcore, casual, etc. are mostly marketing definitions more useful for user segmentation. Games these days have a wonderful tendency of breaking outside its pre-defined audience boundaries.

Comment In: Watch out, EA: Supercell is now the top-grossing iOS company [News - 01/08/2013 - 09:02]

Mobile development requires nimble thinking. ...

Mobile development requires nimble thinking. Larger companies are process-heavy with many greenlight stages. This slows everything down when the business demands that you think on your feet. It demands that you empower your team to make calls as they see it and not bring every decision to a management meeting.

[More Carlo Delallana Comments]   

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