Friday, December 21, 2012

Adobe is making the right moves #

Its latest purchase: Behance, a well-regarded design community. Add this to Typekit, which it bought last year, and seems to have supported well so far.

Adobe makes money — a $833* million profit this past fiscal year on $4.4 billion revenue — selling creative software like Photoshop and Acrobat, and increasingly renting it via its Creative Cloud, which is growing by about 10,000 subscriptions per week. Its long-term goal, therefore, should be being everything to the creative community, from essential software to professional socializing

Not everything Adobe does is brilliant — far from it. But picking up small but important parts of the modern designer’s toolkit, such as Typekit and Behance, is very smart.

*Update: This post previously included an incorrect profit figure, $222 million, which was Adobe’s Q4-only net income. I regret the error.

Try To Find Samsung’s Logo In These Japan ‘Galaxy’ Ads

Sony’s downfall is a depressing, embarrassing topic in Japan. Almost as bad, I’d guess, is the idea that Samsung — a Korean company, and previously the RC Cola of electronics — is now more successful at gadget-making than Sony.

It’s not surprising, then, to see Samsung lead with the “Galaxy” brand in Japan, and frequently omit or minimize its corporate brand and logo. Out of sight, out of mind. Here are a few ads I spotted last weekend in Tokyo’s Roppongi Hills complex, near the TV Asahi headquarters.

Galaxy Tokyo

galaxy-tokyo-2

Galaxy Tokyo

Charts: The Rise And Decline Of Sony: A 20-Year View and How Does Sony Make Money?

Thursday, December 20, 2012

How Google Maps Saved My Tokyo Trip, Exhibit A

Google Apple Maps Tokyo

Not to pile on a week later, but the difference in information between Apple Maps (left) and Google Maps (right) isn’t even funny.

Even more useful than this simple (built-in) subway map overlay: Search actually finds the place you want to go in Google Maps. I’ll keep both apps on my homescreen for now, but Google saved me several times getting around Tokyo this past week. That’s not to say the new Google Maps app for iOS is perfect — it’s obviously a 1.0. But it’s really great to have both.

(And I actually think this makes iOS a stronger platform, and defends a potential iPhone vulnerability against Android. Apple makes money selling iPhones, not iOS licenses or Maps apps. If the iPhone can remain the best device in the world for using Google Maps, that’s still great for Apple. The real worry — and I’ll shut up now, because you’ve been hearing this for months — is that Apple isn’t learning how to do ‘cloud’ stuff well, fast enough.)

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Wednesday, December 12, 2012

Announcing City Notes, A New Mobile Travel Startup By… Me!

Short version: I just launched a new company, City Notes, which I’ve been working on for several months. We are making what we hope will be the best and most interesting travel guides for iPhones and iPads. Our first iPhone app, a special New York City Holiday Guide, is now in the App Store for $2.99. Please buy it and let me know what you like and don’t like. Read about it on TechCrunch. And follow us at @CityNotesTravel as we launch a lot more stuff next year, including our first bunch of city guides and our website.

City Notes NYC Holiday Guide

Longer version: When I left my full-time job at Business Insider in the summer of 2011, my plan was to build something. I wasn’t sure yet what I wanted to build, and I started SplatF mostly to keep me busy, keep my name out there, and, ideally, pay the rent. It has succeeded at all of those. But despite a bunch of inbound requests, I didn’t want to build another tech news site into a full-blown company; I’d just done that, and I wasn’t so excited about building another banner-ad-littered website with super-short content shelf life.

I quickly figured out that I wanted to do something in mobile — it’s the future of media and computing, and a massive market, as I’d reported for years at BI and Forbes — and that I wanted to build real, honest things and sell them to people, not just “collect eyeballs.” Meanwhile, I had a broader life goal of getting off my ass more often and not sitting in front of the computer all day. I wanted to spend more time seeing the world, talking to people, thinking, and creating — not just starting at pixels. Thus my gig this year traveling and writing about real-world tech for ReadWrite.

