Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Mon, 14 Jan 2013 06:45:37 EST en-us scarless@think-services.com (Simon Carless) Different Shades of Black: An Analysis of The Darkness Series - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130114/184790/Different_Shades_of_Black_An_Analysis_of_The_Darkness_Series.php Design It's not often where we see two different developers work on the same IP in a series. But with the Darkness we got an interesting situation of two games, with very different design between them. http://www.gamasutra.com/blogs/JoshBycer/20130114/184790/Different_Shades_of_Black_An_Analysis_of_The_Darkness_Series.php Mon, 14 Jan 2013 02:45:00 EST How watching speedruns reminded me why I love games - by Christian Nutt http://www.gamasutra.com/blogs/ChristianNutt/20130114/184759/How_watching_speedruns_reminded_me_why_I_love_games.php Design,Console/PC I spent hours watching AGDQ's speed runs of games like Pokémon Gold, Mario 64 and Wind Waker this weekend, and the experience was utterly refreshing and engrossing, and in this blog post I explain how and why. http://www.gamasutra.com/blogs/ChristianNutt/20130114/184759/How_watching_speedruns_reminded_me_why_I_love_games.php Mon, 14 Jan 2013 11:05:00 EST The (Magnificent) 7 Lessons From Indie Royale - by Simon Carless http://www.gamasutra.com/blogs/SimonCarless/20130113/184711/The_Magnificent_7_Lessons_From_Indie_Royale.php Reflecting on the beliefs underpinning the indie game bundle site Indie Royale. http://www.gamasutra.com/blogs/SimonCarless/20130113/184711/The_Magnificent_7_Lessons_From_Indie_Royale.php Sun, 13 Jan 2013 10:49:00 EST Asymmetry - by Jon Shafer http://www.gamasutra.com/blogs/JonShafer/20130111/184692/Asymmetry.php Design Let's look at the ups and downs of asymmetric design, with a particular focus on Civ & Starcraft. http://www.gamasutra.com/blogs/JonShafer/20130111/184692/Asymmetry.php Fri, 11 Jan 2013 03:54:00 EST Sci-Fi Heroes Writing Post-Mortem - by Chris Pasley http://www.gamasutra.com/blogs/ChrisPasley/20130111/184646/SciFi_Heroes_Writing_PostMortem.php A post-mortem of writing the iOS game Sci-fi Heroes. http://www.gamasutra.com/blogs/ChrisPasley/20130111/184646/SciFi_Heroes_Writing_PostMortem.php Fri, 11 Jan 2013 10:56:00 EST Hard choice - by Byron AtkinsonJones http://www.gamasutra.com/blogs/ByronAtkinsonJones/20130111/184643/Hard_choice.php Production,Indie Should I spend money going to GDC this year or spend that money finishing my latest game? http://www.gamasutra.com/blogs/ByronAtkinsonJones/20130111/184643/Hard_choice.php Fri, 11 Jan 2013 09:01:00 EST The devil is the details - by Samuel Rantaeskola http://www.gamasutra.com/blogs/SamuelRantaeskola/20130111/184642/The_devil_is_the_details.php Production,Console/PC Backlog management seems to be one of the most difficult things to do properly. In this post I share my learnings from countless backlog discussions in 2012. http://www.gamasutra.com/blogs/SamuelRantaeskola/20130111/184642/The_devil_is_the_details.php Fri, 11 Jan 2013 08:14:00 EST An Economy Is You - by Eric Schwarz http://www.gamasutra.com/blogs/EricSchwarz/20130110/184600/An_Economy_Is_You.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet How and why do game economies go wrong, and what steps can be taken to correct the problems? http://www.gamasutra.com/blogs/EricSchwarz/20130110/184600/An_Economy_Is_You.php Thu, 10 Jan 2013 07:50:00 EST Using Narrative and Gameplay Congruency to Enhance Meaningful Play - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130110/184610/Using_Narrative_and_Gameplay_Congruency_to_Enhance_Meaningful_Play.php Design,Console/PC,Indie How can games take advantage of narrative and gameplay synchronicity to create more emotionally effective experiences? http://www.gamasutra.com/blogs/BenServiss/20130110/184610/Using_Narrative_and_Gameplay_Congruency_to_Enhance_Meaningful_Play.php Thu, 10 Jan 2013 10:26:00 EST Why I Stopped Playing Far Cry 3 - by Ian Fisch http://www.gamasutra.com/blogs/IanFisch/20130109/184568/Why_I_Stopped_Playing_Far_Cry_3.php Design,Console/PC Monologue: The Videogame http://www.gamasutra.com/blogs/IanFisch/20130109/184568/Why_I_Stopped_Playing_Far_Cry_3.php Wed, 09 Jan 2013 10:08:00 EST Child