In this article from Game Developer magazine's 2012 Game Career Guide issue, Luke Parkes-Haskell shares success stories from modders who became full-fledged developers.
In this Third Person Shooter, enter Future Sight Industries as Dr. Nathaniel Stryder, the last survivor of an experiment where everything has gone
horribly wrong. Fight for your life through a variety of industrial environments, armed with the evolving weaponry of the X – Rifle. Multiple enemy
types bar your escape plan. You must charge an enourmous laser cannon to blow a way out of the facility. Inspired by critically acclaimed titles like
Resident Evil, Mass Effect, and Dead Space, Noxious promises intense action and chilling thrills.
When we look back at 2012 somewhere in the distant future, we just might see it as the start of the biggest disruption to video games since the industry crash of the early 1980s. Here are the 5 events that hit us the hardest.
The Guildhall at Southern Methodist University is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.
Game Career Guide celebrates the holidays with a Christmas-themed reader design challenge. Our top picks explore new genres such as reindeer racing and Christmas tree defense -- read on for more!
What if another publisher made a version of Nintendo Land featuring its own franchises and characters? Game Career Guide gives its readers a chance to explore the possibilities.
Founded in 1988, DigiPen Institute of Technology has been a pioneer in interactive entertainment education for offering the first Bachelor’s degree in video game programming in North America.
- Test Drive the Unreal Engine
[01.10.13]
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In this reprinted article from Game Developer magazine's 2012 Game Career Guide issue, Sjoerd De Jong details the steps involved in making a simple third-person game using the Unreal Development Kit.
- A Plushy Knight’s Tale
[01.08.13]
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Jeremiah Graves tells the story of Plushy Knight, the product of eight months of work by twenty student developers at the Florida Interactive Entertainment Academy.
- Get a job: Telltale and others hiring now on the Gamasutra jobs board
[01.04.13]
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In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Telltale, Infinity Ward, Sucker Punch, and others.
- Microsoft Excel for Game Designers
[01.03.13]
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In this feature originally printed in Game Developer magazine, Ira Fay notes how budding developers can use Microsoft Excel to set up and analyze data in the context of game design.
- You Can Make Games
[12.20.12]
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In this article from Game Developer magazine's 2012 Game Career Guide issue, Mare Sheppard explains why everyone can make video games -- even you!
- How Mismanagement Almost Sent Spin Doctor Spiraling Out Of Control
[10.04.12]
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Student developers Jonny Pickton and Gina Nordheim look back on their recent student project, and note how a disorganized dev cycle nearly plunged their team into chaos.
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Media Design School
--Auckland
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Media Design School in Auckland offers qualifications in game programming and game art. Students use industry standard technology in an immersive environment and are prepared for immediate placement in the world’s top development studios upon graduating.
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