Hitman: Absolution Review

Hitman: Absolution's vivid world and enjoyable stealth-action gameplay overshadow its few notable inconsistencies.

The Video Review

Kevin VanOrd wears all the disguises as he reviews Agent 47's return in Hitman: Absolution.

The Good

  • The best missions are open-ended and allow you to be stealthy or shooty  
  • Stealth gameplay is tense and challenging  
  • Excellent production values instill a strong sense of place.

The Bad

  • AI inconsistencies diminish the action  
  • Multiple linear, anticlimactic sequences.

Hitman: Absolution is an intense mix of serenity and obscenity, its foul-mouthed criminals and grubby henchmen adding a layer of thick grime to otherwise quaint small-town streets and warm desert sands. Returning antihero Agent 47 is a ruthless contrast to both the beauty of his surroundings and the foul crooks he butts heads with; he's a steadfast and well-dressed killer who finds pleasure in careful planning and clean kills. Once again, he dons his brightly buffed shoes and exercises a combination of stealthy maneuvering and brute force to end the lives of those most deserving of their demises. Not every method of murder is as satisfying as you'd want, but Absolution plays well and looks sumptuous.

More intriguingly, it fills its world with such disgusting wastes of space that you're happy to lodge bullets in their heads. The best missions immerse you in Hitman: Absolution's twisted look at Americana and are teeming with contemptible characters drawn from the bottom of the cultural barrel. You may even find 47's initial actions hard to witness: his first contract is to assassinate his former handler at The Agency, Diana Burnwood, who has apparently gone rogue. Her last wish as you watch her perish by your own hand: that you protect a girl named Victoria and, in turn, be branded as a traitor.

The primary villain is a snarling crime lord with a big cowboy hat and a down-home drawl named Blake Dexter. Every rank word that oozes out of this snake charmer's mouth is pure poison, though the human stains that assist him strive to outdo his obnoxiousness at every turn. The crudeness can become overbearing; one target's dying observations are so crass that it's hard to imagine that even the most dirty-minded players would snicker at them. Elsewhere, you encounter a team of assassins called The Saints: women dressed as sexy nuns for no obvious reason other than, well, that's just what they do. In such cases, you get the sense that the game is trying too hard to be edgy. Other events and characterizations are more successful, often because they're steeped in dark humor--such as a hysterically memorable moment involving you, a food delivery man, and an elevator.

This sequel embraces the mechanics of previous Hitman games in the ways that matter most. You enter a level with an objective--generally, to off a mission-critical hooligan--and you can accomplish it in any number of ways. The most satisfying and challenging method is to sneak about, crouching behind cover to avoid being spotted, choking enemies from behind with your garrote, or diverting their attention by throwing a brick or some other object. As in most stealth games, you want to remove any bodies you leave behind, lest your victim's cronies come sniffing around (and they most definitely will). Usually, that means dragging the corpse to a bin or wardrobe and dumping it inside.

All sorts of objects are scattered around for you to use, beyond distraction items like bricks and screwdrivers. You come across gasoline canisters (shoot them for a nice big boom), proximity mines (place them just right and your target explodes into bits while you watch from the sidelines), microscopes (hide in plain sight by pretending you're a scientist), and so forth. Of course, the distinctive-looking 47 wouldn't pass as a scientist in his smoothly pressed suit, so you should probably look the part by punching out a researcher, donning his clothes, and throwing him in a closet.

And so you move through each environment, poking around to see what tools the level might offer for the quietest kill--or the most dramatic, or even the sloppiest. There is great satisfaction in coming across a sniper rifle and landing a sequence of headshots from a window above a crowd, particularly given how you can steady your aim by gently squeezing the trigger before fully depressing it and firing your shot. You might clear out the majority of the level this way, but as you slink toward your destination, you notice all these baubles that you missed, all those lost chances to distract guards by triggering car alarms, all those disguises you never wore. Those lost opportunities, the chances to improve your score by treading even more carefully, and the game's built-in sub-challenges (wear every possible disguise; don't wear any disguise) inspire multiple replays.

On the default difficulty, getting caught doesn't have to be a big deal. 47 can take a lot of damage, and he can use a number of weapons to help him out of a jam. You come across pistols, machine guns, shotguns, and so forth: all the tools of the killing trade. You approach the action as you would in a cover shooter, crouching behind obstacles or pressing against pillars, and then popping out to fire a few shots. You won't be running and gunning, though it is possible to be overwhelmed by sheer numbers if you're particularly careless. Should this happen, you can perform point shooting, which allows you to slow down time, mark your victims, and then fire a succession of bullets with a single button press.

