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1 Podcast #8: Bringing the best to Britain
3 months ago King.com's Alex Dale and Gree's Kyoko Matsushita on why their companies founded London studios
1 Words On Play Episode 6: Staffing, users and innovation
4 months ago A podcast by developers, for developers
1 Words on Play Episode 4: The Road to Independence
5 months ago Fat Pebble, Origami Blue and Second Impact Games on time since they went independent
GamesIndustry International Podcast: Develop in Brighton Special
5 months ago Michael Pachter and Adrian Hon discuss the cloud, Rovio and fighting back against free
Podcast #7: PEGI Comes of Age
6 months ago Jo Twist and Andy Robertson discuss the ramifications of age-ratings finally becoming law
Words on Play #3: Narrative and developer responsibilities
7 months ago Special guest and Dead Space writer Antony Johnston joins the team
3 Podcast #6: E3 Predictions, Platforms and Publishers
7 months ago Sports Interactive's Miles Jacobsen, BigBit's Nick Baynes and Eurogamer's Tom Bramwell share their thoughts on next week's big event
2 Words on Play Episode 2: Developing for Android
8 months ago Second Impact, West Pier and Fat Pebble devs also discuss the issue of freemium
1 Podcast #5: How to be a successful indie developer
8 months ago Peter Molyneux, Sean Murray, Henrique Olifiers and Tom Page give their insight
Podcast#4 GAME, tax breaks and uniting the creative industries
9 months ago This month, Jo Twist, Tony Beckwith and Siobhan Reddy join host Dan Pearson
1 Words on Play: Episode 1
9 months ago A new podcast series by developers, for developers
Podcast #3 Games for change, Kickstarter and the industry's gender imbalance
10 months ago Paulina Bozek, Mark Sorrell and Will Luton join Dan Pearson for the third GamesIndustry podcast
13 The GamesIndustry.biz Podcast #2: ACTA and Ethics
10 months ago Thomas Bidaux, Alec Meer and Iain Gilfeather discuss Foxconn, ACTA and selling hardware on a handset model
11 The GamesIndustry.biz Podcast #1
A year ago Alice Taylor, Matt Southern and Graham McAllister talk education, futurism and casual versus core
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