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January 14, 2013
 
U.S. video game hardware in 2012: Winners, losers and retirees [7]
 
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January 14, 2013
 
arrow Games Everywhere: The Game Industry's Challenge for 2013 [5]
 
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Blogs

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Different Shades of Black: An Analysis of The Darkness Series
Posted by Josh Bycer on 01/14/13 02:45:00 pm in Design
It's not often where we see two different developers work on the same IP in a series. But with the Darkness we got an interesting situation of two games, with very different design between them.
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How watching speedruns reminded me why I love games  Featured Blogs
Posted by Christian Nutt on 01/14/13 11:05:00 am in Design, Console/PC
I spent hours watching AGDQ's speed runs of games like Pokémon Gold, Mario 64 and Wind Waker this weekend, and the experience was utterly refreshing and engrossing, and in this blog post I explain how and why.
Read More... | 3 Comments
The (Magnificent) 7 Lessons From Indie Royale  Featured Blogs
Posted by Simon Carless on 01/13/13 10:49:00 pm in
Reflecting on the beliefs underpinning the indie game bundle site Indie Royale.
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Asymmetry  Featured Blogs
Posted by Jon Shafer on 01/11/13 03:54:00 pm in Design
Let's look at the ups and downs of asymmetric design, with a particular focus on Civ & Starcraft.
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Sci-Fi Heroes Writing Post-Mortem  Featured Blogs
Posted by Chris Pasley on 01/11/13 10:56:00 am in
A post-mortem of writing the iOS game Sci-fi Heroes.
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Hard choice
Posted by Byron AtkinsonJones on 01/11/13 09:01:00 am in Production, Indie
Should I spend money going to GDC this year or spend that money finishing my latest game?
Read More... | 4 Comments

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Child Development Resources for Interactive Developers
Posted by Anne Richards on 01/14/13 03:05:00 pm in
Here are a few of our favorites, some “go-to” sites that can help make your products better and more usable for kids.
Read More... | 1 Comment
Three Types of Point-of-View
Posted by Altug Isigan on 01/14/13 03:00:00 pm in Design
Point-of-View is not simply perceptual view. Find out what else is involved.
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Intrinsic/extrinsic motivation: A false dichotomy?
Posted by Gabriel Recchia on 01/14/13 01:25:00 am in
Applying motivational psychology to game design gets complicated when seemingly extrinsic rewards support intrinsic motivation.
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Capability, Exclusion, and Diversity  Featured Blogs
Posted by Ben Taber on 01/13/13 09:36:00 pm in Design
Our capabilities and our disabilities color our view of the world in ways we seldom realize.
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Flow and Trance
Posted by Thomas Church on 01/13/13 02:00:00 am in Design
A rudimentary look at what is Game Flow and the engrossing amount of immersion it can instill in players when performed correctly.
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Eroticism in Horror & Games  Featured Blogs
Posted by Marc Bell on 01/13/13 01:15:00 am in Serious, Design
There's a lot of space to move and grow in the erotic horror genre, with films way ahead of the curve - Antichrist, Black Swan, Mulholland Drive, the list goes on. Are video games too immature a medium to tackle such concepts?
Read More... | 9 Comments

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