Development Resources for Interactive Developers - by Anne Richards http://www.gamasutra.com/blogs/AnneRichards/20130114/184796/Child_Development_Resources_for_Interactive_Developers.php Here are a few of our favorites, some “go-to” sites that can help make your products better and more usable for kids. http://www.gamasutra.com/blogs/AnneRichards/20130114/184796/Child_Development_Resources_for_Interactive_Developers.php Mon, 14 Jan 2013 03:05:00 EST Three Types of Point-of-View - by Altug Isigan http://www.gamasutra.com/blogs/AltugIsigan/20130114/184699/Three_Types_of_PointofView.php Design Point-of-View is not simply perceptual view. Find out what else is involved. http://www.gamasutra.com/blogs/AltugIsigan/20130114/184699/Three_Types_of_PointofView.php Mon, 14 Jan 2013 03:00:00 EST Intrinsic/extrinsic motivation: A false dichotomy? - by Gabriel Recchia http://www.gamasutra.com/blogs/GabrielRecchia/20130114/184715/Intrinsicextrinsic_motivation_A_false_dichotomy.php Applying motivational psychology to game design gets complicated when seemingly extrinsic rewards support intrinsic motivation. http://www.gamasutra.com/blogs/GabrielRecchia/20130114/184715/Intrinsicextrinsic_motivation_A_false_dichotomy.php Mon, 14 Jan 2013 01:25:00 EST Capability, Exclusion, and Diversity - by Ben Taber http://www.gamasutra.com/blogs/BenTaber/20130113/184710/Capability_Exclusion_and_Diversity.php Design Our capabilities and our disabilities color our view of the world in ways we seldom realize. http://www.gamasutra.com/blogs/BenTaber/20130113/184710/Capability_Exclusion_and_Diversity.php Sun, 13 Jan 2013 09:36:00 EST Flow and Trance - by Thomas Church http://www.gamasutra.com/blogs/ThomasChurch/20130113/184705/Flow_and_Trance.php Design A rudimentary look at what is Game Flow and the engrossing amount of immersion it can instill in players when performed correctly. http://www.gamasutra.com/blogs/ThomasChurch/20130113/184705/Flow_and_Trance.php Sun, 13 Jan 2013 02:00:00 EST Eroticism in Horror & Games - by Marc Bell http://www.gamasutra.com/blogs/MarcBell/20130113/184698/Eroticism_in_Horror__Games.php Serious,Design There's a lot of space to move and grow in the erotic horror genre, with films way ahead of the curve - Antichrist, Black Swan, Mulholland Drive, the list goes on. Are video games too immature a medium to tackle such concepts? http://www.gamasutra.com/blogs/MarcBell/20130113/184698/Eroticism_in_Horror__Games.php Sun, 13 Jan 2013 01:15:00 EST BRICS and Beyond for the Microconsoles - by James Coote http://www.gamasutra.com/blogs/JamesCoote/20130112/184702/BRICS_and_Beyond_for_the_Microconsoles.php Business/Marketing,Console/PC,Indie The new wave of 'micro consoles' have a great opportunity to build success in the developing world http://www.gamasutra.com/blogs/JamesCoote/20130112/184702/BRICS_and_Beyond_for_the_Microconsoles.php Sat, 12 Jan 2013 02:38:00 EST Gamification of sex - by Horst Streck http://www.gamasutra.com/blogs/HorstStreck/20130112/184700/Gamification_of_sex.php Will we have Sex+ next to Nike+ anytime soon? Is there no privacy left? Apparently not! Well at least youngsters in Sweden don’t mind sharing their “under the sheets” performance. Proves that we live in a world that becomes more transparent every day. http://www.gamasutra.com/blogs/HorstStreck/20130112/184700/Gamification_of_sex.php Sat, 12 Jan 2013 10:28:00 EST Where's My Name? - by Phil Chu http://www.gamasutra.com/blogs/PhilChu/20130111/184697/Wheres_My_Name.php Production An old blog about credit standards with a brief detour into crunch time practices. The fundamental problem remains the same - it's preaching to the converted. http://www.gamasutra.com/blogs/PhilChu/20130111/184697/Wheres_My_Name.php Fri, 11 Jan 2013 10:55:00 EST The Actual Business of Cloud Gaming - by Johnathon Swift http://www.gamasutra.com/blogs/JohnathonSwift/20130111/184696/The_Actual_Business_of_Cloud_Gaming.php Social/Online,Business/Marketing Lag, accessibility, etc. There are many proponents, and opponents, of cloud run gaming. But what is the actual business model, and how does that affect things? http://www.gamasutra.com/blogs/JohnathonSwift/20130111/184696/The_Actual_Business_of_Cloud_Gaming.php Fri, 11 Jan 2013 08:19:00 EST