I’ve been obsessed with travel since I was a kid. It probably has something to do with my last name — no, I’m not related to those Frommers, or this would have been a lot easier — and the fact that a nice trip once a year was about the only thing my parents ever spent money on. In 2004, after college, I backpacked around Europe for three months and started a travel blog to keep everyone back home in the loop. It was surprisingly popular, and I later kinda-tried turning it into a web business. But I was always too busy with my real job as a tech reporter, and never gave the travel site enough time, so it rotted.

About a year ago, I decided that my next business would finally combine my two interests: Mobile and travel. I’ve been frustrated with travel/guide apps on the iPhone and iPad, especially as I’ve traveled extensively with both devices over the past few years. The best guides are still in print, or are only available for one or two cities, or don’t work without data roaming, or don’t really approach mobile devices the way they should.

Meanwhile, for years, I’ve had a bunch of text files of ‘city notes’ that I’ve exchanged with travel-savvy friends. These became the best guides to the cities we knew well, including great food, cute shops, interesting neighborhoods, nice walks, etc. But they weren’t always current and they weren’t very elegant. I thought: Why don’t I make these text files into beautiful apps, keep them current, and sell them to people?

So, here we are. For now, the plan is pretty straightforward: To make really simple, interesting travel guides, designed first for the iPhone and iPad, and sell them. Our goal isn’t to rehash Wikitravel or display 300 touristy dumps on a map. We want to help you find the best and most interesting places in a city, not the most famous or most obvious, so you can have a great time.

It’s part technology company, it’s part media company, and it’s the products I’ve always wanted to use and build. And it’s easily the project I’d most want to spend the next several years of my life working on. It will be a fun challenge to build a fan base around a new brand, and to establish myself as a travel expert. But I’ve done this a couple times with tech, now, so I think I can do it again.

Since this past summer, I’ve been working with an agency program called Start and Build to create the first version of my apps and the simple CMS we’ll use to publish a lot of these apps, quickly and inexpensively. I’ve also recruited a partner, Mark Dorison, who will be taking over engineering and product as co-founder/CTO, as we eventually grow City Notes into a full-time project. Mobile publishing is in its infancy, travel is a huge market that we both love, and we’re stupidly excited about this opportunity.

We’ll launch a bunch more apps next year — I’m in Tokyo right now, in fact, researching for our guide — and some non-app stuff, too. But for now, we’d love to see how our New York Holiday Guide does, so please check it out, tell any friends who are visiting New York over the next few weeks, and let us know what you think. (We’ll also be building up our network of interesting curators around the world, to help us edit and promote the guides. Let us know if you have any leads.)

Oh, and what about SplatF? I’ve admittedly been slacking — the past few weeks especially — as I’ve been rushing to ship our first City Notes app. But my plan is to keep posting on SplatF forever. The volume may fluctuate, and the article topics may shift a bit to some of the stuff I’m thinking more about these days. You may get some more posts about wacky iPhone cases and paraphernalia abroad as I travel more. But SplatF isn’t going anywhere. (If anything, it could use a paint job.) Say Media exclusively awaits your sponsorship ideas.

As always, I’d love your feedback. For City Notes-related stuff, find me at [email protected] For SplatF-related stuff, [email protected] works best. (No article pitches, though, please — that ship has sailed.)

Thanks for reading. Now check out City Notes.

Wednesday, December 5, 2012

AOL’s history, as told through NYT crossword clues #

This Quartz article by Zachary M. Seward is pretty awesome. Here’s 1999:

Apr. 11, 1999: “You’ve got mail” co.
Aug. 3, 1999: Prodigy alternative, for short
Sept. 2, 1999: “You’ve got mail” co.

Also interesting:

The data were compiled from an app for searching Times crossword clues, which was built by Quartz product engineering director Michael Donohoe.

Increasingly, software is journalism. Obviously, this is a fun and mostly meaningless example. But any serious investigative newsroom today also needs hackers.

Tuesday, December 4, 2012

The One Lesson From The Thousand ‘Lessons Why The Daily Failed’ Articles

People care about this stuff. A lot. Enough to write articles about it. Like, a shitload of them.