Point shooting is visually stimulating. The camera closes in on the victim, and you watch his head thrust backward from the impact of the bullet in slow motion. In the soundtrack, rising dissonant chords underscore the violence, the music culminates in a cry from the trumpets, and the phrase comes to a rest on a single, unison drone. If only the standard shooting had substance to accompany that style. Your enemies aren't very smart once they get to shooting a gun. Sometimes they continue to fire at the spot where they believe you to still be, even once you have moved out of the way. But all too often, they just waste countless rounds trying to shoot through doors when they have no line of sight, run directly past you toward some cover location on the other side of the room, or pay no attention when you snipe the guy standing right next to them. This doltish behavior takes the bite out of the direct approach--as does the occasional sight of a limb or gun barrel clipping through a wall.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

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Nikore 20 pts

Not sure why everyone has been hating on GameSpot reviewers lately. Maybe it's one of those things that has always been happening, and I just noticed it now. Either way, Kevin Van-Ord is and has always been a terrific editor, writer and reviewer. He never inflates a game's numerical score; rather he holds games to the highest standard because he loves them and expects the best. As far as I'm concerned, he's the most trustworthy reviewer out there. I find it odd that so many people take it personally when a game receives a 7 or 8 when they expected a 9 or 10, but then again those are probably the same people who simply look at a game's "number" without actually reading the review.

Faster_Bill 47 pts

In my opinion Kevin is making good reviews, however he likes RPGs a little too much:)

 

UltraHiDef 12 pts

Just listen to his voice, he's pretentious.

sorin_ro 17 pts

look at this idiot''s face. what did you expect?

PinchySkree 116 pts

Another 2012 game with 2006 console limitations, don't expect much.

ForwardCompass 10 pts

Kevin Vanord,

 

I give your composed symphonies a 7.5 - next time, more symph, less phonies.

 

Cons: The violin player.

reilly303 18 pts

I think it's time for a better way to score games....

 

Thumbs Up or Thumbs Down

 

Hitman Absolution...Thumbs Up!

 

There now wasn't that easier :)

jhonMalcovich 560 pts

 reilly303 What !? This game is at least two thumbs ups!

XD

devilsportal 10 pts

9/10

 

((the good))

fantastic engine...

rabksaj 6 pts

i am disgusted that the game is only 10 hours long thats a rip off. so many games are so short nowadays that it is better to rent instead of buying.

Lost-to-Apathy 202 pts

 rabksaj 

There's this cool thing called "replay value," and Absolution has a ton of it. Besides, ten hours for this type of game is actually decent. And the notion that games are short "nowadays" doesn't make much sense when you look at the history of gaming. Games in the 80s and 90s were much shorter; you'd be lucky if you got three hours out of NES and SNES games. Of course, you'd probably get a lot more than that, simply because games back then relied a lot on trial and error. On the other hand, with newer games, not only do they rely far less on trial and error, they're longer to boot.

 

I mean, come on, how long does a game like Absolution actually need to be? It's not Skyrim.

WarpedCore 43 pts

 rabksaj I agree. A game that has 15-20 hours of gameplay seems "right" to me. I also feel a bit slighted with shorter games. Replay is well and good, but that's just a cop-out in my opinion.

 

Cannot compare today's games to games from the 80-90's. Lost-to- Apathy needs to try harder on his argument.

Lost-to-Apathy 202 pts

 WarpedCore  rabksaj 

 

Still, I would say that games shouldn't be longer just for the sake of being longer. If there was no good reason to make Absolution longer than it is, why make it longer? Not every game needs to be 15-20 hours long. There's no standard. It should go according to what suites the game best. Personally, I found Silent Assassin to be dragged out. Blood Money, on the other hand, is perfect (and it's also shorter than Absolution, I might add). And replay value does matter a lot. Hell, if it didn't, I wouldn't have put around 90 hours into Blood Money. It's not really a cop out if you consider the many different ways you can play Absolution and Absolution. These games encourage replay. Sure, you can replay any games as many times as you want, but in most instances you aren't coming back to do new things. You just do the same shit. The case is a bit different for Absolution.

rabksaj 6 pts

 Lost-to-Apathy  WarpedCore thank you so much

mundorises 7 pts

can't wait to play this game. looks awesome! 

OverkillAzault 5 pts

use to love this game , not anymore

overthemoon2030 5 pts

i play this game on ps3 >>> i think this game is one of the best games ever in 2012 year ! :D

overthemoon2030 5 pts

this game is not good and it is not great >> it is amazing :D

 

 

rabksaj 6 pts

 overthemoon2030 i dont see any blood in it with those head shots whats the rating for this? sc conviction had denial ops as well as the main game single player game does this have anything similar thanks

TigusVidiks 103 pts

Other sites gave it a lot worse. Just because a biased site like IGN gave it a 9, why would their rate be more correct thatn any other? It's a matter of opinion.

overthemoon2030 5 pts

 TigusVidiks 

this game is not good and it is not great >> it is amazing :D

 

Kravyn81 527 pts

Fair review. It's sad to hear that the AI is still pretty dumb since the AI has never been this series' hallmark. Other than that it seems to be a game worthy to play. I don't understand all the hate because of the score. You people need to get a life if you find yourself raging over a damn number.

hunter8man 171 pts

The pros far outweigh the cons. Therefore, it is a good game as shown by the score. Quit bitching about .5 points and get it if you were going to anyway. That way you can judge it for yourselves.

