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GDC 2013 announces Spec Ops: The Line narrative, FTL design talks
by GDC Staff
[01.14.13]
GDC 2013 organizers have added lectures on Spec Ops: The Line 's narrative, FTL: Faster Than Light 's design without a pitch, and much more for this March's event in San Francisco.
Console/PC , Indie , Audio , Design , Production
Opinion: Meeting with Biden is a mistake for the game industry
by Kris Graft
[01.09.13]
If you're meeting with Joe Biden about gun control, you're stating that you are part of the problem, and therefore, you are part of the problem, says Gamasutra Editor-in-Chief Kris Graft.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Programming , Art , Audio , Design , Exclusive
Get a job: Telltale and others hiring now on the Gamasutra jobs board
by Danny Cowan
[01.04.13]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Telltale, Infinity Ward, Sucker Punch, and others.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Recruitment
GDC 2013 adds XCOM: Enemy Unknown , Assassin's Creed III , EA Battlelog talks
by Staff
[01.04.13]
GDC organizers have revealed new talks for the upcoming March 2013 conference , involving XCOM: Enemy Unknown art direction, Assassin's Creed III audio scoring, and EA analyzing online game data systems.
Console/PC , Social/Online , Smartphone/Tablet , Art , Audio , Production
BRZAP! 5 tips for creating unique sci-fi sounds in video games
by Brandon Sheffield
[01.04.13]
Players can only hear those same tired out sci-fi lightsaber sounds so many times before they lose effect. Here, 5th Cell audio director Tracy Bush tells us how he created the unique sounds for Hybrid .
Console/PC , Social/Online , Smartphone/Tablet , Indie , Audio , Design , Exclusive
Creating ambient audio for L.A. Noire and The Banner Saga
by Michael Theiler
[01.01.13]
How does an audio designer sprinkle sounds into a game to enhance player immersion? Michael Theiler with Kpow Audio offers a practical look at the methods he has used when implementing ambient audio.
Console/PC , Indie , Audio
What AAA can learn from indies -- according to indies
by Colin Campbell
[12.28.12]
What can big-budget developers learn from small independent teams? Developers on games including Super Meat Boy , Super Time Force and Spelunky offer their take.
Indie , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
Best of 2012: Is video game music all that it can be?
by Staff
[12.28.12]
Game music at its best should complement and enhance a player's experience, but often it's relegated to a disconnected background score. Learn how to make your game's music all it can be with these helpful tips.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Audio
Best of 2012: Cliff Bleszinski's Game Developer Flashcards
by Staff
[12.26.12]
Every workplace has its quirks. This year, Epic's design director struck a chord when he profiled common game developer behavior, from "Analysis Paralysis" to "Jargonating."
Console/PC , Social/Online , Smartphone/Tablet , Indie , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
The 10 Best Games of 2012
by Gamasutra, GD mag staff
[12.21.12]
Which games captured the interest, garnered the respect and appealed most to the tastes of Gamasutra and Game Developer magazine's editorial staff? These titles reminded us why we love video games.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Programming , Art , Audio , Design , Exclusive
The 50 games that defined 2012: Part 5
by Gamasutra, GD mag staff
[12.20.12]
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff wrap up this examination of the games that defined the year.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
The 50 games that defined 2012: Part 4
by Gamasutra, GD mag staff
[12.19.12]
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff continue a thoughtful examination of the games that defined the year.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Programming , Art , Audio , Design , Exclusive
Best of 2012: Black Mesa : How fans rebuilt a classic from the ground up
by Staff
[12.18.12]
The project lead behind the fan-made Half-Life remake Black Mesa explains how he and his fledgling mod team took a crash course in development and managed to recreate one of the most beloved shooters of all time.
Console/PC , Indie , Programming , Art , Audio , Design , Production , Exclusive
GDC 2013 reveals Assassin's Creed III , SSX , and Dead Space 3 talks
by Staff
[12.18.12]
GDC organizers reveal talks on Assassin's Creed III collaboration, SSX interactive music, and Dead Space 3 UI for its March 2013 conference.
Console/PC , Art , Audio , Production
Best of 2012: The 50 game developers who made a difference
by Staff
[12.18.12]
Gamasutra and Game Developer magazine present the "Power 50," a list of the 50 people that had the biggest creative impact on video game development over the past year.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Exclusive
The 50 games that defined 2012: Part 3
by Gamasutra, GD mag staff
[12.18.12]
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff continue a thoughtful examination of the games that defined the year.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
Meet the IGF's art and audio jurors for 2013
by Staff
[12.17.12]
2013 Independent Games Festival organizers have added jurors for its Visual Art and Audio Awards, including Bastion 's Jen Zee and Darren Korb, Plants vs Zombies singer-songwriter Laura Shigihara, and more.
Indie , Art , Audio
The 50 games that defined 2012: Part 2
by Gamasutra, GD mag staff
[12.17.12]
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff continue a thoughtful examination of the games that defined the year.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
The 50 games that defined 2012: Part 1
by Gamasutra, GD mag staff
[12.14.12]
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff select the games that captured the zeitgeist of the year.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
The top 10 game developers of 2012
by Gamasutra, GD mag staff
[12.13.12]
It's that time. Gamasutra and Game Developer magazine staff present the studios and developers who pushed creative, commercial and cultural boundaries during the course of the year.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive