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Blogs

Dustin Chertoff's Blog

Dustin Chertoff is a research scientist at an engineering research and development company in Rockville, MD where he designs and develops training simulations and educational games. Dustin has been gaming for over 20 years and passionate about improving education through immersive experiences.

Dustin Chertoff's Comments

Comment In: When does effective free-to-play design become an ethical matter? [News - 01/20/2013 - 04:00]

I 'm not ignoring your ...

I 'm not ignoring your post, just trying to get to a clear distinction of why F2P stores are different. Essentially, you are saying the difference is the time required to go from a decision to purchase, to when the transaction is completed and goods are delivered. This you define ...

Comment In: When your player's opinions are crap [News - 01/20/2013 - 04:10]

By that token, the opinions ...

By that token, the opinions of arrogant developers are also crap. You know, unless they more clearly explain how to go about distilling player feedback into useful objective/subjective metrics.

Comment In: Vivendi having trouble finding a suitor for Activision Blizzard - report [News - 01/20/2013 - 03:57]

@Arthur r n r nIt ...

@Arthur r n r nIt 's not because of something wrong with Act-Bliz, but more about what 's wrong with the rest of Vivendi. Keep in mind Vivendi is itself a publicly traded company. Vivendi 's other media related holdings are not doing well, and its share price has taken ...

Comment In: Unity 4 upgrades focus on triple-A, with a dash of web and mobile [News - 01/20/2013 - 11:06]

Thanks Ashkan Wish I had ...

Thanks Ashkan Wish I had known about NGUI earlier. That would have made some previous projects I worked on a cinch. Live and learn Definitely going to pick NGUI up if no built-in support comes in 4.0.

Comment In: Finite Fantasy: The Problem with JRPGs [Blog - 06/14/2012 - 09:27]

What I 'm reading from ...

What I 'm reading from this article is that you find the turn-based nature of traditional RPGs to be anachronistic given the capabilities of today 's consoles/computers. So, as a design challenge, I suggest a follow-up article where you lay out a design for a strategic, yet active, battle system ...

Comment In: id's Carmack unveils $500 VR headset prototype [News - 01/20/2013 - 09:43]

From the videos, it seems ...

From the videos, it seems that Carmack just put together his own low res HMD. Many of the things he is talking about as making a good VR demo have more to do with software issues than the hardware. From a hardware perspective, there are much crisper, higher resolution HMDs ...

[More Dustin Chertoff Comments]   

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