Dungeon (Zork)

Dungeon is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortal man. Hardened adventurers have run screaming from the terrors contained within.

In Dungeon, the intrepid explorer delves into the forgotten secrets of a lost labyrinth deep in the bowels of the earth, searching for vast treasures long hidden from prying eyes, treasures guarded by fearsome monsters and diabolical traps!

No DECsystem should be without one!

Dungeon was created at the Programming Technology Division of the MIT Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling. It was inspired by the Adventure game of Crowther and Woods, and the Dungeons and Dragons game of Gygax and Arneson. The original version was written in MDL (alias MUDDLE). The current version was translated from MDL into FORTRAN IV by a somewhat paranoid DEC engineer who prefers to remain anonymous (a C translation of this now exists as well).


Title Dungeon
Original Title Zork
Authors Tim Anderson, Marc Blank, Bruce Daniels, and David Lebling
Difficulty Standard

"Release" Information

Version Release Date Authors
MDL Zork June-September 1977 Tim Anderson, Marc Blank,
Bruce Daniels, and David Lebling
FORTRAN IV Zork (Dungeon) January 1978 A somewhat paranoid DEC engineer
FORTRAN-77 Dungeon November 1981 Randy Dietrich, Lynn Cochran, and
Sig Peterson
PDP to VAX December 1985 Bill Randle
C Dungeon March 1991 Ian Lance Taylor

Other Information

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Last revised: Thu Jan 11 16:33:54 EST 1996 / Peter Scheyen <pete@csd.uwo.ca>