NickPunt636 30 pts

Might I add, I have bought 7.5 reviewed games before based on the ENTIRE REVIEW. I have also bypassed 7.5 games based don the WHOLE review...

 

The reviewer lists things he liked and didn't like. If the pros out weigh the cons, go for it. A review is a guideline not a death sentence.

Newager 14 pts

Gah people used to say Hitman is gone now that it plays like splinter cell... well who said!... Turned out to be still a Hitman game only with added feature, better sneaking mechanic too. Only the biggest change here I feel is that you adapt & blend on the go (always on the move) instead of having to enter one space with its complex disguises & NPCs social role and spending a long time doing a lot of things (H2's reception Petronas Tower level). And 47 still can't put on female clothes LMAO! especially that French maid outfitCan't wait to pick this up tomorrow!

2pacalypse-now 9 pts

AGAIN? Oh come on. 

 

Kevin you're a god damn doucher.

 

I think it's time 047 paid you a visit.

 

#gayest #reviewer  #ever

Kravyn81 527 pts

 2pacalypse-now Wow. Over-react much? That type of childish outburst is uncalled for.

NickPunt636 30 pts

FYI people. 7.5 is NOT A BAD SCORE!!!

 

I find too many sites give away 8.5 - 9.5 scores. To get that the game must be amazing, do something to really WOW someone. Like Dishonoured, Skyrim etc. Not just be a good looking, enjoyable game. If you disagree with the review, go write your own!!! 

joesguy 20 pts

 NickPunt636 It's funny you bring up Dishonored and Skyrim as examples for amazing games. Skyrim is only remotely good if you mod the pc version to buggery and....well Dishonored was nothing special. Other than that, I agree with your notion that people seem to complain about a pretty damn good score.

NickPunt636 30 pts

 joesguy That kinda goes to prove my point. I LOVE Skyrim (and until I played it, I hated RPG's). But it had a wow factor, that OH SNAP moment. The sheer scale and option you had was worthy of that. BUT, you weren't that impressed. So it shows how subjective these things are.

 

Thanks for the reply though.

Nikosnik123 12 pts

@joesguy @NickPunt636 Dishonored was Great game did you see the review score it got It had nothing to do with reality

lmyyyks 7 pts

From what I've seen from the comments, most people don't seem to care about what is in the review but only the score. Then slammed the review score of not being 9 for who-knows-what reasons.

joesguy 20 pts

 lmyyyks Most people are idiots, the world over.

Arsyad00 121 pts

at least the game fun :c

go play it.

TheEveryMan 88 pts

After the Gamespot overhaul, reviewers are careful about giving games which scores. I don't like game sites that look at 1 thing, are amazed by it, and then give it a 9 *Cough, IGN, Cough*

MetalRatex 18 pts

Worst rating so far. Other sites are consistently giving to this game higher than 85%. 

NickPunt636 30 pts

 MetalRatex I guess "OTHER" sites liked it more...

TigusVidiks 103 pts

 MetalRatex Really? Go 4 pages back in this comments. Kevin even took the time to write a long post about his review that adresses your concerns.And how much Hitman got in Eurogamer? Or PC Gamer?

Nikosnik123 12 pts

All you people here seriously agree with this review

Gelugon_baat 2922 pts

 Nikosnik123 You are going to have to accept - sooner or later - that there is nothing wrong with others having opinions that are different from yours.

Nikosnik123 12 pts

@Gelugon_baat That's irrelevant .The game is fine and for some reason you don't admit that the review is not fair

BuBsay 321 pts

 Nikosnik123  Gelugon_baat "I understand that people can have different opinions. But having a different opinion from MINE is wrong!"

 

Christ's sake you really expect everyone in the world to agree on anything? Let alone something as subjective as this

10knuckles01 18 pts

i have a new rating system

all games get 10 from now on,,, fucking sweet

10knuckles01 18 pts

cant we all just get along,, is it all worth stressing bout?

be thankful u can play these games u uptight jerks and not worrying bout if your got enough money to put food on the table next week,, Piss weak complaining about .5

TigusVidiks 103 pts

Now, I have to tell you that although I love Kevin's reviews as I think he is the best reviewer in Gamespot, I don't always agree with him.  But that's the beauty of opinions. Everybody has one.  However, this time I think he is right on the spot. Any old time Hitman fan,  who played all the previous games, will be unable to deny that Hitman: Absolution lowered the bar for Hitman series core gameplay.

Nikosnik123 12 pts

@TigusVidiks Who says he is the best reviewer maybe for you but for me he should review Lego the pirates and not serious games like Hitman .

jakerscythe 60 pts

Boohoo, the reviewer didn't rate my new favorite game - that I will have forgotten all about in a week when I get a new favorite - a higher score.

 

Oh, boohoo.

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Hitman: Absolution

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