The Daily didn’t work as a tablet publication, obviously, because of a mix of problems — it cost too much to produce, it wasn’t very good, News Corp. issues, etc. But something will work. I’ve heard great things, for example, about TRVL, an iPad travel magazine. And I love the new trend of bloggy Newsstand apps, which NYC’s 29th Street Publishing is working hard on.

Anyway, John Gruber sums up The Daily‘s case well:

Their success was that they got over 100,000 readers to pay at least $40 per year for a subscription. How many digital publications can say that? Not many. And the iPad — with Apple’s simple, trusted, familiar payment mechanism — made that possible. The Daily’s problem was simply that they weren’t conceived to operate on $5 or $6 million per year in revenue. A smarter, smaller team could.

At very least, they bet big on something new. You can’t say that about the vast majority of media companies.

Thursday, November 29, 2012

The Atlantic: ‘Mr. China Comes to America’ #

There’s a lot of talk about a new hardware renaissance, thanks to things like 3D printers, Kickstarter, etc. Here’s an interesting article by James Fallows about manufacturing opportunities and challenges in China and America. (Via Brooke Hammerling.)

BuzzFeed’s history of Pong #

I love the way BuzzFeed put thought and resources into how an individual story should look.

Most web publications don’t even seem to care about how their site looks, never mind a single article. (The Verge does this well, too. It’s no surprise those are two of the tech publications I read the most now.)

Let’s Take A Moment To Appreciate The Nook

Nook HDThink about it this way: A bookstore chain — Barnes & Noble — has developed, successfully executed, and iterated a computer hardware and digital media business — the Nook — into something that should generate well over $1 billion in sales this year.

That’s pretty special. It would be the equivalent of Blockbuster Video inventing the Roku, or Best Buy creating a successful videogame console, or something. (Let’s see how successful Starbucks is with its new Verismo brewing system, for example.)

The most impressive thing about the Nook is that it even exists.

Today, some Nook data, via B&N’s October quarter earnings release:

  • Nook segment revenue, including hardware and media, $160 million, up 6% year-over-year. (Comparison: Apple’s iPad revenue grew 9% in the September quarter, to $7.5 billion — not including media.) The Christmas quarter should be a lot more interesting and telling, as B&N’s newest Nooks didn’t go on sale until after the quarter ended. Still, this suggests perhaps around 1 million Nook sales last quarter, including e-ink readers. (Sammy the Walrus IV, who’s been tweeting about the Nook this morning, estimates similar volume.)
  • Digital content sales increased 38% year-over-year. That’s more than the overall Nook business grew, and about the same growth rate as Apple’s (much larger) iTunes business, which grew 36% in the September quarter. But it’s down from 46% year-over-year growth in the prior quarter.
  • Nook EBITDA losses were $51.4 million, flattish. Not ideal; B&N reported EBITDA profit as a whole of $64.8 million. The problem is that by chasing Amazon in tablet pricing, B&N will have a tough time making a profit here. And it’s hard to imagine digital content sales ever generating enough profit to matter, especially as long as Apple runs iTunes near break-even to drive huge hardware profits.

Then there is the bigger problem that B&N is still a bookstore chain, without a clear path forward. But we’ll save that for another time.

So, the Nook: It exists, it’s growing, and it’s not profitable. It’s not great, but it’s good. We’ll see what the holidays bring. But it is impressive — seriously — that B&N has even been able to get this far with the Nook.

Wednesday, November 28, 2012

The Awl’s new iOS app, ‘Weekend Companion’ #

The Awl’s new app delivers smart, longish articles on Fridays to your iOS device’s previously useless Newsstand folder. It’s a similar concept to Marco Arment’s “The Magazine,” which launched last month. The app isn’t quite as polished, but for these sorts of publications, the text is more important than the mechanics.

Expect more of these sooner than later, especially if people actually end up paying for these subscriptions: At $40 a year, The Awl’s app costs more than Newsweek! (Probably better reading, too.)