Different Shades of Black: An Analysis of The Darkness Series |
Posted by Josh Bycer on 01/14/13 02:45:00 pm
in
Design
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It's not often where we see two different developers work on the same IP in a series. But with the Darkness we got an interesting situation of two games, with very different design between them. | |
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How watching speedruns reminded me why I love games |
Posted by Christian Nutt on 01/14/13 11:05:00 am
in
Design,
Console/PC
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I spent hours watching AGDQ's speed runs of games like Pokémon Gold, Mario 64 and Wind Waker this weekend, and the experience was utterly refreshing and engrossing, and in this blog post I explain how and why. | |
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The (Magnificent) 7 Lessons From Indie Royale |
Posted by Simon Carless on 01/13/13 10:49:00 pm
in
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Reflecting on the beliefs underpinning the indie game bundle site Indie Royale. | |
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Asymmetry |
Posted by Jon Shafer on 01/11/13 03:54:00 pm
in
Design
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Let's look at the ups and downs of asymmetric design, with a particular focus on Civ & Starcraft. | |
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Sci-Fi Heroes Writing Post-Mortem |
Posted by Chris Pasley on 01/11/13 10:56:00 am
in
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A post-mortem of writing the iOS game Sci-fi Heroes. | |
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Hard choice |
Posted by Byron AtkinsonJones on 01/11/13 09:01:00 am
in
Production,
Indie
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Should I spend money going to GDC this year or spend that money finishing my latest game? | |
Read More... | 4 Comments |
Child Development Resources for Interactive Developers |
Posted by Anne Richards on 01/14/13 03:05:00 pm
in
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Here are a few of our favorites, some “go-to” sites that can help make your products better and more usable for kids. | |
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Three Types of Point-of-View |
Posted by Altug Isigan on 01/14/13 03:00:00 pm
in
Design
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Point-of-View is not simply perceptual view. Find out what else is involved. | |
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Intrinsic/extrinsic motivation: A false dichotomy? |
Posted by Gabriel Recchia on 01/14/13 01:25:00 am
in
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Applying motivational psychology to game design gets complicated when seemingly extrinsic rewards support intrinsic motivation. | |
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Capability, Exclusion, and Diversity |
Posted by Ben Taber on 01/13/13 09:36:00 pm
in
Design
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Our capabilities and our disabilities color our view of the world in ways we seldom realize. | |
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Flow and Trance |
Posted by Thomas Church on 01/13/13 02:00:00 am
in
Design
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A rudimentary look at what is Game Flow and the engrossing amount of immersion it can instill in players when performed correctly. | |
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Eroticism in Horror & Games |
Posted by Marc Bell on 01/13/13 01:15:00 am
in
Serious,
Design
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There's a lot of space to move and grow in the erotic horror genre, with films way ahead of the curve - Antichrist, Black Swan, Mulholland Drive, the list goes on. Are video games too immature a medium to tackle such concepts? | |
Read More... | 9 Comments |